TotalObelisk Posted March 15, 2007 Report Share Posted March 15, 2007 My own set of cards spanning across and entire booster pack: Heres the first 20: This card cannot be normal summoned or set. This card can only be special summoned by the effects of Fortress Dragon LV5. By halving this monster's ATK points it may attack your opponent directly, once this card attacks its ATK points do not return to normal. If this card's effect is used, sacrifice it during your standby phase to summon one Fortress Dragon LV7 from you hand. This card cannot be normal summoned or set. This card can only be special summoned by the effects of Fortress Dragon LV6. Once per turn, discard one spell or trap card from your hand to destroy one continuous magic card on the field. If this card's effect is activated, sacrifice this card to special summon one Fortress Dragon LV8 from your hand, you cannot summon any more monsters during that turn. (including special summon, flip summon and normal summon). This card cannot be normal summoned or set. This card can only be summoned by the effect of Fortress Dragon LV7. Discard one magic and one trap card from your hand to destroy all continuous magic / trap cards on the field. If you use this effect you may sacrifice this card during your next standby phase to special summon one Fortress Dragon LV9 from your hand. (image didn't work, link should)http://i162.photobucket.com/albums/t270/TotalObelisk/FDL9.jpgThis card cannot be normal summoned or set. This card can only be special summoned by the effect of Fortress Dragon LV8 Discard all cards from your hand and field (excluding this card) to destroy all other cards on the field, if you use this effect this card is switched to defense position and loses 3000 DEF points. If this card is in defense posotion during your next standby phase, you may sacrifice it to summon one Fortress Dragon LV 10 from your hand or deck. This card cannot be normal summoned or set. This card can only be special summoned by the effects of Fortress Dragon LV9. As long as this card remains face up on the field, dragon type monsters cannot be destroyed as a result of battle. Pay 2000 life points at each of your standby phases to keep this card in play, if you cannot this card is removed from play and cannot be brought back by the effect of spell / trap cards. More to come....Lot's more. Link to comment Share on other sites More sharing options...
The Hunter Posted March 15, 2007 Report Share Posted March 15, 2007 i love the booster pack and even more so the cards, but no offence but the idea of lvl 1 all the way to lvl 10 sounds abit unrealistic, although the there great to me i dont if there realistic but i'm just saying if they are or not in my opinion. the other cards, 1 word...awesome.also will you be making magic and trap cards for these cards? Link to comment Share on other sites More sharing options...
HORUS Posted March 15, 2007 Report Share Posted March 15, 2007 they look great. make some more. Link to comment Share on other sites More sharing options...
maddog15 Posted March 16, 2007 Report Share Posted March 16, 2007 how do u make the booster pack Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 16, 2007 Author Report Share Posted March 16, 2007 Well: 1#: (The Hunter) well at least it's an origional idea. 2#: (Horus) yeah, they're always at the end of a set so I'll do them later. 3#: (Maddog15) Image editing software a bit like photoshop (GIMP), I used the same thing for my egyptian god card (you know, the green one) Link to comment Share on other sites More sharing options...
Frunk Posted March 16, 2007 Report Share Posted March 16, 2007 #4 Are you doing this set with Dueling Horus? I like that idea... Link to comment Share on other sites More sharing options...
Death12328 Posted March 16, 2007 Report Share Posted March 16, 2007 :shock: holy kuribohs! These are very good plus if I didnt read that post you made on how used a program to make that pack I swear that I would have bein missen out on a whole new pack plus um no offense I just cant see the secound to last level dragon being "Fortress Dragon Lv9" though other then that no complaints :D Link to comment Share on other sites More sharing options...
DuelingHorus Posted March 16, 2007 Report Share Posted March 16, 2007 Correct, Frunk. I have sent cards (at least 250) to Obelisk. I made the Fortress Dragon Set myself, very nice job with them. Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 17, 2007 Author Report Share Posted March 17, 2007 Correct' date=' Frunk. I have sent cards (at least 250) to Obelisk. I made the Fortress Dragon Set myself, very nice job with them.[/quote'] Lol, yep and thanks a ton for the ideas, I'll be using some more. Link to comment Share on other sites More sharing options...
Shaco Posted March 17, 2007 Report Share Posted March 17, 2007 Most of the time I say that card creations are usually way too strong, but in Fortress Dragon Lv 10's effect I think it should be a lot better. Maybe that all other dragon cards cannot be destroyed period, also the cost seems a little too high since, by the time you get out this behemoth of a monster, your lifepoints can't be all that high. Even if you started from lv4 then used lv up 3 times that would still only bring him to level 7; 3 standby phases away from lv 10. Link to comment Share on other sites More sharing options...
danman Posted March 17, 2007 Report Share Posted March 17, 2007 The level 1-10 idea is da bomb. total:9.5/10 Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 18, 2007 Author Report Share Posted March 18, 2007 Most of the time I say that card creations are usually way too strong' date=' but in Fortress Dragon Lv 10's effect I think it should be a lot better. Maybe that all other dragon cards cannot be destroyed period, also the cost seems a little too high since, by the time you get out this behemoth of a monster, your lifepoints can't be all that high. Even if you started from lv4 then used lv up 3 times that would still only bring him to level 7; 3 standby phases away from lv 10.[/quote'] Okay, look at it this way. The origional effect had no restrictions at all, and was a lot more powerful so I had to pull it down a bit... Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 19, 2007 Author Report Share Posted March 19, 2007 Ehhe,eh ehhehehe (nervous laugh) (image didn't work, link should)http://img46.imageshack.us/my.php?image=warriorbypaintpixeljpgsac7.jpg Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 21, 2007 Author Report Share Posted March 21, 2007 The next few cards for the set: This card cannot be normal summoned or set. This card can only be special summoned by removing from play Mad Oni LV3, Mad Oni LV5 and Mad Oni LV7 from your graveyard. During your battle phase only , increase this card's ATK by half your life points. This card is destroyed during the end phase of the turn in which it was summoned and you lose half your life points. Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 22, 2007 Author Report Share Posted March 22, 2007 And low and behold :shock: the next lot: ATK: 3500 / DEF: 3000 (I seriousley have no idea why it keeps doing that)"E. Villain Venomman" x "E. Villain Dragonman" x "E. Villain Bountyman"This card cannot be Special Summoned except by Fusion Summon and a Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card is successfully Fusion Summoned, halve the ATK and DEF of all monster's on the opponent's field. Link to comment Share on other sites More sharing options...
EHero Posted March 22, 2007 Report Share Posted March 22, 2007 :D I love Your Set :D Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 23, 2007 Author Report Share Posted March 23, 2007 Lol, yeah thanx... Anywho, on with the next 10: (Incase you're still wondering why I haven't made any magic / trap cards, then I'll get to them as soon as I finish the monsters.) Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 24, 2007 Author Report Share Posted March 24, 2007 Just two more, made with a lot of preperation: I have started spell and traps, I'll put them up later. Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 27, 2007 Author Report Share Posted March 27, 2007 The next few: Link to comment Share on other sites More sharing options...
Danilus Posted March 27, 2007 Report Share Posted March 27, 2007 Wow, I am amazed on the sheer amout of quality cards you made here my friend, you deserve a rep point! :) Link to comment Share on other sites More sharing options...
Death12328 Posted March 28, 2007 Report Share Posted March 28, 2007 *Looks side to side from all the different cards* Holy kuribohs, man these are even more fantastic then what I saw these last time :shock: Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 28, 2007 Author Report Share Posted March 28, 2007 Nearly finished the monsters, will be moving on to spell cards soon. (damn, I just realized I was supposed to post fusions after normal monsters, dman me) (2nd version) Link to comment Share on other sites More sharing options...
Servant of the Shadows Posted March 28, 2007 Report Share Posted March 28, 2007 These are really cool. Can't wait to see what the rest of the set will be like. Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 30, 2007 Author Report Share Posted March 30, 2007 And an evolution on my fav set of monsters: (image didn't work, link should)http://img78.imageshack.us/img78/9194/d336aef24895f0dbjpgset1tf4.jpg Monsters are now officially finished, moving on to spell cards next. Link to comment Share on other sites More sharing options...
EHero Posted March 30, 2007 Report Share Posted March 30, 2007 Woww... You very love tihs 4 Girl :lol: Link to comment Share on other sites More sharing options...
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