vampire's fangs Posted November 19, 2008 Report Share Posted November 19, 2008 one more guys cmon Link to comment Share on other sites More sharing options...
Hobbes96 Posted November 20, 2008 Author Report Share Posted November 20, 2008 I think that is all... Link to comment Share on other sites More sharing options...
vampire's fangs Posted November 20, 2008 Report Share Posted November 20, 2008 so now what do we start the contest Link to comment Share on other sites More sharing options...
Sigma Posted November 21, 2008 Report Share Posted November 21, 2008 We wait for hobbes to announce who we're going against. Link to comment Share on other sites More sharing options...
lookfun78 Posted November 22, 2008 Report Share Posted November 22, 2008 Here is my round 1 card. Link to comment Share on other sites More sharing options...
ronoc93 Posted November 23, 2008 Report Share Posted November 23, 2008 Â my 1st round card Link to comment Share on other sites More sharing options...
Mr. Hyde Posted November 23, 2008 Report Share Posted November 23, 2008 [align=center]Here's My card for round 1Â Â Effect: Once per turn you can equip this card to a face-up monster on your side of the field OR unequip it to Special Summon this card in face-up Attack Position. While this card is equipped to a monster by this effect, increase the equipped monsters ATK by 300. Each Standby Phase, while this card is equipped to a monster by this effect, you can discard 1 card from your hand to the Graveyard to Destroy 1 face-down Spell OR Trap Card. If an effect of a Spell or Trap Card is activated due to this effect, pay 300 Life Points to negate and destroy the activated card. When this card is destroyed, Special Summon 3 White Blood Cell Tokens (Fiend-Type/WATER/Level 1/ATK 200/ DEF 0/) in Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/align] Link to comment Share on other sites More sharing options...
Strife52 Posted November 23, 2008 Report Share Posted November 23, 2008 When this card is normal summoned to the field destroy 1 set spell or trap card on your side of the field and add 1 explosive counter(max 1) to this card. At the beginning of your standby phase you can destroy 1 set spell or trap card on your side of the field to add 1 explosive counter to this card. Remove 1 explosive counter from this card to destroy 1 face up monster on your opponents side of the field. During your standby phase if you did not add an explosive counter to this card discard 1 card from your hand and flip a coin. If heads destroy 1 set spell or trap card on your opponents side of the field. If tails destroy this card and inflict 1000 damage to your LP. Link to comment Share on other sites More sharing options...
EnterTheRandomHero Posted November 23, 2008 Report Share Posted November 23, 2008 I got an interesting card for the first round. Here you go. Link to comment Share on other sites More sharing options...
yugioh fan9279 Posted November 23, 2008 Report Share Posted November 23, 2008 Here's my Round 1 Entry... If you tribute a Light-Attribute Monster on your side of the field you can Summon this card from your hand for one sacrifice.Every Non-Light Monster on the field loses 1000 ATK Points and 500 DEF Points. Link to comment Share on other sites More sharing options...
KurashiDragon Posted November 23, 2008 Report Share Posted November 23, 2008 I made these cards a few days ago but it's very interesting in the fact that I haven't been on here for those couple days and wasn't expecting to have to make a dragon. Well that's my story so here they are. Yes, by the way, I do have to post them both. Hope that's ok.  This monster cannot be Normal Summoned Or Set. This card cannot be Special Summoned Exept By the effect Of Dark Chains. When this Monster is Summoned Place 3 Oblivion Counters on it. During each of your Stanby Phases place 1 Oblivion Counter on this monster (Max 10). Destroy 1 Counter on this monster to negate the activation of a Spell or Trap card and destroy it. When this Monster gains 10 Counters Destroy this Monster to destroy all Cards on the field and in each Players hand. For the Next 3 turns after this effect is activated all Monster's ATK and DEF are 1000 and no Monster can be destroyed by Battle. Here's the extra card. It's needed in order to summon my monster. Again hope this is ok.[spoiler=Dark Chains]This card can only be equiped to a Warrior or Spellcaster on Your side of the Field. The Monster equiped with this card cannot attack. During the third turn after this card is equiped to a Monster. Send that monster, this Spell, and 1 Spellcaster or Warrior in your hand to Special Summon Oblivion Gate Dragon From Your Hand, Deck, or Graveyard. If this effect is used equip this card to Oblivion Gate Dragon During your next Standby Phase with the following effect. "The Monster Equiped with this card gains 500 ATK and DEF During Battle Between a Spellcaster or a warrior." Link to comment Share on other sites More sharing options...
Sigma Posted November 24, 2008 Report Share Posted November 24, 2008 I have my Card,IMG Credit goes to photobucket if you look up Hotsuma Link to comment Share on other sites More sharing options...
vampire's fangs Posted November 24, 2008 Report Share Posted November 24, 2008 heres my first round card made it when i made a lot of my cards Link to comment Share on other sites More sharing options...
Sojiro Posted November 25, 2008 Report Share Posted November 25, 2008 This isn't my best work, or overly complicated for that matter, but my 'Destroyersaurus' meets 'Evil Hero Wild Cyclone' turned into a dragon: Â Â Enjoy! Link to comment Share on other sites More sharing options...
DesCrow Posted November 25, 2008 Report Share Posted November 25, 2008 [spoiler=Effect]Place 1 Caffeine Counter (max. 5) on this monster by paying 300 Life Points. This card gains ATK x200 for each Caffeine Counter on it. When this card is destroyed and sent to the Graveyard you may shuffle it into your Deck by paying 500 Life Points. Remove 1 Caffeine Counter from this card during each End Phase.  Its effect reflects the effects of caffeine. Link to comment Share on other sites More sharing options...
Hobbes96 Posted November 25, 2008 Author Report Share Posted November 25, 2008 6 more cards to be turned in Link to comment Share on other sites More sharing options...
Strife52 Posted November 26, 2008 Report Share Posted November 26, 2008 come on guys get your cards in :p Link to comment Share on other sites More sharing options...
vampire's fangs Posted November 26, 2008 Report Share Posted November 26, 2008 wat if they dont do they automaticly forfeit and if they do wen do we stop accepting new cards Link to comment Share on other sites More sharing options...
ronoc93 Posted November 27, 2008 Report Share Posted November 27, 2008 when does this round end again Link to comment Share on other sites More sharing options...
KurashiDragon Posted November 30, 2008 Report Share Posted November 30, 2008 Wasn't the round one contest supposed to end a while ago??? Link to comment Share on other sites More sharing options...
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