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cancelled lock please


Hobbes96

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[align=center]Here's My card for round 1

 

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Effect: Once per turn you can equip this card to a face-up monster on your side of the field OR unequip it to Special Summon this card in face-up Attack Position. While this card is equipped to a monster by this effect, increase the equipped monsters ATK by 300. Each Standby Phase, while this card is equipped to a monster by this effect, you can discard 1 card from your hand to the Graveyard to Destroy 1 face-down Spell OR Trap Card. If an effect of a Spell or Trap Card is activated due to this effect, pay 300 Life Points to negate and destroy the activated card. When this card is destroyed, Special Summon 3 White Blood Cell Tokens (Fiend-Type/WATER/Level 1/ATK 200/ DEF 0/) in Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/align]

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When this card is normal summoned to the field destroy 1 set spell or trap card on your side of the field and add 1 explosive counter(max 1) to this card. At the beginning of your standby phase you can destroy 1 set spell or trap card on your side of the field to add 1 explosive counter to this card. Remove 1 explosive counter from this card to destroy 1 face up monster on your opponents side of the field. During your standby phase if you did not add an explosive counter to this card discard 1 card from your hand and flip a coin. If heads destroy 1 set spell or trap card on your opponents side of the field. If tails destroy this card and inflict 1000 damage to your LP.

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I made these cards a few days ago but it's very interesting in the fact that I haven't been on here for those couple days and wasn't expecting to have to make a dragon. Well that's my story so here they are. Yes, by the way, I do have to post them both. Hope that's ok.

 

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This monster cannot be Normal Summoned Or Set. This card cannot be Special Summoned Exept By the effect Of Dark Chains. When this Monster is Summoned Place 3 Oblivion Counters on it. During each of your Stanby Phases place 1 Oblivion Counter on this monster (Max 10). Destroy 1 Counter on this monster to negate the activation of a Spell or Trap card and destroy it. When this Monster gains 10 Counters Destroy this Monster to destroy all Cards on the field and in each Players hand. For the Next 3 turns after this effect is activated all Monster's ATK and DEF are 1000 and no Monster can be destroyed by Battle.

 

Here's the extra card. It's needed in order to summon my monster. Again hope this is ok.[spoiler=Dark Chains]DarkChains.jpg

This card can only be equiped to a Warrior or Spellcaster on Your side of the Field. The Monster equiped with this card cannot attack. During the third turn after this card is equiped to a Monster. Send that monster, this Spell, and 1 Spellcaster or Warrior in your hand to Special Summon Oblivion Gate Dragon From Your Hand, Deck, or Graveyard. If this effect is used equip this card to Oblivion Gate Dragon During your next Standby Phase with the following effect. "The Monster Equiped with this card gains 500 ATK and DEF During Battle Between a Spellcaster or a warrior."

 

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[spoiler=Effect]Place 1 Caffeine Counter (max. 5) on this monster by paying 300 Life Points. This card gains ATK x200 for each Caffeine Counter on it. When this card is destroyed and sent to the Graveyard you may shuffle it into your Deck by paying 500 Life Points. Remove 1 Caffeine Counter from this card during each End Phase.

 

 

Its effect reflects the effects of caffeine.

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