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Math cards


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Math cards are...well...cards that make you actually do the math.

 

Here they are.

 

Also, I plan on adding more later.

 

Math Wizard

FIRE

Level 1

Spellcaster/Tuner

ATK: 300

DEF: 300

Whenever this monster is Summoned, Select 2 monsters on the field. This card's level is equal to the average of the levels of the selected monsters.

 

Math Dragon

Syncro (Math Wizard + 1 or more non-Tuner monster)

WIND

Level 10

Dragon/Effect

ATK: 3400

DEF: 340

Whenever this monster is Syncro Summoned, roll 3 dice. Destroy all monsters on the field whose level is equal to the average of the 3 rolls. (If the average is 6, Destroy all monsters other than this card. If this happens, this monster cannot attack this turn.) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. As long as this card is face-up on the field, all battle damage is calculated as followed:

  • The actual battle damage is equal to the original battle damage divided by the defending monsters level times the attacking monsters level times 10. If a monster is attacking directly, the defending monsters level is considered 1 for damage calculation.

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woah. Math Dragon is one of the most overpowered cards I've ever seen!!! Seriously. With that math your damage is increased dramatically. It also unnecessarily speeds up the game, making a large majority of cards unplayable.

 

example:

You attack with 1800 ATK points while Math Dragon is on the field.

 

The monster you attack is level 4 with 1700 attack.

 

Normally you would do 100 damage. Under Math Dragon's effect, the damage becomes 1000.

 

Also, the secong part of the damage calculation makes no sense. If you attack directly, there is no defending monster.

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