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Draw Engines


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Dark Monsters + Allure

Cosr+ Dark worlds

cosr+ zombies

cosr+ Iron wall+ Quilbolt with tunner on the field. (add mass driver for otk)

cosr+ Special summoning from graveyard

Cyber Valley+ Machine Dupe

Tuning supporter+ Machine dupe

Sacred crane + Summon priest

Diamond Dude + Many normal draw cards

Solar recharge + Lightsworn monsters

Manticore + Cosr

ummm.... not much else comes to mind at the time.

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Theres plenty. I will mention a few.

 

3x D-Hero - Plasma + 3x D-Hero - Dogma + 3x D-Hero - Dreadmaster + 3x Allure + 3x D-Draw + 3x Trade-In

 

Effective but space is the main issue with this type of draw engine. You need 18 spaces in your Deck to fit this draw engine in. This is more suited to Turbo-Draw Decks like Exodia.

 

3x Lyla, LS Sorceress + 3x Ryko, LS Hunter + 3x Solar Recharge

 

This can go in almost any Deck since Lyla and Ryko are useful even outside their own Dedicated Deck. Lyla is Spell and Trap Removal and Ryko is all purpose removal. Self-milling never hurts if you can control it. It also speeds the Deck up. Decks that love the Graveyard work with this especially well. It also only requires 9 spaces in your Deck which doesnt really matter since these particular Lightsworns are basically variations of other existing cards that are run in Decks. Lyla is the Lightsworn equivalent of Breaker and Ryko is the Lightsworn equivalent of Man-Eater Bug but better.

 

2x Manticore of Darkness + 2x CoSR

 

Fairly straight forward. This is probably the most efficient draw engine in terms of space. Once fully active, you can draw your entire Deck in 1 turn. Foolish Burial is however required for this to work properly. Dump Manticore with Foolish and with 1 on the field + at least 1 CoSR, you can draw as much as you want.

 

3x Hand Destruction + 3x Thunder Dragon

 

Hand Destruction can be used without the Thunder Dragons but the -1 it causes can hurt. Thunder Dragon basically replaces any hand advantage that may have been lost due to Hand Destruction and allow for another Hand Destruction use.

 

The numbers are basically the amount of each card you should run for best results.

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Reckless Greed and Mask of Darkness.

 

Set Mask and Greed. If you can keep the set Mask alive for a turn via a PWWB, Bottomless or anything, activate the Greed, flip the Mask and get back greed, set and use in your opponent's turn. Obviously this combo works better in decks that already run a lot of traps, otherwise the Mask becomes a dead draw until you pick up Reckless.

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this is not techinicly a draw engine, but I found my spell-caster deck running a lot faster when I added these.

 

good goblin housekeeping X 3

allure (i want another)

pot of avarice

crystal seer for my apprentice engine

E. provisions. (for when you have 2 or 3 goblins at once)

 

I like goblin because it has no activation requirement other than set (being a trap card) and it gives you another card for each one in the grave. early game as well, it sends cards from your hand to the bottom of your deck that you need in your deck, like your foolish target/rota target/glad tag/wulf (if you have shuffle) cards. it helps the poor man who doesn't have allure X 3 + d-draw X 3 to have decent draw power.

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hmm simple' date=' I like it, but is anything else there as well, besides using aprentice to put Spell Counters on Royal Magical Library

[/quote']

 

the apprentice engine isn't a draw engine, it is a field presence engine, because apprentice can call a copy of itself to the field, and put crystal seer (draw power), OVM (destroy), and night's end (tuner) on the field facedown.

adding crystal seer just adds draw power to the engine, and that might be something you need more than a destroy effect.

 

you let apprentice soak up the hits for a turn, then flip the crystal seer, choose your card from the top 2 of your deck, sack him for a 5-6 star, and get to the ass kicking.

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Im mainly working online these days, being in a small ausie town, I dont even have locals, and im not traveling for hours in an attempt to win a childrens card game, once we get locals going (which is getting to be a possibility) then I'll worry about real life again, currently my only draw powr IRL os 2 CoSR 1 Allure and about 4644594569 Crystal Seer

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