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Spirits of the Animals


Cyberdog

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Student of the Claw #1

3/Warrior/Earth

1300/1000

When this card is equiped with a "Spirit of the" card it cannot be destroyed by card effect.

 

Student of the Claw #2

3/Warrior/Earth

1200/1200

When ever a "Spirit of the" monster is destroyed special summon it during your next standby phase.

 

Spirit of the Tiger

4/Earth/Beast

1500/1500

Union.

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 600. During each of your end phases send 1 card from your deck to the graveyard, if the sent card was not a "Spirit of the" you take 1000 damage.

 

Spirit of the Elelphant

4/Beast/Earth

1900/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 600. The Equiped monster deals trample damage. If the Student of the Claw would be destroyed return this card to your hand. During your end phase destroy 1 card on the field.

 

Spirit of the Bat

Winged-Beast/Wind/2

500/500

Union

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 200. The equiped monster can attack directly. During your end phase return all cards in the spell and trap zones to their owners deck.

 

Spirit Unleased

Spell

Special Summon 1 "Spirit of the" from your deck provided you have at least 1 Student of the Claw on your side of the field.

 

Spirit Control Tatic

Spell

Destroy 1 "Spirit of the" on your side of the field, add 2 "Spirit of the" from your deck to your hand.

 

Spirit Power

Quickplay Spell

Equip 1 "Spirit of the" to a Stundent of the Claw from your deck, graveyard or hand.

 

Spirit of the Ape

4/Earth/Beast

1800/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 600. This card cannot be destroyed by your opponent. Your opponent select 1 Spirit of the from your graveyard during each of your end phases, when this card is removed from the field return the selected cards to your deck.

 

Spirit of the Penguin

2/Winged-Beast/Water

700/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 300. This card gains 300 attack for each Spirit of the card you control. When this card is destroyed add 1 Student of the Claw from your graveyard to your hand. During your end phase inflict 200 points of damage to your opponent for each "Spirit of the" you control.

 

Spirit Energy

Spell

Discard 1 "Spirit of the" from your hand, draw 1 card for each copy of that monster in your graveyard and 1 card if you control Student of the Claw.

 

Destiny Spirit of the Lion

4/Beast/Light

?/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 600. This card gains 300 attack for each Spirit of the in either players graveyard. If this card would be destroyed return it to your hand instead. During your end phase send any number of Spirit of the cards from your deck to the graveyard.

 

Evil Spirit of the Dragon

8/Beast/Dark

2500/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 1200. When this card is destroyed while in the spell or trap zone it is special summoned instead. If the equiped card would be destroyed you can discard 1 card from your hand to negate and destroy the card that would destroy it. During your end phase you may take control of one level 4 or lower monster your opponent controls.

 

Master of the Claw #1

6/Fusion/Warrior/Light

2500/1000

Student of the Claw + Student of the Claw#2 + 2 "Spirit of the"

This cards name is treated as Student of the Claw while on the field or in the graveyard.

When this card is fusion summoned equip it with up to 5 Spirit of the monsters from your hand deck or graveyard, they must all be different. When this card destroys a monster in battle special summon 1 Student of the Claw from your graveyard.

 

Master of the Claw #2

6/Fusion/Warrior/Light

2500/1000

Student of the Claw + Student of the Claw#2 + 2 "Spirit of the"

This cards name is treated as Student of the Claw while on the field or in the graveyard.

When this card is fusion summoned equip it with up to 5 Spirit of the monsters from your hand deck or graveyard, they must all be different. When this card inflicts battle damage your opponent your opponent must discard their entire hand.

 

Spirit of the Wolf

Beast/4/Earth

1200/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 700. When this card is sent to the graveyard by card effect return it to your hand. During your end phase place 1 counter on this card, Remove 3 counters from this card to destroy all monsters your opponent controls.

 

Spirit of the Rhino

5/Earth/Beast

3000/1000

This card can only be summoned if you control at least 2 Student of the Claw.

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 2000. This card inflicts Trample Damage. When this card is sent to the graveyard add 1 "Spirit Trample" From your deck to your hand. During your end phase you can Tribute Student of the Claw and this card to special summon 1 Rhino Warrior Master from your Extra Deck.

 

Rhino Warrior Master

3000/3000

Earth/Beast/8

Synchro

This card can only be summoned by the effect of Spirit of the Rhino.

This card inflicts Trample Damage

This card is Treated as Student of the Claw while on the field.

Once per turn destroy 1 Card on the field.

Once per turn you can return 1 card in either players graveyard to the owners deck.

 

Spirit Trample

Spell

Activate only if you control 5 or more Spirit of the monster, destroy all cards your opponent controls and all cards in their hand. Once per turn When this card is in your graveyard you can discard 1 card from your hand to special summon 1 Spirit of the monster from your deck.

 

Spirit of the White Tiger

4/Light/Beast

1600/1000

Once per turn you can equip or unequip this card to or from a Student of the Claw, its attack is increase by 800. During your standby phase discard 1 card from your hand to destroy 1 card on the field. During your end phase send all cards in your hand to the graveyard, apply the following effect for the correct number of Spirit of the monsters sent.

1: Draw 2 Cards

2: Destroy 1 Card on the field

3: This card and the equipped card cannot be targetted by card effect.

4+: Equip 1 "Spirit of the" from your graveyard to a Student of the Claw on your side of the field.

 

Spirit of the Turtle

3/Water/Reptile

1000/2200

Once per turn you can equip or unequip this card to or from a Student of the Claw, its defense is increase by 2000. During each of your end phases send 1 card from your hand to the graveyard to increase the equiped card by 1000.

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