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Fiend Deck [HELP]


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Hi there,

 

I wanna make a fiend deck. but dont know precicely how. this is the cards that i have, think i need to use. What do i need more? Please Help

 

Monster 25

 

Dark necrofear x 3

Dark hunter x 3

slate warrior x2

night assailent x 2

kuriboh

end of anubis

dark ruler ha des

lava golum

Skull archfiend of lightning

Dark mimic lvl 1 x3

Dark mimic lvl 3 x 3

Archfiend Soldier x3

Jinzo

 

 

spel 11

exchange

creature swap

swords of reavealing light

soul exchange

monster reborn

reload

mystical space typhoon

pot of avarice

heavy storm

Mystic plasma Zone

card destruction

 

 

trap 10

Mage power

metal reflect slime

Mask of accursed x 2

Sakuretsu armor x 3

magic cilinder

magic jammer

dust tornado

 

thanks for reading / replying!

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Monster 25

 

Dark necrofear x 3

Dark hunter x 3

slate warrior x2

night assailent x 2

kuriboh

end of anubis

dark ruler ha des

lava golum

Skull archfiend of lightning

Dark mimic lvl 1 x3

Dark mimic lvl 3 x 3

Archfiend Soldier x3

Jinzo

 

 

spel 11

exchange

creature swap

swords of reavealing light

soul exchange

monster reborn

reload

mystical space typhoon

pot of avarice

heavy storm

Mystic plasma Zone

card destruction

 

 

trap 10

Mage power

metal reflect slime

Mask of accursed x 2

Sakuretsu armor x 3

magic cilinder

magic jammer

dust tornado

 

Like so.

 

It helps people see how many of each type of card is in the Deck. It saves people having to count the number of cards that are in the Deck.

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Now for the Deck.

 

Night Assailant is Limited to 1.

 

As it is at the moment, the Deck clearly needs work. Fiend is not really considered a theme but it is perfectly possible to build something that can work.

 

Im thinking of some sort of Demise Deck.

 

Monsters: 19

 

3x Demise, King of Armageddon

3x Dark Necrofear

3x Caius the Shadow Monarch

3x Archfiend Soldier

2x Evil Hero Infernal Gainer

2x Phantom of Chaos

1x Sangan

1x Breaker the Magical Warrior

1x Night Assailant (if you want to)

 

Spells: 14

 

3x Allure of Darkness (highly recommended)

3x Trade-In (helps eliminate dead draws)

2x End of the World

1x Advanced Ritual Art

1x Megamorph

1x Monster Reborn

1x Heavy Storm

1x Giant Trunade

1x Lightning Vortex

 

Traps: 7

 

1x Torrential Tribute

3x Bottomless Trap Hole (much better than Sakuretsu Armor)

3x Threatening Roar (chainability is important in this Format)

 

Demise is an awesome Fiend and can create a One Turn Kill situation with this Deck.

 

Dark Necrofear in here is by no means a bad choice. Especially since you can easily summon it and with Demise nuking the field you will potentially be winning with it if it is boosted by Megamorph.

 

Caius is not only one of the best Monarchs, but it is also an excellent Fiend that offers excellent removal power and reliable ATK.

 

Evil Hero Infernal Gainer helps this OTK tremendously giving Demise 2 attacks or Necrofear 2 attacks. Demise in here is the best option since after Necrofear's 1st attack, it may become useless. With Demise, it has 2400 ATK and 2 attacks. After Necrofear attacks, 2 attacks from Demise is more than enough for a win.

 

Phantom of Chaos is in here since more than likely you will dump a Demise with Trade-In. Since Demise cant be revived if it was dumped by Trade-In dont worry about removing it from play for a nuke.

 

Breaker is a splashable beatstick that destroys a Spell or Trap. After it does so, 1600 ATK can still do some damage.

 

Allure of Darkness is your best friend in this type of Deck. Its the next best thing to Pot of Greed and Graceful Charity even if it may be slightly situational. With the amount of DARKs, it isnt that situational. It adds much needed draw power and speed to the Deck. It is very expensive so you may want to use Hand Destruction or something similar instead.

 

Trade-In is the same deal as Allure of Darkness except it focuses on Level 8 Monsters. In here, you dont want dead draws from Demises or Necrofears. Thats why Trade-In is the bare minimum draw you want.

 

Megamorph is an integral part of the OTK. Get it into your hand as fast as possible since that is where you need it until you can hit the OTK.

 

Bottomless Trap Hole is far superior to Sakuretsu Armor since it hits a Monster as soon as it hits the field. Even the god bosses such as Dark Armed Dragon get hit by this. Sakuretsu Armor is next to useless against Dark Armed Dragon.

 

Threatening Roar's chainablility and numbers make it a better stalling card than Swords of Revealing Light. Even if it only lasts a turn. If it gets blasted by something, the effect lasts for the turn. It also stops Gladiator Beasts from tagging out, Lightsworn from hitting the finishing blow against you and TeleDAD from absolutely crushing you in 1 turn.

 

Mirror Force is actually rather overrated these days since it is so easy to eliminate. This is due to lack of chainability. Torrential Tribute is the next best thing. Like Bottomless Trap Hole, it hits anything that hits the field even if it may be at the cost of losing your monsters as well. Its better than losing the Duel.

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ok, most of the cards i do have ,except for the ritual demise and the shadow monarch. So ill look around for the trade. thanks for helping, and ill let u know if it works. :)

 

[EDIT]

ive bought the other cards on ebay now. Ill test the strategy on my mates, and in addition on a small tournement, next month.

 

thanks alot for helping. i really need to understand deck construction... O.o

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