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RBoC - Umbra's Set


Umbra

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Gateway to Heaven

Spell Card

Destroy 1 LIGHT monster you control. Special Summon 1 Fairy-type monster from your Deck. The monster Special Summoned by this effect is returned to the bottom of the Deck during the End Phase.

 

Dharc - Forged Hatred

Trap Card

Tribute 1 DARK monster you control. Send cards from the top of the opponent's Deck to the Graveyard equal to the monster's Level * 1,5 (rounded up).

 

Judgment

EARTH

Warrior

8 / 3000 / 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 4 EARTH monsters from your Deck to the Graveyard. When this card is Summoned, destroy all monsters on your opponent's field with lower ATK than this card, and inflict the difference as Battle Damage. When this card would be destroyed, add it to your hand instead. If this card was added to your hand by this effect, during your Standby Phase you can return 1 EARTH monster in your Graveyard to your Deck.

 

Jinzo - General

DARK

Machine / Tuner

6 / 1900 / 400

Once per turn, select 1 Level 3 or lower Machine-type monster (or 1 “Jinzo”) in your Graveyard and Special Summon it. If a “Jinzo” was Special Summoned by this effect, it is destroyed during the End Phase.

 

Kensei - Jinzo

DARK

Machine / Synchro

12 / 3700 / 3200

1 Tuner monster + 1 non-Tuner monster

Any Battle Damage this card inflicts to your opponent's Life Points is doubled. Face-up Trap Cards are negated. While this card is face-up on the field, your opponent cannot activate Trap Cards during your turn.

 

Guardian Sword

EARTH

Warrior / Tuner

2 / 900 / 1200

If this card is used for a Synchro Summon, the non-Tuner monster must be Warrior-type. While this card is face-up on the field, Warrior-type monsters you control cannot be destroyed by battle.

 

Junk Wizard

DARK

Spellcaster / Synchro

5 / 2200 / 1900

“Junk Synchron” + 1 non-Tuner monster

Once per turn, you can activate 1 Spell Card in your Graveyard. If you do, this card's ATK/DEF are halved until the end of your opponent's turn.

 

Plague Chance

Spell Card

Send up to 3 Zombie-type monsters from your hand to the Graveyard. If you sent 3 cards to the Graveyard by this effect, draw 2 cards. Otherwise, send the top 3 cards in your Deck to the Graveyard +1 more for each Zombie-type monster sent by this card's first effect.

 

Heaven's Eye Dragon

WIND

Dragon / Synchro

8 / 2800 / 2300

1 Tuner monster + 1 or more non-Tuner monsters

By Tributing this face-up card, return all cards on the field to the top of the respective owner's Deck.

 

Heaven's Eye Sword

WIND

Warrior / Tuner

4 / 1700 / 1100

Any card sent to the Graveyard by a card effect is returned to the top of the owner's Deck instead.

 

Heaven's Eye Carrier

WIND

Beast

4 / 1000 / 1900

When a card(s) is sent to the top of your Deck by a card effect, add the bottom card in your Deck to your hand.

 

Elemental Storm

Spell Card

Discard 1 WIND monster. Draw 2 cards.

 

Heaven's Eye Watch

WIND

Beast-Warrior

5 / 2300 / 2100

When 5 or more cards is returned to the top of their owner's deck simultaneously, you can Special Summon this card and 1 Level 4 “Heaven's Eye” monster from your hand.

 

Jinzo - Heaven's Eye

WIND

Machine

6 / 2400 / 1000

While this card is face-up on the field, you can return 1 card in your Graveyard to the top of your Deck to negate the activation of a Trap Card and destroy it.

 

Heaven's Eye Sky Lord

WIND

Dragon / Synchro

8 / 2800 / 2900

When a card is returned to the top of it's owner's Deck, increase your Life Points by 400 for each card returned.

 

Death Knight

DARK

Warrior

4 / 2800 / 2300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if the combined Level Stars of all DARK monsters you control equal 30 or more. Once per turn, you can Special Summon 1 Zombie-type monster from your Graveyard.

 

Peaceful Haven

Field Spell Card

Skip both player's Battle Phases. If this card is destroyed, activate 1 “Ruined Haven” from your Deck or Graveyard.

 

Ruined Haven

Field Spell Card

If a monster battles, it is destroyed during the End Phase. Any Battle Damage inflicted to either player is increased by 800 points.

 

I'll leave it up to you to figure out the title.

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