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Inferno - Updated - Old Types Supported.


Cyberdog

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Blaze, Inferno Commander

4/Fire/Pyro

1900/1000

When this card is normal summoned place 2 Burn counters on every monster. (A Monster that battles with a Burn counter that is not a Pyro monster loses 300 attack for each Burn Counter)

 

Scorch, Inferno Calvary

4/Fire/Pyro

1800/1000

When this card is normal summoned place 1 Burn counter on 1 monster on the field. If this card has a Burn Counter on it, it gains 300 attack. Once per turn remove 1 Burn Counter from this card to inflict 800 points of damage to your opponent.

 

Tendous, Inferno Scout

1/Pyro/Fire

100/1200

Flip: Destroy 1 card on the field. If the destroyed card was a monster inflict damage to your opponent equal to that monsters level x 200. When this card is destroyed in battle place 2 Burn counters on the monster that destroyed this card and add 1 monster with 'Inferno' in its name to your hand.

 

Flames from the Black Inferno

Spell

Remove 2 Burn Counters from the field, add 1 monster with 'Inferno' in its name to your hand.

 

Blast from the Inferno's Dragon

Spell

Discard 1 Pyro monster from your hand, you can the draw 1 card, if the drawn card is a Pyro monster you can discard it to draw 2 cards.

 

His Infernal Majesty

8/Pyro/Fire

4000/4000

This card can only be normal summoned by tributing 3 monsters. This card can only be special summoned by the effect of ' Blue Flame, Inferno's Solider'. When this card is summoned place 5 Burn counters on every monster on the field. Once per turn you can remove 1 Pyro monster from your graveyard from play to special summon 1 Pyro monster from your graveyard. When this card destroys a monster in battle it gains the following effect : Tribute this card to destroy all cards on the field and in both players hands, then special summon 1 Pyro monster from your graveyard.

 

Blue Flame, Inferno's Solider

4/Pyro/Fire

2000/1000

When this card is normal summoned place 1 Burn counter on a monster on the field. Once per turn remove all Burn Counters on the field and inflict 600 points of damage to either player for each counter. When this card is destroyed by the effect of a card controlled by your opponent you may Special 1 'His Infernal Majesty' from your hand, deck or graveyard.

 

Inferno Centuar

Pyro/Fire/4

1600/1500

While this card is on the field neither player can special summon non-fire monsters. When this card is destroyed in battle place 3 Burn counters on the monster that destroyed it.

 

Inferno Griffin

Pyro/Fire/4

1200/1800

This card can attack your opponent directly, if it does so any damage it inflicts is halved. If this card destroys a monster in battle you may special summon 1 'Inferno' monster from your graveyard or deck during your end phase.

 

Inferno's Dragon

Pyro/Fire/5

2700/1200

This card cannot be special summoned. This card can only be normal summoned by tributing a PYRO monster. Discard 1 FIRE monster from your hand to destroy 1 card on the field. When this card is on the field and "His Infernal Majesty" is also on the field this card is uneffected by Spell, Trap and Monster effects controlled by your opponent. When this card is destroyed by your opponent draw 2 cards.

 

Dark Solider of the Inferno

Dark/Pyro/4

2500/1000

This card cannot be normal summoned or set. This card can only be special summoned by removing 1 Fire and 1 Dark monster from your graveyard. Once per turn remove 1 monster your opponent controls, this card cannot attack in a turn it uses this effect. This card is returned to your deck after the second standby phase after it is summoned you then draw 1 card.

 

Toad of the Prince

2/Water/Aqua/ Tuner

1200/1200

When this card is special summoned you may special summon 1 Frog from your graveyard, its effect is negated.

 

Venom Frog

3/Dark/Aqua/Tuner

1500/1200

When this card is normal summoned place 1 Venom counter on 1 monster on the field, when this card is destroyed in battle add 1 Field spell from your deck to your hand.

 

Roc, Condor of the Abyss

Dark/Winged-Beast/5

2400/1000

When this card is tributed summoned destroy 1 card on the field. If this card is used in the Synchro summon of a WIND monster you may special summon 1 Level 4 monster from your graveyard.

 

Colossal Knight

Synchro/Earth/Warrior/7

2400/3000

This card gains 200 attack points for each Warrior in either players graveyard. When this card is destroyed you may remove 1 Warrior from either players graveyard to special summon this card.

 

Solar Charge

Spell

Discard 1 Lightsworn, return 5 cards from your graveyard to your deck then draw 2 cards.

 

Arm the Men

Trap

Roll a Six Sided dice, apply the correct effect.

1: Add 1 Monster from your deck to your hand.

2: Add 1 Equip Spell from your deck to your Hand.

3: Add 1 Counter Trap from your deck to your hand

4: Increase 1 monster on the fields attack by 1000

5: Decrease 1 monster on the fields attack by the number of traps in your graveyard x 150

6: Special summon 1 monster from your deck.

 

Archfiend Dragon, Rahz

4/Dragon/Wind/Tuner

1400/1200

During each of your standby phases pay 1000 lifepoints. Discard 1 card from your hand to increase or decrease this cards level by 1. If this card would be destroyed by card effect you may roll a six sided dice, if the result is even this card is not destroyed.

 

Amazoness Monkey

3/Beast/Earth

600/400

You can special summon this card from your hand if you control a monster with Amazoness in it's name. Increase the attack of all Warriors you control by 800. Once per turn tribute 1 monster you control to destroy a monster with greater attack than the tributed monster.

 

Beast from Within

Spell

Tribute 1 monster you control. Special summon one Beast, Beast - Warrior or Winged Beast from your hand deck or graveyard.

 

Divine Intervention

Counter Trap

Negate the activation of a Spell or Trap and destroy that card. Your opponent then selects one of the following effects.

1: Your opponent draw 1 card.

2: Both players discard there hand.

3: Destroy all monsters on the your side of the field.

 

Thunder Solider - Blitz

4/Thunder/Light

1900/1000

While this card is on the field your opponent cannot add cards from there deck to their hand except during there draw phase. Once per turn discard 1 Thunder monster from your hand to destroy 1 card on the field.

 

Thunder Solider - Donner

4/Thunder/Light

1600/1300

While this card is on the field your opponent cannot summon a monster with attack greater than 1500. Once per turn remove 1 Thunder monster from your graveyard from play to draw 1 card.

 

Thunder Solider - Screech

4/Thunder/Light

1700/1200

While this card is on the field your opponent cannot activate Quickplay Spells or Counter Traps. Once per turn return 1 Thunder monster in your graveyard to your hand.

 

Thunder Clap

Spell

Draw 2 Cards, then remove 1 Thunder monster from your hand, if you cannot return all cards in your hand to your deck.

 

Lightning Strike

Spell

Discard 1 Thunder monster from your hand to destroy all spell and Traps your opponent controls.

 

Star Shine

Trap

Remove 1 Thunder monster from your graveyard, destroy all monsters on the field.

 

Thunder Commander - Rai Oh

8/Light/Thunder

2800/2000

This card can be normal summoned with 1 tribute, in this case the tributed monster must be Thunder. While this card is on the field your opponent cannot special summon a monster. Once per turn tribute 1 Thunder monster you control then destroy up to 2 cards your opponent controls. When this card is destroyed you may special summon 1 Thunder monster in your graveyard except 'Thunder Commander - Rai Oh'

 

Thunder General - Dragzon

8/Light/Thunder/Synchro

3000/2000

1 Tuner + 1 Thunder Monster.

When this card is Synchro summoned special summon 1 Thunder monster from your graveyard. By tributing this card destroy all non Thunder monsters on the field.

 

Elemental Demon - Fire

Fire/3/Fiend

1000/1000

When this card is normal summoned inflict 400 points of damage to your opponent.If you control another Elemental Demon Once per turn destroy 1 monster your opponent controls, this effect cannot be used on the turn this card is summoned.

 

Elemental Demon - Water

Water/3/Fiend

1000/1000

When this card is normal summoned return 1 card on the field to the owners hand.If you control another Elemental Demon Once per turn return 1 card on the field to the owners hand, this effect cannot be used on the turn this card is summoned.

 

Elemental Demon - Earth

Earth/3/Fiend

1000/1000

When this card is normal summoned flip 1 monster face-down.If you control another Elemental Demon Once per turn flip 1 monster face down, this effect cannot be used on the turn this card is summoned.

 

Elemental Demon - Wind

Wind/3/Fiend

1000/1000

When this card is normal summoned destroy 1 spell or trap on your opponents side of the field. If you control another Elemental Demon Once per turn destroy 1 spell or trap your opponent controls, this effect cannot be used on the turn this card is summoned.

 

Death Maggot

2/Insect/Dark

500/500

Flip: Destroy all Zombies on the field.

 

Insectoid Warrior - Frezz

4/Insect/Earth

1900/1000

Your opponent cannot target this card with Spells, Traps or Monster Effects. During each of your standby phases discard 1 card from your hand, if you cannot negate this cards effect.

 

Insectoid Warrior - Kelon

4/Insect/Earth

1600/1400

While this card is face-up on the field all monsters are treated as Insects. Tribute this card to destroy 1 monster on the field. During each of your standby phases discard 1 card from your hand, if you cannot negate this cards effect.

 

Insectoid Warrior - Royalist

5/Insect/Earth

2500/1000

This card can only be normal summoned if you tribute an Insect monster. While Insect Queen is on the field this card is not effected by spell, trap or monster effects. If Insect Queen is destroyed while this card is on the field tribute this card to special summon it. When this card is discard by the effect of a monster you control special summon it. This card cannot be removed from play.

 

Swarm of the Magical Flys

Continous Spell

Declare the name of 1 Insect type Monster. When this card is destroyed special summon all monsters of that name from your deck and graveyard.

 

Reckless Swarming

Trap

Pay half your lifepoints, Special summon as many as possible level 4 or lower insects from your graveyard. During your end phase return all cards in your hand and on your side of the field to your hand.

 

Deadly Sin - Envy

4/Plant/Wind

1000/1000

Select 1 monster your opponent controls, this cards attack, defense and effect become that of the selected monster.

 

Deadly Sin - Greed

5/Fiend/Dark

1000/2000

While this card is on the field you may draw 1 extra card during your draw phase.

 

Deadly Sin - Sloth

4/Beast/Earth

2500/1000

This card cannot attack on the turn it is summoned. In a turn that this card attacks no other monster you control may attack.

 

Deadly Sin - Pride

5/Light/Fairy

1900/1000

While this card is on the field increase the attack of all Fairies by 1000. Tribute 1 card you control to negate a Spell or Trap.

 

Deadly Sin - Lust

4/Fire/Pyro

0/0

Select 1 card in your graveyard. When this card is destroyed add that card to your hand.

 

Full Circle

Continous Trap

While this card is on the field you may special summon a level 2 or lower monster whenever it gets destroyed in battle from your graveyard.

 

Aqua Warrior - Sollos

2/Aqua/Water

1000/2000

When this card is face - up on the field, once per turn you can return 1 card on the field to the owners hand, no monster you control can attack on a turn this card uses this effect.

 

Aquatic Sub-Sea Virus

Trap

Tribute 1 Level 2, Water , Aqua monster you control. Check all cards in your opponent's hand and destroy all spells. On the turn this card is resolved your opponent cannot activate Traps.

 

Beast Solider - Tiger

5/Beast-Warrior/Earth

2600/2000

When a Beast Warrior you control is destroyed discard 1 card from your hand to special summon this card from your hand or graveyard.

 

Beast Solider - Wolf

3/Beast-Warrior/Tuner/ Earth

1500/1000

When this card destroys a monster in battle you may increase this cards level by that of the destroyed monster.

 

Forest Guardian - Solais

2/Insect/Wind/Tuner

1200/1000

Tribute 1 Insect monster you control other than this card, draw 2 cards. When this card is special summoned, special summon 1 Insectoid Token(1/Insect/Wind/500/500) to your side of the field.

 

Band of Unity

Spell

Select 1 Monster you control, return it to your deck. Special summon 1 monster of the same level from your hand, deck or graveyard.

 

Insectoid Knight - Colbar

5/Insect/Earth

2000/1000

If you control no monsters and your opponent controls one or more monsters with 1800 or more attack you may special summon this card from your hand. Tribute 1 insect you control to special summon 1 Insect from either players graveyard.

 

Plague of Maggots - Extreme Cases

Field Spell

All monsters on the field are treated as Insects. All monsters in either players graveyard are treated as Insects. When this card is destroyed add 1 Spell from your deck to your hand.

 

Harpie Battle Lord - Icarus

4/Winged-Beast/Wind

1800/1000

Increase all Wind monsters attack by 300. Once per turn Tribute 1 Harpie to destroy 1 monster on the field.

 

Harpie's Wyrenn

Dragon/Wind/4

1600/1800

This card gains 200 attack for each Harpie you control. Tribute this card to Special summon 1 Harpie's Pet Dragon from your hand or graveyard.

 

Merman - Helek

1/Water/Fish

500/500

When your opponent activates a spell special summon 1 level 2 or lower Fish from your graveyard.

 

Merman - Colos

1/Water/Fish

400/600

When this card is on the field, your opponent cannot target level 2 or lower Fish monsters you control.

 

Merman Lord

2/Water/Fish

1000/1000

Send 1 Water monster from your deck to the graveyard, this card can attack directly in a turn in which this effect is used. This card gains 100 attack for each Fish on the field.

 

Mermaid Queen

2/Fish/Water

1000/1000

Once per turn, Discard 1 Fish monster from your hand, draw 2 cards, then send 2 Fish from your deck to your graveyard.

 

City of the Merpeople

Field Spell

Increase all Water monsters attack by 500. When this card is destroyed add 1 Umi from your deck to your hand.

 

Dinolord Isis

3/Dinosaur/Earth

1500/1500

When this card is destroyed in battle, special summon 1 level 4 or lower Dinosaur from your deck. Once per turn tribute 1 Dinosaur you control to special summon 1 Dinosaur from your graveyard.

 

Dinolord Drago

4/Dinosaur/Fire

1800/1000

When this card is special summoned destroy 1 card on the field.

 

Dinolord Trannor

5/Dinosaur/Dark

2600/1000

While this card is on the field all Dinosaurs cannot be destroyed in battle except from battle involving another Dinosaur. Switch this card to Defence position to destroy 1 monster your opponent controls.

 

Dinolord - Trinni

2/Dinosaur/Earth/Tuner

800/800

While this card is on the field your Dinosaurs cannot be targetted by Traps.

 

Dino Power Unleashed

Trap

Special Summon 1 Dinosaur from your deck with under 1500 attack.

 

Rock Demon

1/Rock/Dark

0/0

When this card is sent to the graveyard add 1 Rock monster from your hand to your deck.

 

Frost Frog

1/Water/Aqua

100/100

When this card is special summoned destroy 1 spell or trap on the field. When this card is destroyed return it to the bottom of your deck.

 

Steam Dragon - Illon

4/Water/Dragon

1800/0000

When this card destroys a monster in battle, increase your lifepoints by 1000. Once per turn return 1 Removed from Play Dragon to the graveyard, then remove 1 monster from your opponents graveyard from play.

 

Soul Power

Quickplay Spell

Increase a monster on the field's attack by 1000 until your opponents next end phase.

 

Konle

1/Water/Fiend

100/100

When this card is tributed select 1 effect:

Destroy 1 card on the field

Draw 1 card

Add 1 Trap from your deck to your hand.

 

Battle Winger - Vector

3/Wind/Machine

1300/1000

When this card is destroyed draw 1 card. While this card is on the field its name is treated as Cyber Dragon. Once per turn discard 1 Machine from your hand to destroy 1 spell or Trap on the field.

 

Battle Winger - Moment

3/Fire/Machine

1300/1000

When this card is destroyed draw 1 card. While this card is on the field its name is treated as Cyber Dragon. Once per turn discard 1 Machine from your hand to destroy 1 Monster on the field.

 

Battle Winger - Super Formation

Machine/Light/Fusion/8

2600/1000

Cyber Dragon + Cyber Dragon

This card cannot be special summoned except by Fusion Summon using the correct materials. Once per turn destroy 1 Spell Or Trap on the field. This card can attack every monster your opponent controls, if this card destroys all monsters your opponent controls draw 1 card. When this card is sent to the graveyard special summon 1 Machine from your graveyard.

 

Battle Winger - Velocity

4/Machine/Water

1500/1500

While this card is on the field or in the graveyard it is treated as Cyber Dragon. This card can attack twice per battle phase. When this card is destroyed flip a coin and apply the correct effect:

Heads : Draw 1 Card

Tails: Both Players draw 2 cards.

 

Battle Winger - Nightmare Formation

Machine/Dark/10/Fusion

4000/4000

Cyber Dragon + Cyber Dragon + Cyber Dragon

This card cannot be special summoned except by Fusion Summon using the correct materials. Once per turn destroy 1 Spell Or Trap and on monster on the field. This card can attack every monster your opponent controls, if this card destroys all monsters your opponent controls draw 2 cards. While this card is on the field no machine can be targetted by an effect controlled by your opponent.

 

Battle Winger - Ultimate Dragon

Machine/Earth/12/Fusion

6000/1000

Battle Winger - Super Formation + Battle Winger - Nightmare Formation

This card cannot be special summoned except by Fusion Summon using the correct materials. While this card is on the field your opponent cannot not activate Spell or Traps. If this card would be destroyed by Monster effect you can remove 1 Machine from your graveyard to negate and destroy the monster. Once per turn special summon 1 Cyber Dragon or Battle Winger from your graveyard. Pay 1000 lifepoints to destroy 1 card on the field.

 

Busted Union

Trap

Destroy all Union Monsters on the field.

 

Cure to the Plague

Continous Trap

Your opponent cannot Special Summon Zombies, Plants or Insects from their graveyard.

 

Synchronised Clover

2/Plant/Synchro/Earth

1000/1000

When this card is synchro summoned, special summon 1 Insect from your graveyard. When this card is destroyed and sent to the graveyard destroy 1 monster your opponent controls.

 

Low Tide

Spell

Return All Water monsters on the field to their owners hand.

 

Homeless Shelter

Field Spell

All Monsters with under 500 attack on the field gain 1000 attack.

 

Drop Out

Spell

Special summon 1 Drop Out token (1/Earth/Warrior/1000/1000) to your side of the field, this token cannot be tributed except for the tribute summon of a Warrior.

 

Make Something of Yourself

Spell

Tribute 1 level 1 Normal Monster, Special summon 1 Level 8 Normal Monster from your hand.

 

Hell Fire Rises

Trap

Tribute 1 Fiend, destroy up to 2 cards on the field.

 

Vile Serpent of the Depths

4/Sea-Serpent/Water

1000/1000

When this card was normal summoned send the top 3 cards from your opponents deck to the graveyard, for each monster sent to the graveyard this way this card gains 500 attack. When this card is removed from play you may special summon it during your endphase.

 

Devourer of the Depths

4/Sea-Serpent/Water

1500/1000

When this card is normal summoned send the top 3 cards from your opponents deck to the graveyard, for each spell sent to the graveyard this way this card gains 400 attack. When this card is removed from play you may special summon this card during your endphase, when this card is special summoned each player sends 3 cards from the top of their deck to the graveyard.

 

Calbon, Serpent of the Depths.

4/Sea-Serpent/Water

1400/1000

When this card is normal summoned send the top 4 cards from your opponents deck to the graveyard. For each trap sent to the graveyard this way draw 1 card. This card cannot be removed from play. When a Sea-Serpent monster you control is special summoned send 3 cards from thhe top of your opponents deck to the graveyard.

 

Death Serpent of the Depths

8/Sea-Serpent/Dark

3000/3000

This card can only be special summoned by its own effect.

This card can only be normal summoned by tributing 2 Sea-Serpents you control. When this card is normal summoned send the top 7 cards from your opponents deck to the graveyard. If only Monsters were sent the graveyard, destroy all cards your opponent controls. If only Spells were sent to the graveyard, remove all monsters from both players graveyard from play. If only Traps were sent to the graveyard draw 4 cards. When this card is removed from play from the field, Special Summon it during your endphase.

 

Halberd Serpent of the Depths

2/Sea-Serpent/Water

1200/1000

When this card attacks or is attacked send the top 3 cards from your opponents deck to the graveyard. When this card is removed from play special summon on removed from play level 3 or lower Sea-Serpent except this card.

 

Hadoom, Serpent of the Dark Lord

3/Sea-Serpent/Water/Tuner

1000/1000

When this card is special summoned send 1 card from your opponents deck to the graveyard. When this card is removed from play special summon 1 level 4 Sea-Serpent from your graveyard.

 

Mystical Depths

Field Spell

All level 4 or lower Sea-Serpents can attack directly. Your opponent cannot target level 3 or lower Sea-Serpents as the target for a Spell, Trap or Monster Effect.

 

Archfiend of the Depths

3/Water/Fiend

1000/1000

This card is also treated as a Sea-Serpent. During each of your stanby phases pay 500 life points. Once per turn if this card is targetted by a spell, trap or monster effect roll a six sided dice, if the result is 2 negate and destroy the card targetting this card.

 

Reptilian Lord

5/Reptile/Wind

Synchro

2000/1000

1 Tuner + 1 Reptile

This card gains 100 attack for each Reptile in your graveyard. Discard 1 card from your hand to destroy 1 monster on the field. When this card is destroyed in battle special summon 1 Reptile from your graveyard, except this card.

 

Doom Sabre

Equip Spell

Equip only to to a Dark monster, the equiped card gains 800 attack. By removing 1 Dark monster from your graveyard you can destroy 1 monster on the field, if you use this effect destroy this card during your next Standby Phase.

 

Descenant Angel

7/Light/Fiary

Synchro

2800/2000

1 Tuner + 1 Light monster

When this card is Synchro summoned special summon 1 Fairy from your graveyard. By tributing 1 Fairy you control you can return 1 Counter Trap from your graveyard to your hand. While this card is face-up on the field your opponet cannot activate Counter Traps or Continous Spells.

 

Fiendish Angel

6/Fairy/Light

Synchro

2600/2000

1 Tuner + 1 Fairy or Fiend

While this card is face -up on the field your opponent cannot activate Quickplay spells or Continous Traps. If this card is destroyed in battle destroy all non-Fairies on the field.

 

Archangel Zeta

8/Fairy/Light

Synchro

3000/2000

1 Tuner + 1 Fairy

While this card is face-up on the field negate your opponents monster effects that activate. If this card would be destroyed you can remove 1 Fairy from your graveyard to negate and destroy the card that tried to destroy this card. When this card is destroyed in battle special summon 1 level 2 Fairy from your hand.

 

Kozaky's Pet Dragon

8/Dragon/Dark

Synchro

1200/1200

1 Dark Tuner + 1 Dragon

This card cannot be destroyed by your opponent. This card can attack directly.

 

Overlord of the Seas

7/Water/Aqua

1000/1000

While this card is face-up on the field your opponent cannot activate spells cards. This card gains 400 attack for each Water monster in the graveyard.

 

Fools Gold

Spell

Draw 2 cards, during your end phase discard 1 card from your hand, if you cannot skip your next 5 draw draw phases.

 

Silver Ore

Spell

Special Summon 1 Silver Orge from your deck.

 

Silver Orge

4/Rock/Light

1000/2000

When this card was normal summoned or Special Summoned destroy 1 card on the field for each Silver Orge in the graveyard. Once per turn you place 1 counter on 1 monster on the field.

 

Night End Dragon

1/Dragon/Dark

500/500

When this card is special summoned, special summon 1 level 2 or lower Dragon monster from your deck or graveyard. If this card is destroyed by battle special summon 1 Dragon from your graveyard.

 

War Wolf - D

4/Dark/Beast

1900/1000

While this card is face-up on the field neither player can Special summon a monster with under 1500 attack. By lowering this cards attack by 1500 you can return 1 Continous Spell or Trap from your graveyard to your hand.

 

War Wolf - L

4/Light/Beast

1900/1000

While this card is face-up on the field neither player can special summon monsters with over 1500 attack. By lowering this cards attack by 1500 you can return 1 Quickplay Spell or Counter Trap from your graveyard to your hand.

 

Pack of Wolves

Quickplay Spell

Special summon 1 War Wolf from your deck.

 

Stare of the Wolves

Continous Spell

Lower all monsters on your opponents side of the fields attack by half their Defence.

 

Courge of the Wolf

Counter Trap

Negate an effect that would destroy a monster that contain Wolf or Wolves in its name.

 

Solider of the Wolves

3/Beast-Warrior/Earth

1000/1000

While this card is on the field only your opponent is effected by the continous effects of card's with Wolf or Wolves in there name.

 

Burrow

Field Spell

While this card is on the field every Earth Beast that is level 2 or lower gains the effect "When this card is destroyed by card effect your opponent must discard 1 card from their hand, if they cannot the take 1000 damage."

 

Mouse of the Door

2/Earth/Beast

500/500

When this card is destroyed in battle add 1 Field spell from your deck to your hand.

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