Zeppeli Gyro Supreme Posted December 2, 2008 Report Share Posted December 2, 2008 [[ Not really looking to discuss the ability of anti-theme cards themselves, but to create a list. Feel free to argue points on cards suggested, though. Just not too much. ]] I'm trying to make a list for future reference of cards that are decent to amazing anti-deck types. Cards that slow down or stop other deck themes. Anyone care to suggest a few they know of? Examples: System Down, Jinzo (a stretch), Deck Lock, Anti-Spell Fragrance, Weed Out, etc. Keep in mind I'm talking about realistic themes. Not like "Cards that have the name Tim" or "A WHOLE BUNCHA RANDOM!"[spoiler=List As Of Now]System DownWitch's Last DayAcid RainElimination of WarriorDeck LockWeed Out!Zombie WorldJinzoRoyal DecreeFragrance StormMask of RestrictIron Imperial WallChimeratech Fortress DragonVictoriaElectric VirusMarionette MiteExile of the WickedGetsu FuhmaRyu KokkiInsect BarrierNanobreakerDrillroidSasuke Samurai, Silent Swordsman LV2, etc.Non-Fusion AreaChthonian PolymerMispolymerizationDark Simorgh Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 2, 2008 Report Share Posted December 2, 2008 Anti-Spell Fragrance is now anti-theme? Wanting to activate Spell Cards from the hand is not a theme. >_> Also, everything I mentioned in the Type Killers topic is an extreme example of anti-theme, and many of the Zombie World-related cards are also anti-theme. Then there are sucky anti-theme cards like Royal Command... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2008 Author Report Share Posted December 2, 2008 Yes, Anti-Spell Fragrance was a bit of a stretch as well. But if your deck is based out being able to quickly and effectively grab and activate Spell Cards, Anti-Spell will slow your deck down. I just sort of threw it in there just because I couldn't think of much else. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 2, 2008 Report Share Posted December 2, 2008 Yes' date=' Anti-Spell Fragrance was a bit of a stretch as well. But if your deck is based out being able to quickly and effectively grab and activate Spell Cards, Anti-Spell will slow your deck down. I just sort of threw it in there just because I couldn't think of much else.[/quote'] The vast majority of decks rely on being able to activate their Spell Cards quickly. >_> You might was well call Magic Drain an anti-theme card. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2008 Author Report Share Posted December 2, 2008 Today's Meta relies on being able to activate Spells from the hand whenever possible. But if you are using a deck that doesn't rely much on spells, and will only activate about 1 per turn, then you can pretty much bypass this card no problem. Therefore, wouldn't you say some decks are susceptible to Anti-Spell than others? Link to comment Share on other sites More sharing options...
Dad Posted December 3, 2008 Report Share Posted December 3, 2008 IIW Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 3, 2008 Report Share Posted December 3, 2008 Mask of Restrict Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 3, 2008 Report Share Posted December 3, 2008 Today's Meta relies on being able to activate Spells from the hand whenever possible. But if you are using a deck that doesn't rely much on spells' date=' and will only activate about 1 per turn, then you can pretty much bypass this card no problem. Therefore, wouldn't you say some decks are susceptible to Anti-Spell than others?[/quote'] Yes, and since some decks have more monsters than others, I would also say that some decks are more susceptible to Fissure than others. Your definition allows virtually every card in the game to be labeled as anti-support. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 3, 2008 Author Report Share Posted December 3, 2008 Today's Meta relies on being able to activate Spells from the hand whenever possible. But if you are using a deck that doesn't rely much on spells' date=' and will only activate about 1 per turn, then you can pretty much bypass this card no problem. Therefore, wouldn't you say some decks are susceptible to Anti-Spell than others?[/quote'] Yes, and since some decks have more monsters than others, I would also say that some decks are more susceptible to Fissure than others. Your definition allows virtually every card in the game to be labeled as anti-support.Like I said, it was a stretch, like Jinzo. Just ignore that and stay on the subject, which is what you think anti-theme cards are. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted December 3, 2008 Report Share Posted December 3, 2008 Wouldn't Soul Release work on Tele-DAD or not? Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted December 3, 2008 Report Share Posted December 3, 2008 some AOJ'sChimeratech Fortress DragonVictoriaElectric Virus, Marionette Mite, the other guy count? lolExile of the WickedGetsu FuhmaRyu Kokki?all those anti-insect thingies Link to comment Share on other sites More sharing options...
Megaworm Posted December 4, 2008 Report Share Posted December 4, 2008 Parasite Paracide and Insect Barrier, even though they are used in an outdated combo. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 Parasite, on its own, doesn't do anything much of anything, does it? Except change the Type, but it can easily be removed by Tributing it, forcing it to battle, or letting your opponent destroy it. Link to comment Share on other sites More sharing options...
Megaworm Posted December 4, 2008 Report Share Posted December 4, 2008 that's why its an outdated combo. Paracide changes the opponent's type to insect so you can activate insect barrier which prevents them from attacking, or you can use Eradicating Aerosol to destroy all of their monsters since they are Insect-Type. Link to comment Share on other sites More sharing options...
Saisho Posted December 4, 2008 Report Share Posted December 4, 2008 Firegrass Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 FiregrassThat wasn't very funny >> Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 4, 2008 Report Share Posted December 4, 2008 LIM and SIM are also here, they are anti-attribute. Link to comment Share on other sites More sharing options...
Megaworm Posted December 4, 2008 Report Share Posted December 4, 2008 FiregrassThat wasn't very funny >> some girl in portland Oregon thought it was funny. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 FiregrassThat wasn't very funny >> some girl in portland Oregon thought it was funny.That is also not funny. It's overused by now. Get back on topic, please? Link to comment Share on other sites More sharing options...
Megaworm Posted December 4, 2008 Report Share Posted December 4, 2008 FiregrassThat wasn't very funny >> some girl in portland Oregon thought it was funny.That is also not funny. It's overused by now. Get back on topic' date=' please?[/quote']i only used that ONCE. well aside from the potential arguement, there is a trap card that states "Fusion Monsters cannot be summoned." I forget what it's called, but it exists. does that count? Link to comment Share on other sites More sharing options...
Guest setojim Posted December 6, 2008 Report Share Posted December 6, 2008 Dark Simorgh Link to comment Share on other sites More sharing options...
Logmon1 Posted December 6, 2008 Report Share Posted December 6, 2008 FiregrassThat wasn't very funny >> some girl in portland Oregon thought it was funny.That is also not funny. It's overused by now. Get back on topic' date=' please?[/quote']i only used that ONCE. well aside from the potential arguement, there is a trap card that states "Fusion Monsters cannot be summoned." I forget what it's called, but it exists. does that count? That would be non-fusion area. An awesome card against Hero loving n00bs. Link to comment Share on other sites More sharing options...
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