Spiff! Posted December 3, 2008 Report Share Posted December 3, 2008 Here it is, my SSS deck.i'm going to run this or a variant during the next tourney i go to.plz to help fix?EDIT:fixed according to Saiyan,sorta. Monsters:21Great Shogun x2GM of the SS x3Enishi x1Zanji x3Irou x1Yaichi x2Junk Warrior x2Krebons x3Exiled Force x3 -until i get hand. Spells:13Heavy x1Reborn x1RotA x3The Warrior Returning Alive x2Shrink x1 - this and cunning until i get the teleportsCunning of the SS x1SS United x2Vortex x1 Traps:6Compulsory Evac Device x2Double-Edged Sword Technique x2Psychic Overload x1 - i'm lucky i have this.i should have kept that Plaguespreader.traded it for tytannial,then this and Max 6.Torrential Tribute x1 Total:40 Extra Deck:11Goyo Guardian x1 - i FINALLY got one!Stardust x1BRD x1Magical Android x1AKP x1Psychic Lifetrancer x1Colossal Fighter x2Gaia Knight x2 what do you guys think? Link to comment Share on other sites More sharing options...
Xemba Posted December 4, 2008 Report Share Posted December 4, 2008 wtf is up with that trap line-up. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted December 4, 2008 Report Share Posted December 4, 2008 Double Edged Sword Technique >>>> Return of the SS. Link to comment Share on other sites More sharing options...
tonisanoob Posted December 4, 2008 Report Share Posted December 4, 2008 wow this sucks 0.o Link to comment Share on other sites More sharing options...
lordtyson Posted December 4, 2008 Report Share Posted December 4, 2008 take out the Jutte Fighters and add 3 Rose, Warrior of Revenge Link to comment Share on other sites More sharing options...
Dad Posted December 4, 2008 Report Share Posted December 4, 2008 Where the frick is Hand? SO obvious. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 4, 2008 Report Share Posted December 4, 2008 I'm headed to class right now.I get off at noon. You'll be hearing a lot from me shortly thereafter. Link to comment Share on other sites More sharing options...
itzspooky Posted December 4, 2008 Report Share Posted December 4, 2008 I love the Six Samurai.. Shame I only have 2 of them lol anybody know where I could find a full set of SS cards?? Link to comment Share on other sites More sharing options...
Spiff! Posted December 4, 2008 Author Report Share Posted December 4, 2008 i don't HAVE Hand.i also prefer return,because it doesnt cost any Lp,and i get to choose which SS i keep. also,no Roses.i prefer kreb because i can use it with a lv4 for lifetrancer,for a beater and a free 1200 LP.though combo'd with D-E.S.T..... Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 4, 2008 Report Share Posted December 4, 2008 take out the Jutte Fighters and add 3 Rose' date=' Warrior of Revenge[/quote']Not only is this a blind comment from a sheep in a heard of terrible players, your only logic is "Well, everyone likes her, so why not?". Rose, Warrior of Revenge is good in many decks; The Six Samurai, however, are not such an inviting home for her. With 1600 attack, a useless effect, and being a Warrior, Tune Warrior is far more useful in Six Samurai specifically. And on top of that, Junk Synchron's better than Tune Warrior. Rose, Warrior of Revenge:-Can only Synchro into level 7 and 8.-Can only Synchro with half of his monsters. Tune Warrior:-Synchro for level 6, 7, and 8.-Can Synchro with more monsters, creating a larger opportunity to Synchro Summon. Junk Warrior:-Synchro for level 6, 7, and 8.-Can Synchro with more monsters, creating a larger opportunity to Synchro Summon.-Can revive Jutte Fighter or Krebons to enable a second Synchro Summon from the summon of only the one monster.-Combos excellently well with Double-Edged Sword Technique. I love the Six Samurai.. Shame I only have 2 of them lol anybody know where I could find a full set of SS cards??That depends. Do you mean just the common Six Samurai? I have a sheet-ton. Hit me up about it on AIM sometime this afternoon or tonight. I'll be online a lot. SaiyanKnight619. i don't HAVE Hand.i also prefer return' date='because it doesnt cost any Lp,and i get to choose which SS i keep. also,no Roses.i prefer kreb because i can use it with a lv4 for lifetrancer,for a beater and a free 1200 LP.though combo'd with D-E.S.T.....[/quote']Well, right off the bat you've said something that makes me like you a little more, but also makes me a little pissed. "I don't HAVE Hand." let's me know you DO actually play the TCG, and you play with what you have. I do the same. Apparently a rare breed on YCM. You get points with me for that, and I'll be more polite than I normally would. However, on the other side of the coin, you also bothered posting a deck and stated that you don't have something as a reason not to change the list to include it. With the most polite tone, of course we would suggest cards you don't use or plausibly own. If you owned them, you'd probably use them. If you want to play in a tournament, you'll have to get used to everything that comes with it, including the environment, the level of seriousness from the best players, and trading. With that said, go get the cards I suggest, if you don't have them. I won't say anything nuts like Crush Card for a reason; I know how it is to play on a budget. Although I share sympathy, though, I expect some level of commitment from a player that wants to spend money to enter a forum of competition. Now, taking this into account, let's begin with giving your list a much-needed rewrite. This is what I have to work with right now, to sculpt into something tournament-feasible: Monsters - 202x Great Shogun Shien3x Grandmaster of the Six Samurai 1x Enishi, Shien's Chancellor 3x The Six Samurai - Zanji 2x The Six Samurai - Irou 1x The Six Samurai - Kamon 1x The Six Samurai - Yaichi 2x Comrade Swordsman of Landstar2x Jutte Fighter 2x Krebons 1x Exiled Force Spells - 132x Cunning of the Six Samurai1x Creature Swap 1x Heavy Storm1x Lightning Vortex 1x Monster Reborn 2x Reinforcement of the Army 2x Six Samurai United 1x Swords of Revealing Light2x The Warrior Returning Alive Traps - 71x Anti-Spell Fragrance 1x Karma Cut 1x Negate Attack 2x Return of the Six Samurai 1x Sakuretsu Armor1x Spell Shield Type-8 Extra Deck - 111x Colossal Fighter 1x Avenging Knight Parshath1x Stardust Dragon1x Psychic Lifetrancer 1x Black Rose Dragon 1x Goyo Guardian 1x Gaia Knight, Force of Earth1x Magical Android Now, I would like to make a few key notes. The most important of which is this:You CANNOT perform a Synchro Summon of Psychic Lifetrancer with Krebons and a Level 4 monster. Psychic Lifetrancer is a Level 7 monster. Also, I would like to note that Comrade Swordsman of Landstar is not useful here unless you have chosen to play Limit Reverse, which you have not. Yaichi should be at least in a pair, as he enables safe passage for Shien, Grandmaster, Enishi, and your Synchro monsters. Irou should be at one, since setting is such a rare occurrence. Kamon should be side-decked. Hand should be played over Exiled Force in all instances. I understand you don't own it, but you need to get one. If you have to, leave it in and put "(Will be Hand of the Six Samurai when I get it)" next to it's name. Let's begin with your monsters. Monsters - 202x Great Shogun Shien3x Grandmaster of the Six Samurai 1x Enishi, Shien's Chancellor 3x The Six Samurai - Zanji 1x The Six Samurai - Irou 2x Hand of the Six Samurai2x The Six Samurai - Yaichi 1x Spirit of the Six Samurai2x Junk Synchron3x Krebons +2x Hand of the Six Samurai+1x The Six Samurai - Yaichi+1x Spirit of the Six Samurai+2x Junk Synchron+1x Krebons-1x The Six Samurai - Irou -1x The Six Samurai - Kamon-1x Exiled Force-2x Comrade Swordsman of Landstar-2x Jutte Fighter I have little to say about these fixes, other than Krebons is only being bumped because of future additions to Spell and Trap configurations. Let's knock out the Spells now. Spells - 131x Brain Control2x Emergency Teleport1x Heavy Storm1x Lightning Vortex 1x Monster Reborn 3x Reinforcement of the Army 2x Six Samurai United 2x The Warrior Returning Alive +1x Brain Control+2x Emergency Teleport+1x Reinforcement of the army-2x Cunning of the Six Samurai-1x Creature Swap -1x Swords of Revealing Light These are for a couple reasons. Firstly, Swords is just too slow. In a real tournament, stalling for three turns is like looking at Lightsworn or TeleDAD and saying "Please, draw your combo. I'll wait." Cunning is useless without Nisashi and a heavy focus on OTK, and I don't think we'll bother. Creature Swap might have had potential with Shien's Footsoldier, but I don't see it, so we can lose that. Emergency Teleport will give use quick Krebons and allow for Junk Synchron to have a target much sooner. Also, losing Six Samurai quickly gives you the option to enable Double-Edged much sooner and wait for a game-strike while you have Goyo or some such on covering fire. Brain Control is so you can do a Synchro Summon when you summon Junk Synchron into Krebons and only have one other monster. Reinforcement is for aggression and consistency. Now traps. Traps - 62x Compulsory Evacuation Device2x Double-Edged Sword Technique1x Psychic Overload1x Torrential Tribute +2x Compulsory Evacuation Device+2x Double-Edged Sword Technique+1x Psychic Overload+1x Torrential Tribute-1x Anti-Spell Fragrance -1x Karma Cut -1x Negate Attack -2x Return of the Six Samurai -1x Sakuretsu Armor-1x Spell Shield Type-8 Firstly, none of the cards you had could really do much of anything against Stardust Dragon except for Karma Cut, which we don't want to have to pay for. Compulsory Evacuation Device does the same job, but gets them off your ass for free. It can stop any Synchro but Thought Ruler, which Karma Cut couldn't hit anyway. Double-Edged is to give you the power to Synchro more effectively. You called it a cost earlier, so I'm assuming you didn't know, but you only take damage equal to the attack of the monsters that Double-Edged Sword Technique sent back to the Graveyard, not what it brought out. This means that if you brought back Grandmaster and Zanji, then Summon Junk Synchron to get back Krebons, you could Synchro Summon into Stardust and Goyo, and you would take ZERO damage, since they were sent back to the Graveyard before Double-Edged could do it for you. Another cool trick is to bring back Hand and Yaichi. Yaichi kills a backrow, Hand tributes Yaichi to kill a monster, and you won't take the 1300 from Yaichi. Then you can Synchro and you won't take the 1600 from Hand either. And the third of the tricks I pass onto you. If you bring back ANY Six Samurai plus Spirit of the Six Samurai, you can equip Spirit onto that monster you brought back and take no damage. Spirit is no longer a monster for Double-Edged to destroy, and it will protect your equipped monster from being destroyed, meaning you take no damage for the monster OR Spirit. Next, Torrential is there because you WILL eventually want to make use of Black Rose or find yourself with an alternatively-caused blank field, and it's a good cover. Psychic Overload is to ensure two things. One, that you'll always have a use for Emergency Teleport. Two, that you'll have SOME answer to backrow threats. Say, for example, your opponent plays Heavy Storm with a single Synchro out. You can chain Compulsory and your Overload, and you've effectively gained a +2 on the opponent. You used two, so that's a -2. You drew two, so that's a +2. Your opponent lost two, so that's a +2. -2 + 4 = +2 for you. Lastly, you'll notice that I took away seven and added six. This is because I wanted room for one more Spirit of the Six Samurai in your monster lineup. Also, I left your Synchro list alone for now, but I WOULD advise QUICKLY getting another Stardust and a Goyo at least, as well as finding a Red Dragon Archfiend and a Thought Ruler Archfiend. Asking around YCM to see if I know what I'm talking about is something you could do... But you could also get a pretty good look at a T-Bone by sticking your head up a cow's ass. I'd rather take the butcher's word for it. Here's your new list. If you don't have the cards, get them. You'll love it when you play it. Monsters - 212x Great Shogun Shien3x Grandmaster of the Six Samurai 1x Enishi, Shien's Chancellor 3x The Six Samurai - Zanji 1x The Six Samurai - Irou 2x Hand of the Six Samurai2x The Six Samurai - Yaichi 2x Spirit of the Six Samurai2x Junk Synchron3x Krebons Spells - 131x Brain Control2x Emergency Teleport1x Heavy Storm1x Lightning Vortex 1x Monster Reborn 3x Reinforcement of the Army 2x Six Samurai United 2x The Warrior Returning Alive Traps - 62x Compulsory Evacuation Device2x Double-Edged Sword Technique1x Psychic Overload1x Torrential Tribute Extra Deck - 111x Colossal Fighter 1x Avenging Knight Parshath1x Stardust Dragon1x Psychic Lifetrancer 1x Black Rose Dragon 1x Goyo Guardian 1x Gaia Knight, the Force of Earth1x Magical Android Link to comment Share on other sites More sharing options...
tonisanoob Posted December 4, 2008 Report Share Posted December 4, 2008 ---^ i loled XDXDXDXD Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 4, 2008 Report Share Posted December 4, 2008 At him or me? Link to comment Share on other sites More sharing options...
tonisanoob Posted December 4, 2008 Report Share Posted December 4, 2008 you for once again pwnign a deck ;P Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 4, 2008 Report Share Posted December 4, 2008 I wouldn't say I pwned anything this time. I tried to be at least somewhat respectful and courteous. I would said "Aided" more than anything. Link to comment Share on other sites More sharing options...
Spiff! Posted December 6, 2008 Author Report Share Posted December 6, 2008 thanks a heckload,man.especially for understanding about my conditions. y'know,i think i have the record for worst conditions to build a deck in. i was at my dad's friend's house,with half a box of STON.that is essentially how the first version of my SS deck came about. also,on to the list.it looks great,and aside from Hands and Teleports,i should be able to.i also see that i should get more awesome synchros.imma tryin,by the way. but RDA?i see him only as a beatstick wh forces your other monsters to be beatsticks.on penalty of death. what should i sub in for hands and such?soul rope and exiled,maybe. (yes,i have the overload.in Ultimate) oh.one other thing.CREATURE SWAP STAYS.it won a duel for me in one of the first tourneys i ever went to.DAD <-> nisashi?good trade. oh,btw,+1 Rep. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 6, 2008 Report Share Posted December 6, 2008 thanks a heckload' date='man.especially for understanding about my conditions. y'know,i think i have the record for worst conditions to build a deck in. i was at my dad's friend's house,with half a box of STON.that is essentially how the first version of my SS deck came about. also,on to the list.it looks great,and aside from Hands and Teleports,i should be able to.i also see that i should get more awesome synchros.imma tryin,by the way. but RDA?i see him only as a beatstick wh forces your other monsters to be beatsticks.on penalty of death. what should i sub in for hands and such?soul rope and exiled,maybe. (yes,i have the overload.in Ultimate) oh.one other thing.CREATURE SWAP STAYS.it won a duel for me in one of the first tourneys i ever went to.DAD <-> nisashi?good trade. oh,btw,+1 Rep.[/quote'] Well, you see, son, here's what's up with Red Dragon Archfiend. His selling point is the less obvious of his traits; the one that you need to think about in terms of a tournament scene: Rogue decks cause problems, and he solves them. I can't count how many times I would crush a tournament, except for a single loss to some weird deck that came from left field. A lot of the time, this happens around stall cards, slower decks that use heavy sets, or burn. Red Dragon Archfiend clears away the key monsters in most burn decks and heavy-set decks. It's a lot like a giant Irou really, in that he won't be useful a lot, but, when the times comes, you'll be glad you have him. As far as Hand goes, use Exiled Force for now. And uh... I don't know about Soul Rope. If it can get Level 4 AND LOWER, then maybe? Book of Moon could be a good substitute. It doesn't do the same thing at all, but it stops Stardust Dragon and Dark Armed. Lastly, I would say to nix Creature Swap. I've won whole TOURNAMENTS on fluke with Petit Dragon, back when I ran Spellcasters for shits and grins in '06. I just threw in what I liked. Doesn't mean that it was a good idea, and it doesn't mean that it was helpful even 1% of the time. I understand that you like Creature Swap, but you really should find something better. -EDIT- Oh, and no, I haven't received other +REPs for this. I post long replies in many Six Samurai decks. They were referring to other threads. Link to comment Share on other sites More sharing options...
Spiff! Posted December 6, 2008 Author Report Share Posted December 6, 2008 oh,right.i should have figured... but i am working on the deck RIGHT NOW.i foolishly gave my brother all my spare samurai support. i am trying to get a second yaichi from him. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 6, 2008 Report Share Posted December 6, 2008 Ah, I see. Well, why don't you contact me on MSN Messenger or AIM and we can talk about getting you set up with Six Samurai support then. I may be an elitist, but I'm also a business man. SaiyanKnight619 on AIM or [email protected] on MSN. Link to comment Share on other sites More sharing options...
Spiff! Posted December 6, 2008 Author Report Share Posted December 6, 2008 i don't use MSN or that.but check the line-up now. also,i CAN use lifetrancer.it's a level 7,so kreb and GM = 2400 beater and 1200 lp.actually,you made this deck better for lifetrancer Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 6, 2008 Report Share Posted December 6, 2008 Yes, I was aware. I was merely correcting the fact that you said Krebons and a Level 4 monster could be used for it, which they cannot. Lifetrancer, though I don't like it very much, is quite well suited for this deck in terms of level requirements. If you don't use MSN or AIM, just send me a private message and we'll discuss the matter of organizing a trade. Link to comment Share on other sites More sharing options...
Spiff! Posted December 8, 2008 Author Report Share Posted December 8, 2008 bump Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 8, 2008 Report Share Posted December 8, 2008 You don't need to bump. You've been given one of many ultimate deck lists created by the most greatly insighted Six Samurai player for what you're striving towards at the moment. Link to comment Share on other sites More sharing options...
Spiff! Posted December 8, 2008 Author Report Share Posted December 8, 2008 okydoky. anyway,i know someone i might be able to get the Hands off of. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 8, 2008 Report Share Posted December 8, 2008 Excellent. I'm glad to hear the deck is coming together for you. Link to comment Share on other sites More sharing options...
Spiff! Posted December 8, 2008 Author Report Share Posted December 8, 2008 yeah.in about 16-26 days,i might be proud owner of at least 1 Hand or Teleport.Christmas is goooood..... Link to comment Share on other sites More sharing options...
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