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Shooting Stars (Psychic monsters that dont cost life)


Father Wolf

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Shooting Star 0

Light/Psychic/Tuner

*

While this card is face-up on the field its level is treated as 0. This card cannot be destroyed by battle.

ATK:0 DEF:0

 

Shooting Star 1

Light/Psychic/Tuner

*

If you control 1 face-up "Shooting Star" monster you can special summon this card from your hand. You can remove this card from your graveyard to Special Summon "Shooting Star 0" from your hand.

ATK:100 DEF:1000

 

Shooting Star 2

Light/Psychic/Tuner

**

This card cannot be Special Summoned from your graveyard. When this card is used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, draw 2 cards.

ATK:300 DEF:500

 

Shooting Star 3

Light/Psychic/Tuner

***

This card cannot be Normal Summoned. When this card is used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, Add 1 "Shooting Star" Monster from your deck to your hand.

ATK: 1000 DEF:1000

 

Shooting Star 4

Light/Psychic/Effect

****

If this card is added to your hand by the effect of "Shooting Star 3", Special Summon this card.

ATK:1600 DEF:0

 

Shooting Star 5

Light/Psychic/Effect

*****

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

ATK:2000 DEF:1000

 

Shooting Star 6

Light/Psychic/Effect

******

By removing from play this card while it's in your Graveyard, select 1 "Shooting Star 6" from your Deck, and Special Summon it. This monster can only be used Synchro Summon a "Shooting Star" Synchro Monster.

ATK:0 DEF:0

 

Shooting Star 7

Light/Psychic/Synchro/Effect

*******

1 "Shooting Star" Tuner + 1 or more Non-Tuner "Shooting Star" monsters

Tribute this card. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this card's activation), and destroy all monsters with 1800 or more ATK.

ATK:2400 DEF:1500

 

Shooting Star 8

Light/Psychic/Synchro/Effect

********

1 "Shooting Star" Tuner + 1 or more Non-Tuner monsters

When this card is Synchro Summoned, Draw 1 card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK:2700 DEF:2000

 

Shooting Star 9

Light/Psychic/Synchro/Effect

*********

1 "Shooting Star" Tuner + 1 or more Non-Tuner monsters

You can send 1 "Shooting Star" monster from your deck to you graveyard, to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it.

ATK:3000 DEF:2500

 

Falling Star

Spell

Quick-play

Special Summon 1 level 4 or lower "Shooting Star" monster from your deck. That monster is treated as an Normal monster. During the End Phase this turn, remove from play that monster.

 

Rising Star

Spell

Normal

If you activate this card, you cannot Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 level 6 or lower "Shooting Star" monster.

 

De-Tuned in Space!

Spell

Normal

Select 1 "Shooting Star" Tuner monster. The selected monster become an Effect Monster and its level is increased by 2, until end of turn.

 

Absolute 0 - The Breaking Point

Spell

Quick-play

All face-up "Shooting Star 0's" effects are negated, until end of turn. For every "Shooting Star 0's" used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, draw 1 card.

 

 

yeah thats all i got for right now. =3

 

rate/comment and fix.

 

NOTE: Shooting Star 2 would soooo be limited to 1

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Psychics are being treated as an arch-type not just a type. not all warriors search' date=' not all zombies revive, not all fairies counter. i think psychics need some changes.

 

like these =D

[/quote']

 

Well, only time will tell.

 

I don't really like the names, though.

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Guest setojim

Psychics are being treated as an arch-type not just a type. not all warriors search' date=' not all zombies revive, not all fairies counter. i think psychics need some changes.

 

like these =D

[/quote']

 

Well, only time will tell.

 

I don't really like the names, though.

 

agreed. lol. Here's one for ya, even though i hate the names:

 

Shooting Star 12

Light/Psychic/Effect

************

ATK: 4000 DEF: 4000

You must tribute 3 monsters to normal summon or set this card. You can only control 1 "Shooting Star 12" at a time. When this card is Summoned, select 1 "Shooting Star" monster from your graveyard and remove it from play. This card gains the effect of that monster as long as it remains face-up. When "Shooting Star Cosmos" is face-up, this card gains the following effects:

*This card can attack your opponent's life points directly.

*This card cannot be destroyed by battle.

*This card is unaffected by the effects of all spell, trap, and other monster cards.

*When this card destroys a monster as a result of battle, inflict damage to your opponent equal to the destroyed monster's ATK.

*This card inflicts piercing damage.

*If "Shooting Star Cosmos" is removed from the field, remove this face-up card from play and inflict 4000 points of damage to your life points.

 

Shooting Star Cosmos

Spell Card

Field

When a Psychic-Type monster is destroyed by an effect, Special Summon 1 Psychic-Type monster from your deck whose level is less than or equal to the level of the destroyed monster. When this card is to be removed from the field, you can remove 1 Psychic-Type monster from your hand or your side of the field from play to negate its destruction.

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