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Exodia Loop Deck


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Here's my Exodia Loop Deck (42 cards):

 

16x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan (searcher)

3x Deep Diver (searcher)

3x Emissary of the Afterlife (searcher)

1x Spirit Reaper (lifepoints defense)

1x Marshmallon (lifepoints defense)

2x Manticore of Darkness (looper)

 

18x Spells:

2x Card of Safe Return (looper)

2x Foolish Burial (looper)

3x Monster Reincarnation (graveyard revival)

3x Dark Factory of Mass Production (graveyard revival)

3x Pot of Avarice (graveyard revival)

1x Level Limit - Area B (stall)

3x Messenger of Peace (stall)

1x Swords of Revealing Light (stall)

 

8x Trap:

1x Gravity Bind (stall)

3x Threatening Roar (stall)

3x Waboku (stall)

1x Wall of Revealing Light (stall)

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Actually, Kirby, I find that statement a little off. I would be more quick to say that he should use cards that won't guarantee dead draws at some point. Have fun with 2 Exodia Pieces and 4 Level8 D-Heroes.

 

Also, Reckless Greed, Jar of Greed, and Legacy of Yata-Garasu may be draw cards, but they're slow and inefficient. You'd have just as much luck with Dekoichi, the Battlechanted Locomotive, and Dark Mimic LV1-3.

 

With this kind of deck, based on drawing as quickly as possible, the less cards you run that need to wait a turn the better, such as Flip Effects and Trap cards.

 

A safe bet would be to use quicker cards that help you draw on the same turn you play them, such as Upstart Goblin. I, too, use Trade-In in Exodia, but much differently. I play 3 Toon Table of Contents and 3 Blue-Eyes Toon Dragon. Let's make a comparison:

 

Plasma/Dogma Pros(+)/Cons(-):

+Can be searched by Stratos.

+Allows three different +0/Draw2 (Destiny Draw/Trade-In/Allure).

+Searching is a +1, and -1 from deck.

-Can be dead.

-Can only search one of the six.

-Searching takes Normal Summon away.

 

Blue-Eyes Toon Dragon Pros(+)/Cons(-):

+Can be searched by Toon Table of Contents.

+Allows one +0/Draw2 and one +0/-1 from deck (Trade-In/Toon Table of Contents).

+Searching for one is optimally a +0, and -3 from deck.

+Can search up to all 3 copies.

+Searching doesn't take Normal Summon.

-Can be dead.

 

As you can see, the advantages far outweigh the negatives, and the only real downside is one THIRD that of the Destiny monsters. Also, with 6 Destiny Monsters and 9 cards specifically for them, you'll optimally have at least 3 deck draws later, being the 3 draw cards you can no longer make use of.

 

@Topic Creator: I'm actually going to be giving you my personal Exodia list, which I think I'll be putting into the forums in a new topic momentarily. We have a couple similar cards, and I'll be breaking it down to what you have now, and then building it into mine, along with an analytical view of why I use the cards I do, so that you can not only improve, but understand WHY it's an improvement, to help you develop as a duelist.

 

My arrogance is only topped by my desire to see the game expand in it's number of good players.

 

Let's take a stern look at your deck with the idea of doing nothing but increasing it's speed. We want you as fast as we can get you, to match me.

 

16x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan (searcher)

3x Deep Diver (searcher)

3x Emissary of the Afterlife (searcher)

1x Spirit Reaper (lifepoints defense)

1x Marshmallon (lifepoints defense)

2x Manticore of Darkness (looper)

 

18x Spells:

2x Card of Safe Return (looper)

2x Foolish Burial (looper)

3x Monster Reincarnation (graveyard revival)

3x Dark Factory of Mass Production (graveyard revival)

3x Pot of Avarice (graveyard revival)

1x Level Limit - Area B (stall)

3x Messenger of Peace (stall)

1x Swords of Revealing Light (stall)

 

8x Trap:

1x Gravity Bind (stall)

3x Threatening Roar (stall)

3x Waboku (stall)

1x Wall of Revealing Light (stall)

 

At the moment, a lot of your cards are based on waiting out the draw period, without creating many alternative draws. Also, you don't have anything to discard a Manticore, so you have to hope that you didn't get it stuck in your hand.

 

Realistically speaking, Sangan and Emissary won't be TERRIBLE for you, and it could potentially make the opponent worry. Odds are, it won't be a HUGE deal for them, since it doesn't have ti die a certain way, but the more they can over-commit to the field, the more you'll know what you have to deal with. If anything, it's a guaranteed Exodia piece. My main problem with it is this: You can't search for it. Sangan can't be searched either, and that makes me a little wary.

 

Let's strip down your deck of the cards that we already know we don't want.

 

11x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan

3x Emissary of the Afterlife

2x Manticore of Darkness

 

4x Spells:

2x Card of Safe Return

2x Foolish Burial

 

With the goal we're working on, it won't be much of a concern for us what the life points are, since we'll win without them, and hopefully quick enough that ours are irrelevant. We don't we add in some cards that'll let us draw on our turn, at out pace.

 

11x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan

3x Emissary of the Afterlife

2x Manticore of Darkness

 

13x Spells:

2x Card of Safe Return

3x Dark World Dealings

2x Foolish Burial

3x Hand Destruction

3x Upstart Goblin

 

We've added Dark World Dealings and Hand Destruction for more than one reason, believe it or not. First of all, yes, they're draw cards that give us the option to draw at the speed we want, and on the same turn we draw them. Secondly though, if we look at the text on Manticore of Darkness...

 

"During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard."

 

... We see that discarding it with either of the draw cards will activate it's effect in the End Phase. This gives us an easy discard choice, and a good way to lead into our combo at the same time.

 

From there, let's add in the cards I mentioned I used earlier, and see what we can do.

 

14x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan

3x Emissary of the Afterlife

2x Manticore of Darkness

3x Blue-Eyes Toon Dragon

 

19x Spells:

2x Card of Safe Return

3x Dark World Dealings

2x Foolish Burial

3x Hand Destruction

3x Toon Table of Contents

3x Trade-In

3x Upstart Goblin

 

Blue-Eyes Toon Dragon is our searchable discard choice with Toon Table, as well as being a Dragon. This is a special note, for a good reason; One of the cards I'm about to mention, which takes us into a bit of a complicated look at Player Priority and what it can do for us.

 

17x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan

3x Emissary of the Afterlife

2x Manticore of Darkness

3x Blue-Eyes Toon Dragon

3x Thunder Dragon

 

22x Spells:

2x Card of Safe Return

3x Dark World Dealings

2x Foolish Burial

3x Hand Destruction

3x Super Rejuvenation

3x Toon Table of Contents

3x Trade-In

3x Upstart Goblin

 

Thunder Dragon and Super Rejuvenation have a kind of special interaction with this deck that I've only found in one other, and even that deck can't quite match the finesse that this posses. You see, Thunder Dragon can crank itself up to 2 in hand, which is a +1 and a -2 from the deck, and then it can turn what would have been a -1 from Hand Destruction into a +0, and it allows for Super Rejuvenation to be a +2 in the End Phase, at least. Since you'll be discarding Dragons with Trade-In as well, that increases the number of cards gained in the End Phase to a potential +5 with just one, and +11 with two.

 

See, in the End Phase, when you draw with Super Rejuvenation, you can activate another copy of Super Rejuvenation in the End Phase to draw the same amount of cards. Also, when you discard for Hand-Size Limit, you can drop everything but Exodia Pieces and a spare Manticore to have your other Manticore go off and start your loop, if you didn't already hit Exodia with Rejuvenation.

 

And with one spot left open, let's try a single Dark Factory of Mass Production, just in case.

 

17x Monsters:

1x Exodia the Forbidden One

1x Left Arm of the Forbidden One

1x Left Leg of the Forbidden One

1x Right Arm of the Forbidden One

1x Right Leg of the Forbidden One

1x Sangan

3x Emissary of the Afterlife

2x Manticore of Darkness

3x Blue-Eyes Toon Dragon

3x Manga Ryu-Ran

 

23x Spells:

2x Card of Safe Return

1x Dark Factory of Mass Production

3x Dark World Dealings

2x Foolish Burial

3x Hand Destruction

3x Super Rejuvenation

3x Toon Table of Contents

3x Trade-In

3x Upstart Goblin

 

 

This is the deck I'm posting in my Exodia thread, and the deck that I retrofitted your deck into.

 

Basically, the thing is, in this Meta, TeleDAD [Dark Armed Dragon and epic-fast Synchro Monsters] and Lightsworn are just too quick to be stopped by stall cards, so being able to take action on one turn and win is the key.

 

Hopefully you like it and can do something with it, and with any luck, you learned a bit about Exodia in the process.

 

-EDIT-

 

Scratch that Thunder Dragon stuff.

 

Manga Ryu-Ran is the way to go, since it's also a Searchable Dragon that makes an easy discard with Dark World Dealings or Hand Destruction. Essentially, it fills every role of Thunder Dragon.

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wow Saiyan, thanks a lot for all the help (not sarcasm)

it seems quite awesome to me, but then, im just a nub i guess

i have most of the cards u mentioned, except 1 toon dragon, so i guess tis deck is good for me

 

fireheart - pot is banned

 

ultimate - where did i mention wanting exodia on the field? by lifepoints defense, i mean i need some meat shield. by graveyard revival, go look at the cards, they dont summon to the field, they add it to ur hand. and by stall, i also mean lifepoints defense

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Haha, you know what though, I did make one n00b mistake.

 

I thought Thunder Dragon was a Dragon, but, it's a Thunder-Type. I guess no one's bullet proof. In this instance, I would change the Thunder Dragons into Manga Ryu-Ran. It doesn't have the extreme-speed of Thunder Dragon, but it's a Toon-Table'able Dragon that can be discarded with Dark World Dealings and Hand Destruction, which is mostly what you wanted Thunder Dragon for anyway.

 

I feel a bit silly. x3

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