EocDragon Posted December 13, 2008 Report Share Posted December 13, 2008 Whenever a monster would be Summoned, roll 1 six-sided dice. Put that many Time counters on the monster and remove it from play. At the beginning of each player's Main phase, remove a Time counter from the monster. When a monster has no Time counters left on it, Summon it to the field under the same conditions that it was Summoned. My 2nd card, please rate. Picture is mine. Link to comment Share on other sites More sharing options...
Professor Cobra Posted December 13, 2008 Report Share Posted December 13, 2008 Capitalize summoned, okay pic, roll 1 six-sided die. Grammar problems I don't understand, sounds like that one monster Joey used. 7/10 Link to comment Share on other sites More sharing options...
Toffee. Posted December 13, 2008 Report Share Posted December 13, 2008 Interesting staller card o_o You could probobly abuse this in a macro deck.This + D.D. Survivor / Scout = win Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 14, 2008 Report Share Posted December 14, 2008 Time Counters You could probably find a better pic than this one. 7.5/10 Link to comment Share on other sites More sharing options...
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