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Time Distortion


EocDragon

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171556oa5.jpg

 

Whenever a monster would be Summoned, roll 1 six-sided dice. Put that many Time counters on the monster and remove it from play. At the beginning of each player's Main phase, remove a Time counter from the monster. When a monster has no Time counters left on it, Summon it to the field under the same conditions that it was Summoned.

 

My 2nd card, please rate. Picture is mine.

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