NineteenHundred Posted December 14, 2008 Report Share Posted December 14, 2008 Art by me. You know the drill: Comment, rate, hate, and advice. Link to comment Share on other sites More sharing options...
darkfang Posted December 14, 2008 Report Share Posted December 14, 2008 i wouldnt ever see the piont of this card but nice idea 7/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted December 14, 2008 Report Share Posted December 14, 2008 Well, you could always attack again, right? :D Link to comment Share on other sites More sharing options...
Professor Cobra Posted December 14, 2008 Report Share Posted December 14, 2008 I don't so. Maybe against a couple of Yugi's time cards. Okay pic and effect. Change to a Normal Trap Card. 8/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted December 14, 2008 Report Share Posted December 14, 2008 You don't so...well, then... Oh yeah, it wouldn't be a counter trap, since it is not countering anything. Just make it a normal. You could make it a continuous to! Oh, I have an idea! I think in tournements that if someone surrenders to you, you don't get as many points, but if you beat them without them surrendering, you get more points, so this card would be useful for that, because the turn count has to be at least 20 (I think) for a possibility of surrender. Don't know if that is 100% true, but there is something like that I am pretty sure. :D Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 14, 2008 Report Share Posted December 14, 2008 I'd make this a Normal Spell card. This would go well against Final Countdown. 8.5/10 Link to comment Share on other sites More sharing options...
xxdemonicfuxoffxx Posted December 14, 2008 Report Share Posted December 14, 2008 nice idea, but a good practical use? change it into quick-play spell 9/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted December 14, 2008 Report Share Posted December 14, 2008 You know, changing it into a quick play spell might not be a bad idea, since it is a MAGICAL rewind button. :D Link to comment Share on other sites More sharing options...
OMGAKITTY Posted December 14, 2008 Report Share Posted December 14, 2008 6-sided diePics not bad for self art.I'd mention practical application, but it seems to have already been covered. Link to comment Share on other sites More sharing options...
Ballpitshark Posted December 15, 2008 Report Share Posted December 15, 2008 I think this effect would be cooler: You can only activate this card at the beginning of the turn. Roll a six sided die. based on the result of the roll, all card activations no longer apply and all effects of previous cards activated in the amount of turns equal to the result are negated. In addition, Special Summon all monster cards, regardless of summoning conditions, in order from how recently they were destroyed from earliest to latest in the amount of turns equal to the result. return all face up cards on the field on top of the respective owners deck that were not special summoned by this card. Link to comment Share on other sites More sharing options...
jabberwock Posted December 15, 2008 Report Share Posted December 15, 2008 hmm seems a little pointless to me but otherwise nice idea just refine the effect a little so that it does something useful Link to comment Share on other sites More sharing options...
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