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Let's talk about Luck, especially as a cost.


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luck based cards tend to need attention depending on the meta, because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

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luck based cards tend to need attention depending on the meta' date=' because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

[/quote']

 

he's using logic in a thread!! kill him!!!

 

(is that why Sixth Sense was banned?)

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luck based cards tend to need attention depending on the meta' date=' because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

[/quote']

 

he's using logic in a thread!! kill him!!!

 

(is that why Sixth Sense was banned?)

It wasn't used the way they had intended upon its creation, or maybe them made the draw/mill ability too powerful. If you wanted to mill your deck, you'd call 1, or maybe 2. If you wanted to draw a ton of cards, just call 6.

 

Then whatever goes to the Graveyard can just be used for food for other cards.

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luck based cards tend to need attention depending on the meta' date=' because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

[/quote']

 

he's using logic in a thread!! kill him!!!

 

(is that why Sixth Sense was banned?)

It wasn't used the way they had intended upon its creation, or maybe them made the draw/mill ability too powerful. If you wanted to mill your deck, you'd call 1, or maybe 2. If you wanted to draw a ton of cards, just call 6.

 

Then whatever goes to the Graveyard can just be used for food for other cards.

 

Everyone calls 5 and 6. Everyone.

 

Besides. we have a Trap that automatically mills 5 anyhow.

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luck based cards tend to need attention depending on the meta' date=' because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

[/quote']

 

he's using logic in a thread!! kill him!!!

 

(is that why Sixth Sense was banned?)

It wasn't used the way they had intended upon its creation, or maybe them made the draw/mill ability too powerful. If you wanted to mill your deck, you'd call 1, or maybe 2. If you wanted to draw a ton of cards, just call 6.

 

Then whatever goes to the Graveyard can just be used for food for other cards.

 

Everyone calls 5 and 6. Everyone.

 

Besides. we have a Trap that automatically mills 5 anyhow.

I remember saying that before, but I got mixed up thinking back to what some guy said in the thread about it =[

 

Yeah, we do now. But the chance of also drawing a ton of cards on the side is definitely worth losing cards in your deck for. Especially if that's where you want them...

 

I was thinking about making a thread about all sorts of different types of advantages, but then I realized I was too stupid to do so. I would need to roll a natural 20 to even glance on that subject.

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luck based cards tend to need attention depending on the meta' date=' because it all to do with your attitude to risk in that meta. for example cup of ace isnt used in this meta because if it goes wrong you have probable just handed your opponent the game, so theirs no need to sort it out atm.

 

also luck based cards become ban-worthy when their reward is so great that the risk is worth it, that it also outweighs the chance that i could go wrong, e.g sixth scene.

 

p.s my id is working atm keeping my ego suppressed XD ( A - level ethics and philosophy ftw )

[/quote']

 

he's using logic in a thread!! kill him!!!

 

(is that why Sixth Sense was banned?)

It wasn't used the way they had intended upon its creation, or maybe them made the draw/mill ability too powerful. If you wanted to mill your deck, you'd call 1, or maybe 2. If you wanted to draw a ton of cards, just call 6.

 

Then whatever goes to the Graveyard can just be used for food for other cards.

 

Everyone calls 5 and 6. Everyone.

 

Besides. we have a Trap that automatically mills 5 anyhow.

 

Needlebug Nest. But it has Acid Crawlers on the art, not Needleworms.

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