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Magic Cylinder: Discussion


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Effects don't have to say "inflict x damage to your opponent" to inflict damage in a long run. They help inflict damage indirectly with their effects. Like how Brain Control gets you an opponent's monster and you can attack them with it' date=' inflicting damage. I don't think you see my point.

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I never said you couldn't do damage with monster or that effect damage was the only way to do damage. Actually, I was the one who said you could do it other ways, and that monsters let you do damage as well.

 

While Magic Cylinder doesn't help you with card advantage how you'd like, it does help you get ahead of your opponent in the game. Basically it's a card that lets you attack directly with your opponent's monster, and saves you pain at the same time.

 

However, the only reason I think it's not usable in the format is because this format sucks and has too many ways to destroy cards like this.

 

EDIT: Got ahead of myself. lol

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Lol monsters do battle damage.

 

Indeed. But that has absolutely nothing to do with what I'm saying.

 

Card effects can also do damage' date=' and not just burn effects, because their effects can eventually cause more ddamage to your opponent in a long way by clearing the way for your monsters, getting you more monsters, augmenting your monsters, etc. Therefore, burn cards, which directly do damage, aren't the only way effects can win you duels.

 

Protip: Tag duels. They suck. Learn from why they suck.

 

First of all, I need to know the main reason as to why you think they suck.

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Protip: Tag duels. They suck. Learn from why they suck.

 

First of all' date=' I need to know the main reason as to why you think they suck.

[/quote']

 

Let me put it this way: Tag Duels have a tendency to be even shorter than regular duels, and it's because each team only has a total of 8000 Life Points.

 

Do the research to find the problem.

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I know nothing about Tag Duels, and I don't care. But nevertheless, on the quest to find your point about how Magic Cylinder's a great card, I'll make the assumption of the turn order f or tag duels being Player Team A #1 followed by Player Team A #2 followed by Player Team B #1, and then finally Player Team B #2. Should this be the case, it'd be MUCH easier for a team to go down in one turn due to the fact thatboth players on a team could swarm, gang up on the opponents' player with the emptyest field, and kill durr LP.

 

Doesn't convince me about how great Magic Cylinder in high-level single duels in this format.

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^ Best way to duel. Except against Exodia decks that you don't know are Exodia decks, because you kill everyone without them knowing.

 

What's always fun is activating Final Countdown and watch everyone freak out trying to kill eachother in under 20 Turns since 4 turns pass by so fast.

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^ Best way to duel. Except against Exodia decks that you don't know are Exodia decks' date=' because you kill everyone without them knowing.

 

What's always fun is activating Final Countdown and watch everyone freak out trying to kill eachother in under 20 Turns since 4 turns pass by so fast.

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If they're any good they shouldn't have any trouble finishing you after you've payed the 2k LP cost for Final, then they don't have to worry at all. =p

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^ Best way to duel. Except against Exodia decks that you don't know are Exodia decks' date=' because you kill everyone without them knowing.

 

What's always fun is activating Final Countdown and watch everyone freak out trying to kill eachother in under 20 Turns since 4 turns pass by so fast.

[/quote']

 

After Mystic Tomato, Exodia decks arn't hard to spot and kill, really fast.

 

Also, FC never makes it in those duels, your against 3 guys, chances are at least one will have some S/T rmoval.

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^ Best way to duel. Except against Exodia decks that you don't know are Exodia decks' date=' because you kill everyone without them knowing.

 

What's always fun is activating Final Countdown and watch everyone freak out trying to kill eachother in under 20 Turns since 4 turns pass by so fast.

[/quote']

 

If they're any good they shouldn't have any trouble finishing you after you've payed the 2k LP cost for Final, then they don't have to worry at all. =p

 

Well to make it a little more clear, i live in MONTANA. You know, the state with trees, trees, trees, trees, big trees, trees, and no Tele-DAD, JD or any uber-rapetacular-meta-killer decks because real tournaments don't exist there Duels usually last around 20 - 25 turns here, no 2 turn killzzzzz.

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Oh my god. I hate n00blets who take 100 turns to finish a duel. One kid had a Blue Eyes Toon Dragon on the field with Toon World' date=' and didn't attack for 6 turns. His opponent had 1 back row card, and he had 7000 Life Points.

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It's alot better here. Just because their OTKs are alot more fun and easier to negate since there are like, 3 other duelists who can ruin it for them. A possibility of 3 Solemns or Dark Bribes coming out of nowhere to shut you down. It's only 2 though when i'm dueling since i don't have either of those cards. :(

 

I'm not a rich duelist, i just don't spend my money on cards i actually need.

 

By the way, does Dark Bribe > Solemn? Sometimes?

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Oh my god. I hate n00blets who take 100 turns to finish a duel. One kid had a Blue Eyes Toon Dragon on the field with Toon World' date=' and didn't attack for 6 turns. His opponent had 1 back row card, and he had 7000 Life Points.

[/quote']

It's alot better here. Just because their OTKs are alot more fun and easier to negate since there are like, 3 other duelists who can ruin it for them. A possibility of 3 Solemns or Dark Bribes coming out of nowhere to shut you down. It's only 2 though when i'm dueling since i don't have either of those cards. :(

 

I'm not a rich duelist, i just don't spend my money on cards i actually need.

 

By the way, does Dark Bribe > Solemn? Sometimes?

Well, I have bribed a Solemn a few times in the past. However, that never stopped my opponent from winning >>;

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Chances are, by the time you have set your opponent's LP to a level wherein it could be taken down by Cylinder...

 

... your opponent would've known the guise and wait for corresponding S/T removal.

 

In this case, Ceasefire (or even Just Desserts or Zoma the Spirit, to some extent) is more efficient than Cylinder.

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Oh my god. I hate n00blets who take 100 turns to finish a duel. One kid had a Blue Eyes Toon Dragon on the field with Toon World' date=' and didn't attack for 6 turns. His opponent had 1 back row card, and he had 7000 Life Points.

[/quote']

It's alot better here. Just because their OTKs are alot more fun and easier to negate since there are like, 3 other duelists who can ruin it for them. A possibility of 3 Solemns or Dark Bribes coming out of nowhere to shut you down. It's only 2 though when i'm dueling since i don't have either of those cards. :(

 

I'm not a rich duelist, i just don't spend my money on cards i actually need.

 

By the way, does Dark Bribe > Solemn? Sometimes?

Well, I have bribed a Solemn a few times in the past. However, that never stopped my opponent from winning >>;

 

What would be a better choice for a Trap Negation card? Dark Bribe, Royal Decree, Solemn or Jinzo?

 

 

and how come 7 Tools isn't run anymore?

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Because it's limited to only Traps, and costs 1000 Life Points. Most people don't run Traps, so there's no security at all that it will be used.

 

Also, I hate not having the right Trap/Quick-Play down at the right time. Like I want to use Shrink after activating something else, but my opponent activates Solemn before I get the chance. I can't chain to Solemn except with a Counter Trap, so I am pretty much screwed. Or, wait... I can activate it during the Damage Step, can't I? =[

 

On Topic: Damage can be useful, as said. But no security. In other words, it's a luck card.

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I know nothing about Tag Duels' date=' and I don't care.

[/quote']

 

It is a shame that you are so reluctant to take advantage of a learning experience.

 

But nevertheless' date=' on the quest to find your point about how Magic Cylinder's a great card, I'll make the assumption of the turn order f or tag duels being Player Team A #1 followed by Player Team A #2 followed by Player Team B #1, and then finally Player Team B #2. Should this be the case, it'd be MUCH easier for a team to go down in one turn due to the fact thatboth players on a team could swarm, gang up on the opponents' player with the emptyest field, and kill durr LP.

[/quote']

 

Tag duel mechanics don't work that way.

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Because it's limited to only Traps' date=' and costs 1000 Life Points. Most people don't run Traps, so there's no security at all that it will be used.

 

Also, I hate not having the right Trap/Quick-Play down at the right time. Like I want to use Shrink after activating something else, but my opponent activates Solemn before I get the chance. I can't chain to Solemn except with a Counter Trap, so I am pretty much screwed. Or, wait... I can activate it during the Damage Step, can't I? =[

 

On Topic: Damage can be useful, as said. But no security. In other words, it's a luck card.

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so people just run solemns in place of everything else? doesn't that knock your life points dangerously low?

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