Toffee. Posted December 18, 2008 Report Share Posted December 18, 2008 Look.... Batterymanz R cool(Yes, I have a deck of them in real-life, So just go with it) Note: Batteryman AA is the KEY card in ANY Batteryman deck. Second A -LIGHT-Lvl3[Thunder/Effect]While this card is face-up on the field, It's name is treated as "Batteryman AA".0ATK / 0DEF Reverse Batteryman -LIGHT-Lvl2[Thunder/Effect]When this card is removed from the field, You can send up to 2 "Batteryman" cards from your deck to your graveyard. Your deck is the shuffled.500ATK / 500DEF Generatorman -LIGHT-Lvl6[Thunder/Effect]As long as this card remains face-up on the field, All increses to the ATK or DEF of "Batteryman" monsters, due to a monster effect, is doubled. When this monster is destroyed, You take 1000 points of damage.1700ATK / 1700DEF Plugman -LIGHT-Lvl1[Thunder/tuner]You can pay 800 lifepoints to activate this effect. Increse the level of this card by 1 for each "Batteryman" monster on the field.500ATK / 500DEF Double-Strenght AA -LIGHT-Lvl6[Thunder/Synchro/Effect]Plugman + Batteryman AAWhile this card is face-up on the field, It's name is treated as "Batteryman AA". The ATK or DEF increse of the origional "Batteryman AA"'s effect becomes 2000 points instead.0ATK / 0DEF Power Draw -Spell-Discard 1 lvl4 or lower "Batteryman" monster to draw 2 cards. Only once, If you draw a "Batteryman" monster with this effect, You can send it to the graveyard to draw 1 more card. Full-Power, Lets go! -Spell-Pay half your lifepoints to activate this card. Special summon up to 3 "Batteryman" monsters from your hand to your side of the field in face-up attack position. The monsters special summoned with this effect cannot be tributed, And are removed from play during the end of this turn. Dead Battery -Quick-Play Spell-Discard 1 "Batteryman" monster, or send 1 "Batteryman" monster from your deck to your graveyard. Gain 800 lifepoints. Shopping Spree -Spell-Discard 1 "Gift Card" to activate. Add up to 3 "Batteryman" cards from your deck to your hand. Tower of Power - Lightning Rod -Field Spell-Increse the ATK of all "Batteryman" monsters by 500 points. If a "Batteryman" monster is destroyed, Destroy 1 card on the field. Thunder Barrier -Trap-Send 1 "Batteryman" monster from your deck to your graveyard. During this turn, you can negate 1 attack from an opponet's monster. More to come(hopefully...) Link to comment
Toffee. Posted December 19, 2008 Author Report Share Posted December 19, 2008 Ok, New cards time: Batteryman AAA -LIGHT-Lvl4[Thunder/Effect]When this card is destroyed as a result of battle, Special summon 1 lvl4 or lower "Batteryman" monster from your deck to your side of the field.1200ATK / 1200DEF Lightning Strike -Quick Play Spell-Tribute 1 Thunder-Type monster. Destroy 1 card on the field. Energy Wall -Trap-Send the top 5 cards of your deck to the graveyard. Increse your lifepoints by 300 points for each Thunder-Type monster that was sent to the graveyard with this effect. Link to comment
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