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Betterymanz ftw


Toffee.

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Look.... Batterymanz R cool(Yes, I have a deck of them in real-life, So just go with it)

 

Note: Batteryman AA is the KEY card in ANY Batteryman deck.

 

Second A -LIGHT-

Lvl3

[Thunder/Effect]

While this card is face-up on the field, It's name is treated as "Batteryman AA".

0ATK / 0DEF

 

Reverse Batteryman -LIGHT-

Lvl2

[Thunder/Effect]

When this card is removed from the field, You can send up to 2 "Batteryman" cards from your deck to your graveyard. Your deck is the shuffled.

500ATK / 500DEF

 

Generatorman -LIGHT-

Lvl6

[Thunder/Effect]

As long as this card remains face-up on the field, All increses to the ATK or DEF of "Batteryman" monsters, due to a monster effect, is doubled. When this monster is destroyed, You take 1000 points of damage.

1700ATK / 1700DEF

 

Plugman -LIGHT-

Lvl1

[Thunder/tuner]

You can pay 800 lifepoints to activate this effect. Increse the level of this card by 1 for each "Batteryman" monster on the field.

500ATK / 500DEF

 

Double-Strenght AA -LIGHT-

Lvl6

[Thunder/Synchro/Effect]

Plugman + Batteryman AA

While this card is face-up on the field, It's name is treated as "Batteryman AA". The ATK or DEF increse of the origional "Batteryman AA"'s effect becomes 2000 points instead.

0ATK / 0DEF

 

Power Draw -Spell-

Discard 1 lvl4 or lower "Batteryman" monster to draw 2 cards. Only once, If you draw a "Batteryman" monster with this effect, You can send it to the graveyard to draw 1 more card.

 

Full-Power, Lets go! -Spell-

Pay half your lifepoints to activate this card. Special summon up to 3 "Batteryman" monsters from your hand to your side of the field in face-up attack position. The monsters special summoned with this effect cannot be tributed, And are removed from play during the end of this turn.

 

Dead Battery -Quick-Play Spell-

Discard 1 "Batteryman" monster, or send 1 "Batteryman" monster from your deck to your graveyard. Gain 800 lifepoints.

 

Shopping Spree -Spell-

Discard 1 "Gift Card" to activate. Add up to 3 "Batteryman" cards from your deck to your hand.

 

Tower of Power - Lightning Rod -Field Spell-

Increse the ATK of all "Batteryman" monsters by 500 points. If a "Batteryman" monster is destroyed, Destroy 1 card on the field.

 

Thunder Barrier -Trap-

Send 1 "Batteryman" monster from your deck to your graveyard. During this turn, you can negate 1 attack from an opponet's monster.

 

More to come

(hopefully...)

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Ok, New cards time:

 

Batteryman AAA -LIGHT-

Lvl4

[Thunder/Effect]

When this card is destroyed as a result of battle, Special summon 1 lvl4 or lower "Batteryman" monster from your deck to your side of the field.

1200ATK / 1200DEF

 

Lightning Strike -Quick Play Spell-

Tribute 1 Thunder-Type monster. Destroy 1 card on the field.

 

Energy Wall -Trap-

Send the top 5 cards of your deck to the graveyard. Increse your lifepoints by 300 points for each Thunder-Type monster that was sent to the graveyard with this effect.

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