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Divine Destinies Structure (Changed it)


Ayasato-chan

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Instead of just doing a set of Spells, I'm going to expand it a bit further to add monsters and some traps.

 

Cards:

 

 

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This card cannot be Normal summoned or Set. This card can only be Special summoned by the effect of "Chains of Destiny". This monster cannot be specifically designated by Spell, Trap, or Monster effects. When this card is Special Summoned, inflict 500 points of damage to your opponent's Life Points for each Spell card on the field. As long as this card remains on the field, whenever a monster is Special Summoned, half of the Summoned monster's ATK is deducted from your opponent's Life Points.

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Art Credits:

 

its_raining_rainbows of Photobucket

Evelyn Wong of Elf Wood

kagome 10 of Anime Angels

shellygirl73 of Photobucket

Animekaylynda of Photobucket

babymekameka of Photobucket

HyperZeronos of Photobucket

SpiritGem85 of Photobucket

animalgurl115 of Photobucket

unfair_world of Photobucket

Blue-Shrapie of Photobucket

sweetbrownsuger111 of Photobucket

AngelsOrkut of Glitter Graphics

Perky_Sofy of Photobucket

fishergurl of Photobucket

lilangel_sumomo of Photobucket

Kairi345 of Photobucket

 

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Good Effects. 10/10. On "Predestined Encounter" you might want to change LP to Life Points.(Advanced Members might judge you by that.)

 

Okay. Thank you for the rating.

 

*Off to fix OCG*


Sorry to Double-Post,

 

But I also added my personal favorite spell card yet. :)

 

(Added, "Magical Fates" to the first post)

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LIGHT, DARK, EARTH, FIRE, etc.

If the card drawn is

Special Summon

 

Second card

 

Summoned

 

3rd card is perfect as is

 

4th card

I'm not sure how to make token stats but it doesn't look right for some reason

 

5th card is fine

 

6th card

You can not you may

For each Spell Counter placed on this card when it's destroyed you can activate 1 of the following effects:

 

7th card

 

As long as this card remains face-up, the limit of Trap & Spell Card Zones becomes 10 and all Monster Card Zones become Trap & Spell Card Zones. During the End Phase, the controller of this card must discard 2 cards from their hand or this card is destroyed.

 

Those are all I could find. You my good friend deserve a 9.5/10

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LIGHT' date=' DARK, EARTH, FIRE, etc.

If the card drawn is

Special Summon

 

Second card

 

Summoned

 

3rd card is perfect as is

 

4th card

I'm not sure how to make token stats but it doesn't look right for some reason

 

5th card is fine

 

6th card

You can not you may

For each Spell Counter placed on this card when it's destroyed you can activate 1 of the following effects:

 

7th card

 

As long as this card remains face-up, the limit of Trap & Spell Card Zones becomes 10 and all Monster Card Zones become Trap & Spell Card Zones. During the End Phase, the controller of this card must discard 2 cards from their hand or this card is destroyed.

 

Those are all I could find. You my good friend deserve a 9.5/10

[/quote']

 

Thanks. I added two new cards though. :D

 

*Off to fix OCG*

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Good Effects. 10/10. On "Predestined Encounter" you might want to change LP to Life Points.(Advanced Members might judge you by that.)

 

They would' date=' they're picky like that. There are actually a few things he could fix with a couple of his cards, just minor things, you know, I'm just trying to help. And Command Knight, em, I don't hate you as a person, just hate you as a profile, because your using one of my fave cards as your image. I AM A WARRIOR NUT! I have two whole Decks of nothing but 25 Effect Warriors and 25 Spells and Traps, and I have 3 Command Knights in my primary one. (To see a full list of cards in this Deck, go into the forum for Deck posting and open the thread "Elvryndle's Primary Warrior Deck.)[hr']

LIGHT' date=' DARK, EARTH, FIRE, etc.

If the card drawn is

Special Summon

 

Second card

 

Summoned

 

3rd card is perfect as is

 

4th card

I'm not sure how to make token stats but it doesn't look right for some reason

 

I do and it doesn't look right because it should be "Level 3", fully typed out.

 

5th card is fine

 

6th card

You can not you may

For each Spell Counter placed on this card when it's destroyed you can activate 1 of the following effects:

 

7th card

 

As long as this card remains face-up, the limit of Trap & Spell Card Zones becomes 10 and all Monster Card Zones become Trap & Spell Card Zones. During the End Phase, the controller of this card must discard 2 cards from their hand or this card is destroyed.

 

Those are all I could find. You my good friend deserve a 9.5/10

[/quote']

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