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Shiranui

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Terms:

 

CrimsonWolf: Create an effect monster that supports Reptile-Type monsters

 

Last Wish: Create an effect monster that supports LIGHT monsters

 

There will be two judges

 

and criteria will be based on the following

 

2 Points for picture and picture credit

3 Points for effect

2 Points for OCG

3 Points for balance

 

Prize:

 

1 rep from each judge and 1 rep from the loser (as much as we don't want one :lol:)

 

Card's Due: 26th

End Date: When the judges decide

 

Cards will be posted momentarily.

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OK, we met out requirements. 2 judges. 2 contestants. And 3 reps in total for the winner. The judges will get a judging signature, and this is going to be a tough challenge. Good luck everyone, especially you crimsonwolf ^^

 

By the way. Here's my card ^^

 

[align=center]

206588et8.jpg

Once per turn, you can select 1 LIGHT monster you control and change it to Defense Position. During the End Phase of the turn you activate this card, increase the DEF of the selected monster by it's original ATK until your opponent's End Phase. When a LIGHT monster is selected as an attack target, you can discard 1 card from your hand to negate the attack and remove the targeted monster from play until the End Phase of your next turn.

 

Medusa[/align]

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Alright sorry to keep people waiting. I'm not well versed in the ways of Reptile-types so it's all new to me. Based this of the Venom archtype. If I didn't do something right tell me. This whole thing has been kind of confusing :lol:

 

167237jd1.jpg

 

[spoiler=effect]This card is not affected by "Venom Swamp". This card can only be Summoned if the Spell Card "Venom Swamp" is face-up on the field. For each Venom Counter on the field, increase this card's ATK by 100. You can remove 4 Venom Counter's on the field to Special Summon 1 "Honor Guard of Vennominon" from your hand or Deck. By sending 3 "Honor Guard of Vennominon" cards from your hand or field, you can add 1 "Vennominon the King of Poisonous Snakes" to your hand from your Deck. Your Deck is then shuffled. When "Vennominon the King of Poisonous Snakes" is successfully Summoned, Special Summon up to 3 "Honor Guard of the King Vennominon" in face-up Defense Position from your hand, Deck, or Graveyard. Monsters Special Summoned by this effect cannot change Battle Postition. As long as this card remains in face-up Defense Position, "Vennominon the King of Poisonous Snakes" cannot be the target of attacks.

 

[spoiler=Credit (warning site is pg-13)]Credit here

 

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Ew...You guys made a criteria for me :/

 

Alright then...Let's start with Last Wish

2 Points for picture and picture credit:

 

Pic credit is there, that's +1. Pic is good, that's +1

Total so far: 2

 

3 Points for effect

 

Uh...I'm not sure what this is for...

I guess since the task was 'make light support', that's what I'm judging on here...

Yeah, that supports light... +3

Total so far: 5

 

2 Points for OCG

Once per turn, you can select 1 LIGHT monster you control and change (switch? I'm not sure if change is wrong though...) it to Defense Position. During the End Phase of the turn you activated this card, increase the DEF of the selected monster by it's original ATK until your opponent's End Phase. When a LIGHT monster is selected as an attack target, you can discard 1 card from your hand to negate the attack and remove the targeted monster from play until the End Phase of your next turn.

 

+1.9

Total so Far: 6.9

 

3 Points for balance

Seems balanced. While you can technically endlessly protect this card using it's own effect, it would removed from play for a full turn each time, allowing your opponent to attack. I'd give it +3

 

Total: 9.9/10

 

It probably would have been a little lower if I had used my own grading scale :/

 

CrimsonWolf

 

2 Points for picture and picture credit

 

Credit is there, and I have seen the picture before...but only once. And it's a good pic.

+2

Total so Far: 2

 

3 Points for effect

 

Hm...I really don't know much about reptile support either. Looks like it helps though...

+3

Total so Far: 5

 

 

2 Points for OCG

 

This card is not affected by "Venom Swamp". This card can only be Summoned if the Spell Card "Venom Swamp" is face-up on the field. For each Venom Counter on the field, increase this card's ATK by 100. You can remove 4 Venom Counter's on the field to Special Summon 1 "Honor Guard of Vennominon" from your hand or Deck. By sending 3 "Honor Guard of Vennominon" cards from your hand or field to the Graveyard, you can add 1 "Vennominon the King of Poisonous Snakes" to your hand from your Deck. Your Deck is then shuffled. When "Vennominon the King of Poisonous Snakes" is successfully Summoned, Special Summon up to 3 "Honor Guard of the King Vennominon" in face-up Defense Position from your hand, Deck, or Graveyard. Monsters Special Summoned by this effect cannot change Battle Position. As long as this card remains in face-up Defense Position, "Vennominon the King of Poisonous Snakes" cannot be the targeted offor attacks.

 

OCG was pretty good...you just...left a lot out.

+1

Total so Far: 6

 

3 Points for balance

 

It's kind of hard to judge balance without seeing King Venno...whatever. However, as it is, it still looks kind of OP. Again, it's rather hard for me to judge...sigh. I only know what venom counters are in the vaguest sense of the word. But fact is that when King V is Summoned, you get +3 monsters onto the field...which is tribute fodder all over the place.

+1.5

Total: 7.5

 

I'm going to say that Last Wish won this round.

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Yeah...I wasn't very sure on the OCG for this card at all because of the strange effects I was trying to give it. I don't know of anything similar to my effect so...yeah...


Another thing...in order to get the strongest reptile monster in the venom archtype you have lose King of Posionous snakes. Also King of poisonous snake's ATK and DEF is equal to the number of reptile monsters in your Graveyard x200 so taking out 3 reptile card's lowers its ATK.

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I was asked to give my opinion so here it is (Not following the criteria, then again, I'm not a judge either):

 

Last Wish has the better pic.

 

CrimsonWolf has the more interesting effect.

 

Last Wish has a slight OCG advantage.

 

They both seem a bit overpowered (Crimson's is less overpowered in my opinion).

 

I have to say CrimsonWolf.

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I saw how OMGAKITTY did it, but I decided to do it the sweet and simple way.

Last Wish

 

Picture = 1.8/2 It was very asthetically pleasing.

Effect = 2.2/3 Look, it was average.

OCG = 1.9/2 I didn't notice any errors.

Balance = 2.8/3 Good! :mrgreen:

OVERALL = 8.7/10 VERY GOOD!

 

CrimsonWold896

Picture = 1.6/2 I think Last Wish's picture was slightly better (Sorry).

Effect = 2.4/3 Yes, very good.

OCG = 1.9/2 Not many errors.

Balance = 2.6/3 Cool! :P

OVERALL = 8.5/10

 

I think Last Wish should win.

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here is my rating.

 

i'll start with the most obvious choice and the thing that most reviewers see first; the pic. pic credit is present in both, so that's one point each right off the bat. but in all honesty, that's the easiest part. one point each. now, on to the pics themselves.

 

last wish: your pic is absolutely appropriate for your monster's name, and is a very appealing image. it's clean and was done well by the artist. pic quality is always important, as is the amount of work that the artist put into it. it is the responsibility of a good card maker to recognize a good work of art over one that was done quickly. there is no text in the image, and the image seems very lifelike and is in no way bland. 1 point.

 

crimsonwolf: your pic is equally fitting, and the monster is just as interesting and is drawn with just as much care by the artist, making it a good choice. the only problem i have with it is that the background seems flat and uninteresting to me. as hard as it must have been to find an image fitting for this card, i wish you had been able to find one that was interesting all around. out of a possible one point i give you 0.7.

 

but as everyone knows, the picture of a monster can suck and it will still be a heavily used card if the effect is great or even just good. today we are shooting for great when possible.

 

last wish: working within the limitations the type you were given to work with you made an excellent effect for a medusa, a creature that most wold have only attempted as a rock-type and either earth of dark attribute. the effect is perfectly fitting the monster and works well with most any type of light deck. the only gripe i have, as minor as it may be, is with the effect's relation to the monster itself, not with the actual effect. but because fitting the effect to the monster is just as important in card making as giving the card a good effect, i feel that i still have to count it. medusa was able to turn any creature to stone, so i feel that it would have been nice to see the effect of this card more extensively effect the opponent's monsters, regardless of attribute. still this is not a major concern and will not cost much. score for effect; 2.8 out of a possible 3.

 

crimsonwolf: the effect of your card is very nice as well. you captured the theme of an honor guard, as the honor guard makes way for the one that they fight for. the only gripe i have with your effect is the fact that it works within a specific archetype, and one as sparsely supported as venom. though i have no problem with archetypes, i feel that existing archetypes should be avoided by card makers as much as possible, as it limits the creative range of the card itself. i don't dislike venom, and i think this card, if real, would help venom decks greatly. I just wish you had come up with something with fewer ties to existing aspects of the game. your score here is the same; 2.8 out of a possible 3.

 

on to ocg. though both cards are well thought out and easy to understand, the official card grammar is what's really important here. i will do my best to give correct fixes for each card and will score based on how many fixes had to be made.

 

last wish: at first glance i did not see any errors, but to be sure i read through again. i think you'll be happy to hear that the only error i saw was a spelling mistake. "During the End Phase of the turn you activated this card...". you score a 1.8 out of a possible 2.

 

crimsonwolf: sorry my friend, but your ocg errors were a bit more extensive. here is the fix as best i could tell. i checked the ocg thread several times and am pretty sure this is correct:

"This card is not affected by "Venom Swamp". This card can only be Summoned if the Spell Card "Venom Swamp" is face-up on the field. For each Venom Counter on the field, increase this card's ATK by 100. You can remove 4 Venom Counter's on the field to Special Summon 1 "Honor Guard of Vennominon" from your hand or Deck. By sending 3 "Honor Guard of Vennominon" (removed cards) from your hand or field to the Graveyard, you can add 1 "Vennominon the King of Poisonous Snakes" to your hand from your Deck. Your Deck is then shuffled. When "Vennominon the King of Poisonous Snakes" is successfully Summoned, Special Summon up to 3 "Honor Guard of the King Vennominon" in face-up Defense Position from your hand, Deck, or Graveyard. Monsters Special Summoned by this effect cannot change Battle Position. As long as this card remains in face-up Defense Position, "Vennominon the King of Poisonous Snakes" cannot be (removed the) targeted (removed of) for attacks."

sorry man, but you only get a 1.6 out of the possible 2.

 

but perhaps most important when realistic card is the balance of it, meaning the fairness of its effect when considering its type/attribute as well as, more importantly, its ATK and DEF.

 

last wish: you card, as its effect implies, is a defender. its effect is low, especially for its level, but it is balanced by a powerful effect. but even though i think it works well as a defender and its cost are appropriate for such, looking at it again i saw an interesting second use for the second effect. the way it is worded, if your opponent controls a light monster, or their monster is changed to a light monster by an effect, you can attack it and discard one card to negate your own attack and then remove that monster, if only temporarily. weather this was the intention or not, i think that this makes it a bit overpowered as it allows you to clear the opponent's powerful monsters away, avoiding them completely, during your turn or your opponent's. it can also open your opponent up for several devastating direct attacks. and even though you do have to discard, discarding is not nearly as bad a thing as it once was. the high level of this card does go a long way to balance this, but i can still think of many ways that this effect could be abused, so for balance i give a 2.6 out of a possible 3.

 

crimsonwolf: your card is a four star monster, reptile type, which means it can be used with the powerful offerings to the snake deity card. but the fact that it can only be summoned if a specific field spell is present makes things a bit better. the part that i just don't like balance wise is the last few bits of its effect, meaning everything that happens after venominon is summoned. even though taking three reptiles back out of the grave reduces the overall effectiveness of venominon, there are plenty of cards that can put more serpents in the grave. also each honor guard is now a wall that your opponent has to get through before he can even attack venominon, and you have three more rather expendable reptiles out that can be used as fodder for offerings to the snake deity, a card which will now not only destroy two of your opponents cards, but will also raise the powerful of an already strong monster by returning even more reptiles to the graveyard. this just makes it a little too overpowered for my liking. sorry. for balance you score 2.4 out of a possible 3.

 

In review, both cards are very good and fit stupendously into the specified parameters, but they have issues, as most cards do. but only one of you can win.

 

final score:

 

last wish: 9.2 out of a possible 10 points

crimsonwolf: 8.5 out of a possible 10 points

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