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Extra Portal to the Different Dimension: Discussion


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Guest Chaos Pudding

Extra Portal to the Different Dimension

Quick Play Spell

Select 5 cards in your opponent's Extra Deck and remove them from play.

 

Where would such a card be placed on a good list? In other words, how much damage can 1 card inflict on the Extra Deck before it starts looking banworthy?

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without looking or with? without makes it a bit less unreasonable. either way,

semi limits are just weird, unless it's something like malicious who's broken at 3 and useless at 1, while tame at 2.

 

at 3, this can wipe out your opponents extra deck.

at 0, this seems like a weird choice to be limited, there are bigger problems.

1 seems fine, i guess >>

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i think they need to ban crystal beasts mainly because its one of the bests decks

 

Off topic: Stop spamming. And, even though Crystal Beasts get lucky most of the time and can beat a lot of decks easily, doesn't make them the best.

 

Back on topic: This card is would be tremendously overpowered. Everyone would start running 3 copies of it in their decks. Then, Every deck would basically be a 37 card deck or something without an Extra Deck. It should be limited to 1 and only be able to remove 3.

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I like how absolutely no one has even attempted to explain how or why this card is broken' date=' but merely said "it's broken" and left it at that.

[/quote']

 

It allows too much free knowledge of the opponents deck to be known upon resolution. It also removes play sets of monsters with no cost.

 

Is it because nobody Insulted anybody or wrote 5 paragraphs to say what they could have in five or less sentences?

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Definately broken' date=' but synchros aren't usualy what wins the games so they would still pull something of.

[/quote']

 

Synchros? Aren't? Usually? What? Wins? The? Games?

 

Really?

 

The card should be limited. If it got rid of 2 like Success Probability 0%, it wouldn't be a problem.

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Guest PikaPerson01
It allows too much free knowledge of the opponents deck to be known upon resolution. It also removes play sets of monsters with no cost.

 

Considering most duelists play a similar generic extra deck, you're not gonna be getting much. Unless you play it opening turn and see a Cosmic Fortress, a Black Feather, or a Doom Kaiser Dragon and revived King Ha Des you're not gonna get any more knowledge then you would have gotten from their opening play. So how much "free knowledge" is "too much"?

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I heard that Soul Release removes from play sets of monsters with no cost.

 

Not to mention that this card isn't costless - the card itself needs to be given up in order to use its effect, and it doesn't self-replace.

 

The card should be limited. If it got rid of 2 like Success Probability 0%' date=' it wouldn't be a problem.

[/quote']

 

Let's make up an arbitrary boundary without providing any justification.

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I heard that Soul Release removes from play sets of monsters with no cost.

 

Not to mention that this card isn't costless - the card itself needs to be given up in order to use its effect' date=' and it doesn't self-replace.

 

The card should be limited. If it got rid of 2 like Success Probability 0%, it wouldn't be a problem.

 

Let's make up an arbitrary boundary without providing any justification.

 

Do you really need justification? It creates an unfair advantage for you. Sychros win games. This card changes that.

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It allows too much free knowledge of the opponents deck to be known upon resolution. It also removes play sets of monsters with no cost.

 

Considering most duelists play a similar generic extra deck' date=' you're not gonna be getting much. Unless you play it opening turn and see a Cosmic Fortress, a Black Feather, or a Doom Kaiser Dragon and revived King Ha Des you're not gonna get any more knowledge then you would have gotten from their opening play. So how much "free knowledge" is "too much"?

[/quote']

 

Fusions are apart of the game. The ability to look at an entire Extra deck, is invasive. It basically sets up and promotes the win in almost, but not exactly the same way as Dust shoot, Mind Crush, and CCV does with viewing of the hand. I don't know how many people actually play jumps, regional, or public events, but any time you can predict your opponents deck or hand will give you a dominating chance of walking away victorious.

 

Imagine this. Your opponent gets called up for a deck check and fails. He immediately is awarded a game loss. You are allowed to view their Deck list at that point. And since the game goes into round 2 immediately, you both are allowed to side deck. Now answer this, How is a guy supposed to win against their opponent who knows exactly what he or she is playing. Knowing that the side decking is to prevent their strategy, and offer an advantage over an advantage. This card works in the same way.

 

I heard that Soul Release removes from play sets of monsters with no cost.

 

Not to mention that this card isn't costless - the card itself needs to be given up in order to use its effect' date=' and it doesn't self-replace.

[/quote']

 

SR doesn't do the same thing. The graveyard has always been public knowledge, and removing exhausted cards for no reason is silly. Also game mechanics isn't considered a cost.

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Guest PikaPerson01
Fusions are apart of the game. The ability to look at an entire Extra deck, is invasive. It basically sets up and promotes the win in almost, but not exactly the same way as Dust shoot, Mind Crush, and CCV does with viewing of the hand.

 

A hand is a much different thing compared to your Extra Deck. Your hand is your immediate resources, where as your Extra Deck is a group of monsters you can summon by putting your resources into summoning them.

 

I don't know how many people actually play jumps, regional, or public events, but any time you can predict your opponents deck or hand will give you a dominating chance of walking away victorious.

 

To call the chance "dominating" is rather misleading. It gives you a slight edge, in that you'd be more or less likely to perform a move (such as, setting Spirit Reaper or Marshmallon when up against a Glad Beast deck) but no more of an edge that wouldn't be picked up on once seeing your opponents openning play.

 

Imagine this. Your opponent gets called up for a deck check and fails. He immediately is awarded a game loss. You are allowed to view their Deck list at that point. And since the game goes into round 2 immediately, you both are allowed to side deck. Now answer this, How is a guy supposed to win against their opponent who knows exactly what he or she is playing. Knowing that the side decking is to prevent their strategy, and offer an advantage over an advantage. This card works in the same way.

 

Except that this card's effect isn't "You win the duel". You purposely -1 yourself just to get a peek at possibly seeing your opponent's strategy, if they even need specific synchros to perform their strategy well. If your point is just to see all of your opponent's strategies before they hit you, you'd be better off using Dark Designator.

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