Master Hyperion Posted December 24, 2008 Report Share Posted December 24, 2008 Hey guys, have you heard about the new ruling? Appearntly, if Macro Cosmos or Dimensional Fissure is face-up on the field and a face-down D.D. Survivor is destroyed by battle, it will come back during the End Phase. A judge said it, so it MUST be true. And instead of checking the rulings out on the offical website or some other websites they have rulings where it is written in black and white, I'm going to blindly agree with the judge, because he is a judge and cannot make any mistakes in rulings whatsoever. In case you ask what the hell I'm talking about, a friend and some guy I don't know that I met in some lolocal tournament believe that a D.D. Survivor will come back since it is flipped face-up by an monster attack. I already tried to explain the rulings, but my friend still keeps on the side of the judge and the guy I don't know is simply thick skulled to get it though it's mind. Even the rulings of D.D. Survivor clearly say:If "Macro Cosmos" is active on the field and a face-down "D.D. Survivor" on your side of the field is destroyed by battle, its effect will not activate. "D.D. Survivor" needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to "Poison Draw Frog".) And the ruling (the made-up one with the face-down D.D. Survivor) wasn't made on the same day there was a lolocals tournament, but it was made 3 weeks ago. How did I, a Macro Cosmos player, missed THAT ruling? Oh, and discuss about D.D. Survivor, wrongly informed judges or something. Link to comment Share on other sites More sharing options...
Exiro Posted December 24, 2008 Report Share Posted December 24, 2008 Bleh, let that unknown guy play his own variant of Yu-Gi-Oh! where official rulings don't count.I wouldn't join him in his game. D.D. Survivor is pretty good, but too reliable on Macro.At least it has beatsticking powahs too, else I wouldn't run it. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 24, 2008 Report Share Posted December 24, 2008 D.D. Survivor. It is pretty good. I am amazed when people tell me Scout Plane is better though.... Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 24, 2008 Report Share Posted December 24, 2008 Obvious ruling is obvious. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 24, 2008 Report Share Posted December 24, 2008 Wow. Permeating Syllogism. Link to comment Share on other sites More sharing options...
Flame Dragon Posted December 24, 2008 Report Share Posted December 24, 2008 Without Macro all he is is a 1800 ATK vanilla beatstick. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 24, 2008 Report Share Posted December 24, 2008 Vanilla.I have never understood people using them in a deck meant to be competitive. And you are right Flame Dragon, only works in Macro. Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2008 Report Share Posted December 24, 2008 D.D. Survivor. It is pretty good. I am amazed when people tell me Scout Plane is better though.... In terms of effect, Scout Plane is better. This card's sole advantage is that it has more ATK. That's why you shouldn't underestimate the importance of ATK. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 24, 2008 Report Share Posted December 24, 2008 Scout Plane is more versatile, of course in a macro deck neither one of those guys will be the big guns of the deck, it will either be monarchs or synchros. Link to comment Share on other sites More sharing options...
Megaworm Posted December 24, 2008 Report Share Posted December 24, 2008 D.D. Survivor is Chain Thrasher? Meh. It's a good beatstick. RFP is nearly impossible to build if there are no Necrofaces to mill for fun. Link to comment Share on other sites More sharing options...
Duece1991 Posted May 7, 2010 Report Share Posted May 7, 2010 there are more good combos than bad with DD Survivor. a popular being DD Trap Hole of course but yes... without cosmo macros or banisher of light etc. DD surviver is but another "semi-vanilla" with a "rarily convenient" effect sooo, i would have to DD surviver ONLY because it has more attack than Scout Planewow i just realized how old this thread is... WOW Link to comment Share on other sites More sharing options...
Guest Posted May 7, 2010 Report Share Posted May 7, 2010 there are more good combos than bad with DD Survivor. Nonsense. Every card has more bad combos than good combos. For example' date=' consider Dark Armed Dragon. DAD + Celtic Guardian is a bad combo. DAD + Frostasaurus is a bad combo. DAD + Gather Your Mind is a bad combo. DAD + Flash of the Forbidden Spell is a bad combo. DAD + A Legendary Ocean is a bad combo. And so on; every card has nigh-unlimited bad combos. What matters is not whether good combos outnumber bad combos but whether the card and its best combos are actually good. a popular being DD Trap Hole of course What definition of "popular" is being used here? but yes... without cosmo macros or banisher of light etc. DD surviver is but another "semi-vanilla" with a "rarily convenient" effect but yes... without zombie monsters etc. Zombie mastur is but another "semi-vanilla" with a "rarily convenient" effect sooo' date=' i would have to DD surviver ONLY because it has more attack than Scout Plane[/quote'] Thank you, Oh Wise One, for deducing that a card with higher ATK but an inferior effect is used over a card with lower ATK but a superior effect on the basis of its higher ATK. You are clearly an expert at this game, and your intelligence also suprising me. wow i just realized how old this thread is... WOW What I will never understand is how you idiots even find two-year-old threads to dig up. Link to comment Share on other sites More sharing options...
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