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Ultimate Trap contest


Debrom

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This card can only be Set in the Field Spell Zone. This card can only be activated when a monster is Special Summoned to the field or a Spell or Trap card is activated. If a monster was Special Summoned, flip a coin. If Heads, destroy that monster and inflict 200 damage to your opponent. If Tails, negate this card's effect. If a Spell or Trap card was activated, flip a coin, If Heads, destroy that card and flip 1 face-up Spell or Trap card on the field. If Tails, negate this card's effect. If this card was destroyed when it was face-down, randomly select 1 card in your opponent's hand and return it to his/her Deck. As long as this card remains face-up on the field, once per turn during your Standby Phase, you can pay 1000 Life Points to randomly destroy 1 card on your opponent's side of the field.

 

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This card can only be activated while you have 2000 Life Points or less and no cards on your side of the field. Draw 1 card, and depending on the card type, activate 1 of the following effects:

● Monster: Increase your Life Points by the Level of that monster x 300.

● Spell: Select 1 Spell Card from your Graveyard and return it to your hand. Randomly select 1 card from your opponent's Deck and place it on top of his or her respective Deck.

● Trap: Destroy 1 card on the field. Then, force the activation of 1 Trap Card from your hand, Deck, or Graveyard.

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[spoiler=[b]Lenken Vastane[/b]]This card can only be activated if there are no monsters on your field while your Life Points are 1000 or less and there are 2 or more monsters on your opponent's field while your opponent's Life Points are 4000 or more. Flip a coin 3 times. Activate the following effect based on the number of heads:

-0: Destroy this card.

-1: Your opponent must skip his/her next Battle Phase.

-2: Summon 1 Level 3 or lower monster from your hand, Deck, or Graveyard in Attack Position. You can attack your opponent directly with the Summoned monster during your next Battle Phase.

-3: Take control of 2 monsters on your opponent's field. Increase the ATK and DEF of both monsters by 500.

If the following effect you activated was negated by a card effect controlled by your opponent, you can roll 1 6-sided die. Activate the following effect based on the result:

-1, 3, 5: Destroy this card. Your Life Points become halved.

-2, 4, 6: Negate the card effect controlled by your opponent that designates this card and destroy it. Your Life Points become doubled.

 

[spoiler=[b]Spiritual Revenge - The Last Stand[/b]]This card can only be activated if your Life Points are 500 or less and 2 or more monsters you control were destroyed by battle. Remove from play all Spirit monsters on your field and in your hand, Deck, or Graveyard. All Spell & Trap Card Zones on your field are treated as Monster Card Zones until the End Phase of your next turn. Summon as many monsters as possible from your Graveyard. Monsters Summoned this way are treated as Spirit monsters. The original ATK and DEF of the monsters Summoned by this effect are equal to the combined Level of all Spirit monsters of the same Attribute that were removed from play x200. All monsters Summoned by this effect must attack this turn. During your End Phase, remove from play all monsters Summoned by this effect instead of returning them to your hand. If your Life Points are lower than your opponent's after this effect resolves, Summon as many Spirit monsters as possible that were removed from play by this effect and increase their ATK and DEF by 500 (This Summon is treated as a Normal Summon). Monsters Summoned this way cannot be destroyed by battle (Damage Calculation is applied normally). You can only attack with 1 monster you control during your next Battle Phase. The monsters Summoned by this effect do not return to your hand until the End Phase of your next turn.

 

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