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My first cards


Zini

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Greetings Card Makers

 

I have "finished" my first cards but the OCG seems ... well just see for your self. I would appreciate if anyone could help me fix the flaws in this one.

 

S.B. stands for Sacred Battalion and it is based upon my own creation. They are mostly Redeemed Villains now serving the light and stuff.

 

Thanks in advanced.

 

 

New Cards

 

 

211181cp2.jpg

 

S.B. Summoning Fiend

 

When this Card is tributed for a synchro summon Draw 2 Cards.

As long as this Card is in Face up Position Draw a Card when a

level 5 or higher Monster is normal Summoned.

 

211181sw3.jpg

 

S.B. Celestrial Knight

 

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

1: Search your Deck for a Monster Card with 500 Def or less, shuffle your Deck afterwards place the Card on top of your Deck.

2: When a S.B. Card, not including this card, is send to the Graveyard by your opponent. Destroy one of your opponents Cards.

3: Your opponent must discard 1 Card in his End Turn.

4: Instead of Discarding 1 Card your opponent must Discard all Cards in his Hand and the First Card of his Deck

 

211181zu0.jpg

 

S.B. Blessed Swordsman

 

1 Tuner + 1 non Tuner

This Card gains 750 Atk for every S.B. Spell and Trap Card on the Field and

500 Atk for every face down Spell or Trap Card on your side of the Field.

As long as this Card is in Face up Attack Position negate any

Effect-, Spell- or Trap Card that would destroy more then one Spell or Trap Card.

 

211181do3.jpg

 

S.B. Hall of Faces

 

When this Card is activated draw 2 Cards. As long as this Card is on the

Field no other Field Spell can be Activated or Set.

Once per turn you can discard a S.B. Card to Draw a Card.

 

211181bt1.jpg

 

S.B. Death Sphinx

 

When ever your attacks he must say: Monster, Trap or Spell.

Show the first Card of your Deck, if it is the type your opponent said.

The Card is send to your Graveyard. If he is wrong add it to your Hand.

 

 

 

Level 4 Monsters

 

 

 

211181xr4.jpg

 

S.B. Scout

 

When this Card is Normal Summoned in Atk Mode Draw a Card.

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

1: Once per Turn you can Flip up one Face Down Card on your opponents side of Field

2: Once each third Turn your opponent must Show you his Hand Cards.

3: Once per Turn you can look at the top 3 Cards of your Deck. Choose one of these Cards and add it to your Hands place the other Cards below your Deck.

4: Tribute this Card to add a S.B. Card from either your Graveyard or Deck to your Hand.

 

211181xc7.jpg

 

S.B. Time Mage

 

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

1: Once per turn you can Special Summon one S.B. Monster card with a Atk of 1800 or less

2: this card cannot be Attacked

3: Draw a card when ever your opponent Draws a card

4: Destroy one Card on your opponents side of the field

 

211181dl3.jpg

 

S.B. Obsidian Soldier

 

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

1: all S.B Monsters gain 300 Def this card gains 400

2: Your opponent must Attack this card first.

3: When this card is Attacked by a monster with higher Atk Points it switches to Def Mode

4: When your opponent Attacks this card negate the effect of your opponents equip cards till the End Phase.

 

211181tw6.jpg

 

S.B. Flanker

 

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

1: When this card Attacks a Face Down card, destroy that card before damage calculation.

2: This card gains 750 Atk Points

3: Once per turn, destroy a Spell or Trap Card. If you use this cards effect this Monster cannot Attack

4: This card can Attack your opponent directly

 

 

 

Level 5+ Monster

 

 

211181ix9.jpg

 

S.B. Berserker

 

This card can be Normal Summoned if you Control a S.B Monster Card on your side of the Field.

This gains effects based on the number of S.B. cards. not including this card. on your side of the Field.

1: This Card cannot be destroyed by a Spell or Trap Card

2: This Card gains 400 Atk Points

3: This Card gains additional 600 Atk Points. All S.B. Monster Cards gain 200 Atk Points, not including this Card.

4: This Card can Attack twice each battle phase. This Card can only Attack your Opponents Life Points once per Turn.

 

211181ay7.jpg

 

S.B. Commander

 

This card can be Normal Summoned without Tribute if you control at least 2 S.B. Monster Cards on your side of the Field.

This gains effects based on the number of S.B. cards. not including this Card. on your side of the Field.

2: This Monster Card gains penetration

3: This Card gains 1000 Atk Points and can Attack twice

4: This Card can increase the Atk Points of a S.B. Monster (not including itself) by 1100

 

 

 

 

Spellcards

 

 

211181ov8.jpg

 

S.B. Secret of Time and Space

 

The Effect of this Card is based on the number of Turns that have passed.

1-10 Turns: Special Summon 1 S.B. Time Mage from your Deck or Graveyard to the Field.

11-20 Turns: Special Summon 1 S.B. Monster Card with 2000 ATK or less from your Deck or Graveyard to your side of the Field.

21 or more: Special Summon a S.B. Monster Card from your Deck or Graveyard to your Side of Field.

 

211181ey7.jpg

 

S.B. Glyphe of the Eye

 

Pay a multiple of 100 Life Points. Draw a number of Cards equal to the Life Points

you have Payed divided by 100. Choose one these Cards and add it to your Hand

shuffle the other Cards back into your Deck. If you have chosen a S.B. Card you

can reveal it to your opponent, if you do you will regain half of the Life Points you payed.

 

211181rn0.jpg

 

S.B. Raven Blade

 

This Card can only be equipped to a S.B. Monster.

The Monster equipped with this Card gains 300 Atk and Def Points.

Destroy after Damage Calculation both Monster Cards.

Special Summon in the End Phase this effect was used a

S.B. Monster Cards whose Level is equal to half of the destroyed Monster Cards.

 

211181fm7.jpg

 

S.B. Angel Order

 

Special Summon 1 S.B. Monster Card from your Graveyard with a Atk of 2000 or less.

 

211181bd3.jpg

 

S.B. Blood Blade

 

This Card can only be equipped to a S.B. Monster.

The Monster equipped with this Card gains 300 Atk and Def Points.

The equipped monster can also use its effect as if one additional S.B Monster is on the Field.

 

 

 

Trap Cards

 

 

211181tw7.jpg

 

S.B. Summoned Striker

 

After activation, Special Summon this card in Attack Position;

it is treated as a Effect Monster Card

(Fiend-Type/Light/Level 4/ATK 1500/DEF 000).

(This card is no longer treated as a Trap Card.)

This card gains 250 Atk for every S.B. Monster Card (not including this card) on the Field. You may discard this and a second S.B. Card from you Hand to the Graveyard to draw 3 Cards.

 

 

 

211181is1.jpg

 

S.B. Mind Twisting Virus

 

Activate this Card when one of your S.B. Monster Cards is send to the

Graveyard as a result of Battle.

For the next three turns Special Summon any S.B. Monster you draw in your Draw Phase.

This Summoning can not prevented by your opponent.

 

 

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These Cards Are Good But There Are Some Bad Points For The OCG:

 

Level 4 Monsters

[spoiler=]

 

S.B. Time Mage

 

1. special summoned ---> Special Summoned

2. Monster ---> monster

3. attack ---> Attack OR Atk

--------------------------------------------

 

S.B. Obsidian Soldier

 

1. defence ---> Defence OR Def Points

2. when this monster is attacked by a monster with higher a attack points it changes to defense position ---> When this card is Attacked by a monster with higher Atk Points it switches to Def Mode

3. Opponent ---> opponent

4. end turn ---> End Phase

------------------------------------------------------------------------------------

 

S.B. Flanker

 

1. When this card battles a face down card destroy that card before damage Calculation. --->

When this card Attacks a Face Down card, destroy that card before damage calculation.

2. attack points ---> Attack Points OR Atk Points

3. Once per turn destroy a face down spell or trap card. If you use this effect this monster cannot attack. ---> Once per turn, destroy a Spell or Trap Card. If you use this cards effect this monster cannot Attack

4. attack ---> Attack

------------------------------------------------------------------------------------------

 

 

 

 

I'll Help You With These, Others Can Do The Rest

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Where is your image credit? [/Quote]

 

The Artist is named on each card check circulation

 

No There Fine, But Your Cards Effects Have To Be Different, Not All Just 3+ Effects [/Quote]

 

Do you mean by this uniqueness of the effects ?

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