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Primal Release's Card Archive Please lock, wrong section


Monkey

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I will be updating with new cards as I can. Enjoy!

[align=center]marasgodoftheblackplaguby9.png

[spoiler=effect]

When this card is Special Summoned, randomly select 1 card in both player's respective hands and send it to the Graveyard. When a monster is sent to the Graveyard when this card is face-up on the field, inflict 200 damage to the respective player's Life Points. When this card is destroyed by a Spell or Trap card, destroy all face-up cards on the field. When this card is destroyed and sent to the Graveyard as a reuslt of battle, destroy all face-down cards on the field. As long as this card remains in your Graveyard, decrease the ATK of all monsters on the field by 200. After 3 of your Standby Phases, remove this card from play.

 

 

scarletenrisevampirevz7.png

[spoiler=effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 Level 7 or higher Zombie-Type monster you control. When this card is destroyed by a Card Effect, instead of sending it to the Graveyard, remove it from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

 

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[spoiler=effect]When this card is Tribute Summoned, destroy 1 face-down card on the field. As long as this card is face-up on the field, all cards that would be sent to the Graveyard, are removed from play instead. During your Standby Phase, for each monster removed from play by this effect, inflict 100 damage to both players.

 

 

barbaricsavagene9.png

[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Level 5 or higher EARTH monster and 1 Level 5 or higher Warrior-Type monster on your side of the field. When this card is Special Summoned, destroy 1 face-down card on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Warrior, Beast-Warrior, or Fiend-type monster as a result of battle, inflict 200 damage to your opponent.

 

 

j7c7r4.png

[spoiler=effect]1 WIND Tuner + 1 or more WATER non-Tuner monsters

While this card is face-up on the field, it's Attribute is also treated as WIND. The ATK of this monster is equal to the total number of WATER and WIND monsters in your Graveyard x 300. The DEF of this monster is equal to the combined ATK of the monsters used to Synchro Summon this card. When this card is Synchro Summoned, both players return their hands to the bottom of their respective Decks, and draw 5 cards. Decks are then shuffled. When this card destroys a Level 6 or higher monster by battle, randomly select 1 card in your opponent's hand and switch it with the card on the bottom of his/her Deck. When this card is sent to the Graveyard, both players send the top cards of their respective Decks to the bottom of their Decks.

 

 

infernopyroscorcherlf6.png

[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Pyro-Type monsters on your side of the field to the Graveyard. When a FIRE monster is sent to the Graveyard, increase the DEF of this card by 100. If this card is selected as an attack target, you can remove from play 3 FIRE monsters in your Graveyard to negate the attack. If this card is attacked by a WIND monster and is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent.

 

 

plasmanecroidenforcerua5.png

[spoiler=effect]When this card is Summoned, you can Special Summon 1 Level 3 or lower Psychic-Type monster from your hand. As long as this card remains face-up on the field, all Psychic-Type monsters cannot be removed from play. When this card is destroyed by a Level 7 or higher monster and sent to the Graveyard as a result of battle, you can remove from play all Psychic-Type monsters on your side of the field to Special Summon this card in face-up Defense Position.

 

 

zz1zt3.png

[spoiler=effect]

As long as this card remains on the field, its Attribute is also treated as WIND. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Battle Phase, instead of having this card attack,

you can activate one of the following effects:

*Randomly discard 1 card in your opponent's hand

*Destroy 1 Spell or Trap card on your opponent's side of the field

 

e7bii0.png sacred serp

 

zzz4ze4.png

[spoiler=effect]When this card is Summoned, place 1 "Spider Web Token" on your side of the field. When this card destroys a WIND or Insect-type monster as a result of battle, increase the ATK and DEF of this card by 100. For each WIND or Insect-type monster destroyed by this card, instead of sending it to the Graveyard, place it as an Equip Spell Card on your side of the field and equip it to 1 "Spider Web Token" on your side of the field. When this card is selected as an attack target, you can destroy 1 Equip Spell card on your side of the field to negate the attack.

 

 

twilightwarwolfmc3.png

[spoiler=effect]

This card cannot be Normal Summoned or Set. This card can only be Advanced Summoned by releasing 1 Warrior or Beast-type monster on your side of the field. When this card is Advanced Summoned, Advance Summon 1 "Full Moon Token" (Rock-type/EARTH/Level 4/ATK 0/DEF 1400) to your side of the field in Defense Position. As long as there is a "Full Moon Token" on your side of the field, this card cannot be targetted by Spell or Trap cards. This card cannot attack your opponent's Life Points directly or attack a monster in Attack Position. When this card destroys a monster as a result of battle, inflict 500 damage to your opponent. When a "Full Moon Token" is destroyed, destroy this card and place the monster used to Advance Summon this card on the bottom of your Deck.

 

 

bestiads9.png

[spoiler=effect]1 Beast-Type Tuner + 1 or more non-Tuner monsters

Increase the ATK and DEF of this monster by 100 points for each Beast-Warrior-Type monster in your Graveyard. Once per turn, during your Main Phase, you can pay 1000 Life Points to add 1 Level 4 Beast or Beast-Warrior-Type monster from your Deck to your hand. Beast-Type monsters cannot be selected as the target of Continuous Spell Cards, and Beast-Warrior-Type monsters cannot be selected as the target of Continuous Trap Cards

 

 

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[spoiler=effect]

[/align]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 or higher WIND monster from your side of the field. When this card is sent to the Graveyard as a result of battle, you can send 1 Winged-Beast-Type monster on your side of the field to the Graveyard to Special Summon this monster in face-up Defense Position. When there is a WATER and EARTH monster on your side of the field, this cannot be the target of Trap cards. When this card destroys a monster as a result of battle, place 1 Level 4 or lower WIND monster from your Graveyard on the bottom of your Deck.

 

 

Image Credit goes to various websites, such as Google, Photobucket, and Magic TCG image site.

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Very cool. The pics are really neat and the holos are pretty good. The effects were interesting to read and they were quite original. The names were original as well. I also like how theres lots of variety with the types. Its nice to see some more Sea Serpents and Winged Beasts. 10/10

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