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the most powerfull ((assault unit)) cards


mas-103

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look it`s not the most powerfull (assaul unit )

it`s the most powerfull cards in the game

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to keep this card on the field you must not conduct your draw phaes, you can only active this card if you have no assault unit monsters on the field and in your(show your hand to your opponent) hand,this card is not effected by a card effect,once pair turn you can destroy 1 card on the field,every astandby phaes summon assault tokin(nachine,earth,level 2,atk 1000,def 1000) when the tokin is destroed remove from play 1 card in your opponent graveyard,you will not take any battle damage

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you can only active this card if there are assault unit battle ship on the field,increse the ATK and DEF of all assault unit monsters by 500,put 1 assault counter on this card in each standby phaes of yours,remove 3 assault counters from this card to special summon 1 assault unit monster from your graveyard

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assault unit-exus + 3 assault unit monsters

this monster cannot be special summoned except by fusion summon

this monster cannot be effected by a card effect,this monster cannot attack unless you throw 1 card from your hand,by throwing 3 cards from your hand you can special summon 1 assault unit monster from your graveyard to your field

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discard the number of cards from your hand in order to active one effect.

.2 cards,destroy 1 monster on your opponent field

.3 cards,special summon 1 assault unit card from your graveyard to your hand

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descard the number of cards in from your hand in order to active 1 effct

1 card,this monster can be treated as a fusion metral for any assaul unit fusion monster

2 cards,increse the atk of this monster by 200 for every assault unit monsters in your graveyard antill the end of your turn

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take 3 cards from your graveyard to your hand,the cards can not be played on the field for the next 3 turns,when the 3 turns are over return this card to your deck,when your opponent destroy`s this card put the 3 card back to your deck then draw 1 card

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instead of saying take for the last card, you should say add 3cards from your graveyard to your hand. These cards can't be played for the next 3 turns. After the 3rd turn return this card to your deck. When your opponent destroys this card return the 3 selected card to your deck.


7.8/10


atk=ATK

 

increase the atk of this monster by 200 for every assault unit monsters in your graveyard until the end of your turn.

 

instead say: this card's ATK increases by 200 for every "Assault Unit" monsters in your graveyard.


.3 cards,special summon 1 assault unit card from your graveyard to your hand

 

Instead say special summon 1 "Assault Unit" card from your graveyard or your hand, or use this effect instead: return 1 "Assault Unit" monster from your graveyard to your hand.

 

 

not from both.


card 1: this monster is not affected a card effect.


card 1:

throw= discard

 

take out: "to your field"

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Fixes:

 

As long as this card remains face-up on your field, you cannot conduct your Draw Phase. This card can only be activated if you have no "Assault Unit" monsters on the field or in your hand. This card is not effected by Card Effects. Once per turn, you can destroy 1 card on the field. Each Standby Phase, Special Summon 1 "Assault token"(Machine/EARTH/Level 3/ATK 1000/DEF 1000). When 1 "Assault Token" is destroyed remove from play 1 card in your opponent's Graveyard. You do not take Battle Damage.

 

Totally OP'd

Rating: 5/10

 

This card can only be activated if is 1 "Assault Unit Battle Ship" face-up on your field. Increase the ATK and DEF of all monsters with "Assault Unit" in its name by 500. During each of your Standby Phases, put 1 Assault Counter on this card. You can remove 3 Assault Counters from this card to Special Summon 1 monster with "Assault Unit" in its name from your Graveyard.

 

Decent

Rating: 7.5/10

 

If you want me to continue just ask...

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