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TCL's Written Card Museam


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My new and improved Written Card list. Take a gander at its glory!

 

Note: I'm allowing fanfic writers to use my cards in their fanfic as they so please. All you have to do is ask.

[spoiler=Astral Beasts]

[spoiler=Monsters]

Astral Beast - Canis Major

LIGHT

Level 5

Beast/Effect

ATK: 1900

DEF: 1700

Whenever there is a face-up "Astral Beast - Orion" on the field, activate the following effect:

-If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.

 

Astral Beast - Canis Minor

LIGHT

Level 3

Beast/Effect

ATK: 500

DEF: 300

If this monster is removed from the field, add 1 Astral Beast or Zodiac Beast monster to your hand from your Deck.

 

Astral Beast - Draco

Ritual

LIGHT

Level 10

Dragon/Effect

ATK: 3700

DEF: 3500

This monster can only be Ritual Summoned with the Ritual Spell Card "Rise of the Astral Dragon." You must also Release monsters whose total Levels equal 10 or more from the field or your hand. Once per turn, you can discard 1 "Zodiac Beast" or "Astral Beast" monster from your hand. Increase this monster's ATK by 100 times the Level of the discarded monster untill the end of the turn.

 

Astral Beast - Delphinus

LIGHT

Level 1

Warrior/Effect

ATK: 200

DEF: 100

When this card is sent to the Graveyard, add it to your Deck and shuffle it.

 

Astral Beast - Hercules

LIGHT

Level 8

Warrior/Effect

ATK: 2800

DEF: 2000

When this monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

Astral Beast - Leo Minor

FIRE

Level 4

Beast/Effect

ATK: 1250

DEF: 1150

Release this monster in order to Special Summon 1 "Zodiac Beast - Leo" from your deck. This monster's effect cannot be used on the turn it was Summoned.

 

Astral Beast - Orion

LIGHT

Level 4

Warrior/Effect

ATK: 1600

DEF: 1400

Increase this monster's ATK by 100 for every "Zodiac Beast" and "Astral Beast" on your side of the field.

 

Astral Beast - Pegasus

LIGHT

Level 3

Winged-Beast/Union

ATK: 1000

DEF: 800

Once per turn, you can equip this card to a Warrior or Spellcaster type monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster can attack twice during the Battle Phase. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as result of battle destroy this card instead.)

 

Astral Beast - Sirius

Level 3

Beast/Union

ATK: 300

DEF: 200

Once per turn, you can equip this card to an "Astral Beast - Canis Major" you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 300 ATK. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as result of battle destroy this card instead.)

 

Astral Beast - The One

LIGHT

Level 12

Fairy/Effect

ATK: ????

DEF: ????

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by removing from play all "Astral Beast" or "Zodiac Beast" monsters in your hand and Graveyard, (except this card) and all monsters you control. This monster's original ATK and DEF is equal to 400 times the number of "Astral Beast" and "Zodiac Beast" monsters that are removed from play in order to Summon this card. During your turn, you can Release this monster to destroy all cards on the field and return all removed from play "Astral Beast" and "Zodiac Beast" monsters to your Deck. During your next Standby Phase, Special Summon 1 "Astral Beast" or "Zodiac Beast" monster from your Deck (except for "Astral Beast - Draco).

 

Astral Beast - Ursa Major

LIGHT

Level 8

Beast/Normal

ATK: 2800

DEF: 2400

A mother bear traversing the sky with her cub. You can find her by looking in the direction the cub is pointing at.

 

Astral Beast - Ursa Minor

LIGHT

Level 4

Beast/Effect

ATK: 1600

DEF: 1200

By Releasing this monster when it is equipped with "Polarius, the North Star," Special Summon 1 "Astral Beast - Ursa Major" from your deck.

 

Satellite Telescope

LIGHT

Level 4

Machine/Effect

ATK: 0

DEF: 2000

This card cannot be destroyed by battle with a Level 4 or lower monster. Whenever this monster is Summoned, add either a "Zodiac Beast" or "Astral Beast" monster from your Deck to your hand.

 

 

[spoiler=Spells]

Orion's Belt

Magic Card

Equip Spell

This card can only be equipped to "Astral Beast - Orion." Only 1 copy of this card can be equipped to a monster at a time. When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

Rise of the Astral Dragon

Magic Card

Ritual Spell

This card is used to Ritual Summon "Astral Beast - Draco". You must also Release monsters whose total Levels equal 10 or more from the field or your hand.

 

 

 

 

[spoiler=Chemical Monsters]

[spoiler=Monsters]

Carboneddon

EARTH

Level 3

Dinosaur/Effect

ATK: 900

DEF:600

If this card is in your Graveyard, and there are at least 10 cards on top of this card, you can remove from play this card in your Graveyard to Special Summon 1 "Hyozanryu" from your hand or Deck.

 

Chlorgeddon

WIND

Level 4

Dinosaur/Effect

ATK: 1500

DEF: 1100

This monster's ATK and DEF cannot be changed. Once per turn, by discarding a card from your hand, select a monster. All increases and decreases of the selected monster's ATK and DEF are negated until the End Phase of this turn.

 

Hydrogeddon

WATER

Level 4

Dinosaur/Effect

ATK: 1600

DEF: 1000

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.

 

Irogeddon

EARTH

Level 4

Dinosaur/Effect

ATK: 300

DEF: 2000

Whenever an "Oxygeddon" is Summoned, add 1 "Bonding - FeO" to your hand from your Deck.

 

Mad Chemist

EARTH

Level 2

Spellcaster/Effect

ATK: 500

DEF: 200

This monster's name is treated as "Kozaky". Whenever this monster is removed from the field, add 1 'geddon' monster or 1 "Bonding" card from your Deck to your hand.

 

Mercugeddon

LIGHT

Level 4

Dinosaur/Effect

ATK: 1400

DEF: 1500

This monster cannot be destroyed by battle against monsters with 1900 ATK or more.

 

Oxygeddon

WIND

Level 4

Dinosaur/Effect

ATK: 1800

DEF: 800

When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players.

 

Silicogeddon

EARTH

Level 4

Dinosaur

ATK: 1200

DEF: 2000

This monster has a very strong defense. It continuously regrows its scales because they're prone to chipping.

 

Sodiugeddon

EARTH

Level 3

Dinosaur/Effect

ATK: 1300

DEF: 1000

When this monster battles an Aqua-type monster, destroy the opposing monster, after damage calculation. If this monster is destroyed by battle with a WATER Attribute or Aqua-type monster inflict 800 damage to your opponent.

 

Sulfurgeddon

EARTH

Level 4

Dinosaur/Effect

ATK: 1200

DEF: 1300

During each of your Standby Phases, place 1 Soot Counter on every face-up monster on the field, except this card. (Decrease the ATK of all monsters with Soot Counters by 150 times the number of Soot Counter on the card during damage calculation only.)[/b]

 

Uranigeddon

WATER

Level 8

Dinosaur/Effect

ATK: 3500

DEF: 2300

This card cannot be Summoned on the far left and far right Monster Card Zones. Whenever this card is Summoned, destroy the monsters in the Monster Card Zones adjacent to this card. Furthermore, monsters cannot be Summoned in the Monster Card Zones adjacent to this card. If this monster is targeted by a card effect, destroy all cards on the field.

 

Acid Dragon

WATER

Level 8

Sea Serpent/Effect

ATK: 2400

DEF: 1300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - HCl". Whenever this monster battles a monster, you can destroy the opposing monster immediatly, without applying Battle Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Hydrogeddon" and 1 "Chlorddon" from your Garveyard.

 

Rust Dragon

EARTH

Level 8

Dragon/Effect

ATK: 2800

DEF: 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - FeO". During each Standby Phase while this card is face-up on the field, decrease the ATK and DEF of all Machine-type monsters by 700. If this monster attacks a Machine-type monster, destroy that monster. (Battle Damage is still applied.) When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Irogeddon" and 1 "Oxygeddon" from your Graveyard.

 

Salt Dragon

EARTH

Level 8

Rock/Effect

ATK: 2500

DEF: 2800

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - NaCl". As long as this monster is face-up, the ATK of all WATER Attribute and Aqua-type monsters is 0. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Sodiugeddon" and 1 "Chlorgeddon" from your Graveyard.

 

Sand Dragon

EARTH

Level 8

Dragon/Effect

ATK: 2600

DEF: 2300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - SiO2". As long as this card remains face-up on the field, the field is treated as "Wasteland" and Machine-type monsters cannot attack. (however there is no increasing or decreasing of ATK/DEF due to Wasteland's effect). When this card is destroyed and sent to the Graveyard, Special Summon 1 "Silicogeddon" and 2 "Oxygeddon" from your Graveyard. If this monster is destroyed by battle with a FIRE Attribute or Pyro-type monster, Special Summon 1 "Glass Token" (EARTH/Level 2/Rock/ATK: 0/DEF: 0) instead. The "Glass Token" gains the following effect:

  • This monster cannot attack or be used for a Release. If the "Glass Token" is destroyed, inflict 500 damage to the player who destroyed it and decrease the ATK and DEF of all monsters that player controls by 500 until the end of the Duel.

 

Sulfur Dragon

EARTH

Level 8

Dragon/Effect

ATK: 2600

DEF: 2000

This card cannot be Normal Summoned or Set. This monster can only Special Summoned by the effect of "Bonding - SO2". Whenever this monster is Special Summoned, destroy all monsters with Soot Counters. As long as this card is face-up on the field, decrease the ATK and DEF of all monsters, except for this one, by 600. If this monster is destroyed and sent to the Graveyard, Special Summon 1 "Sulfurgedon" and 2 "Oxygeddon"s from your Graveyard.

 

Water Dragon

WATER

Level 8

Sea Serpent/Effect

ATK: 2800

DEF: 2600

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.

 

Air Dragon

Fusion: Oxygeddon + Oxygeddon

WIND

Level 6

Dragon/Effect

ATK: 1800

DEF: 1600

This card can be Special Summoned from the Extra Deck if you have 2 or more "Oxygeddon"s in your Graveyard and you don't already control a monster. By Releasing this monster, Special Summon 2 "Oxygeddon"s from your hand, Deck, or Graveyard. The monsters Special Summoned by this effect cannot attack on the turn they were Special Summoned.

 

Heliumgeddon

Fusion: Hydrogeddon + Hydrogeddon

WIND

Level 6

Dinosaur/Effect

ATK: 2000

DEF: 1300

This monster can attack your opponent directly. If it does, all battle damage this monster inflicts is halved. If this monster is targeted by "De-Fusion", destroy all cards on the field.

 

 

[spoiler=Spells]

Bonding – FeO

Magic Card

Normal Spell

Tribute 1 "Irogeddon" and 1 "Oxygeddon". Special Summon 1 "Rust Dragon" from your hand, Deck or Graveyard.

 

Bonding - H2O

Magic Card

Normal Spell

Tribute 2 "Hydrogeddon" and 1 "Oxygeddon". Special Summon 1 "Water Dragon" from your hand, Deck, or Graveyard.

 

Bonding - HCl

Magic Card

Normal Spell

Tribute 1 "Hydrogeddon" and 1 "Chlorgeddon". Special Summon 1 "Acid Dragon" from your hand, Deck, or Graveyard.

 

Bonding - NaCl

Magic Card

Normal Spell

Tribute 1 "Sodiugeddon" and 1 "Chlorgeddon". Special Summon 1 "Salt Dragon" from your hand, Deck, or Graveyard.

 

Bonding - SO2

Magic Card

Normal Spell

Tribute 1 "Sulfurgeddon" and 2 "Oxygeddon" in order to Special Summon 1 "Sulfur Dragon" from hand, Deck, Graveyard.

 

Bonding - SiO2

Magic Card

Normal Spell

Tribute 1 "Silicogeddon" and 2 "Oxygeddon". Special Summon 1 "Sand Dragon" from your hand, Deck, or Graveyard.

 

Chemical Recovery

Magic Card

Normal Spell

Add 1 "Bonding" card and 1 'geddon' monster from your Graveyard to your hand.

 

Dark World Laboratory

Magic Card

Field Spell

Increase the ATK and DEF of all 'geddon' monsters, Kozaky monsters, and "Magical Scientist" by 500. During the Draw Phase, you can add 1 'geddon' monster or "Bonding" card from your Deck to your hand instead of taking your normal Draw.

 

Periodic Table of Elements

Magic Card

Continuous Spell

You can Normal Summon 1 extra 'geddon' monster during your Main Phase.

 

 

[spoiler=Traps]

Dihydrogen Monoxide Scare

Trap Card

Continuous Trap

Whenever this card is activated, destroy all WATER Attribute monsters. As long as this face-up card is on the field, neither player can Summon WATER Attribute monsters.

 

Instant Reaction

Trap Card

Normal Trap

Discard 1 "Bonding" card and remove from play 'geddon' monsters listed on the discarded card from your hand, field, or deck in order to Special Summon the monster listed on the discarded card.

 

 

 

[spoiler=Cleansing Cards]

[spoiler=Monsters]

Cleansing Golem

EARTH

Level 4

Rock/Effect

ATK: 0

DEF: 2100

Monsters that have had their ATK and DEF increased or decreased or are equipped with Equip Spell card can only attack this monster.

 

Cleansing Seeker

LIGHT

Level 6

Psychic/Effect

ATK: 1600

DEF: 2400

Negate the effects of all monsters that increase or decrease the ATK or DEF of any monster. During the End Phase, you must pay 800 Life Points. If you cannot, this card is removed from play.[/color]

 

Cleansing Swordsman

EARTH

Level 4

Warrior/Tuner

ATK: 1100

DEF: 1200

This monster cannot be destroyed by battle with a monster who has had its ATK or DEF increased or decreased. When this monster battles an opponent's monster who has had their ATK or DEF increased or decreased, Special Summon a monster from your hand, Deck, or Graveyard who's level is equal to the monster that battled with this card.

 

Goblin Cleaning Crew

DARK

Level 4

Fiend/Effect

ATK: 2300

DEF: 500

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. If this card destroys a monster that can increase or decrease its own ATK and DEF, this card can remain in attack position.

 

Cleansing Swordmaster

Syncro (Cleansing Swordsman + 1 non-Tuner monster)

EARTH

Level 8

ATK: 2600

DEF: 2300

If this monster is Syncro Summoned, as long as this monster is face-up on the field, negate all increases or decreases to ATK and DEF by card effects. If this monster destroys an opponent's monster that can increase or decrease the ATK or DEF of a monster or is equipped with an Equip Spell, this monster can attack once more.

 

[spoiler=Spells]

Cleansing Protection

Magic Card

Continuous Spell

"Cleansing" monsters cannot be destroyed by the effects of "Cleansing" cards.

 

Cleansing Rain

Magic Card

Continuous Spell

All increases and decreases to the ATK and DEF of all face-up monsters are negated. During your 3rd Standby Phase after activating this card, destroy this card.

 

Cleansing Strength

Magic Card

Normal Spell

Increase the ATK and DEF of all "Cleansing" monsters you control by 300 times the number of cards negated or destroyed by "Cleansing" cards until the End Phase. Cards that have had their ATK increased this way cannot be destroyed by "Cleansing" card effects.

 

Cleansing Storm

Magic Card

Continuous Spell

All increases and decreases to the ATK and DEF of all face-up monsters are negated, and destroy all Magic and Trap cards that increase or decrease ATK and DEF and all Equip Spells. As long as this card remains face-up, negate and destroy all Magic and Trap cards that increase or decrease ATK and DEF and all Equip Spells. During your 3rd Standby Phase after activating this card, destroy this card.

 

Cleansing Water

Magic Card

Quick-Play Spell

Select 1 face-up monster on the field. All increases and decreases to the ATK and DEF of the selected monster are negated. In addition, destroy any Equip Card that is equipped to the selected monster for as long as it remains face-up on the field.

 

 

[spoiler=Traps]

Cleansing Raigeki

Trap Card

Normal Trap

Destroy all face-up monsters that increase or decrease the ATK and DEF of any other monster.

 

 

 

[spoiler=Cloudians]

[spoiler=Monsters]

Cloudian - The Windswept Terror

WIND

Level 10

Fairy/Effect

ATK: 3500

DEF: 0

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Releasing 3 "Cloudian" monsters you control. This monster cannot be destroyed by battle. If this card is in face-up defense position, destroy it. During the Battle Phase, this monster must attack all of your opponent's monsters. Whenever this monster destroys a monster by battle, place 1 Fog Counter on this card. During the End Phase, discard 2 Fog Counter from this card. If you cannot, destroy this card.

 

[spoiler=Spells]

Storm Warning Flag Pole

Magic Card

Continuous Spell

During your Standby Phase, add Fog Counters to this card equal to the number of monsters with Fog Counters on them (max. 8). By sending this card to the Graveyard, activate the following effect based on the number of Fog Counters on this card:

  • For 2 counters, Special Summon 1 Level 2 or lower "Cloudian" monster from your Deck.
  • For 4 counters, Special Summon 1 Level 3 or 4 "Cloudian" monster or 2 Level 2 or lower "Cloudian" monsters from your Deck.
  • For 6 Counters, Special Summon 2 Level 3 or 4 "Cloudian" monsters or 4 Level 2 or lower "Cloudian" monsters from your Deck.
  • For 8 Counters, Special Summon 1 "Cloudian - Eye of the Typhoon" from your hand or Deck.

 

[spoiler=Traps]

Tidal Surge

Trap Card

Normal Trap

This card can only be activated while you control "Cloudian - Eye of the Typhoon". Destroy all Level 7 or lower monsters on the field and all Spell and Trap cards.

 

 

 

 

[spoiler=Fire Emblem Cards]

[spoiler=Monsters]

Vanguard of the Goddess

EARTH

Level 8

Warrior/Effect

ATK: 3000

DEF: 2400

If this monster battles a Level 9 or higher monster, you can discard or Release a monster you control of the same level. If you activate this effect, this monster must destroy the opponent's monster it is battling immediately without applying Battle Damage.

 

 

[spoiler=Spells]

Aether

Magic Card

Equip Spell

This card can only be equipped to a level 8 Warrior-type monster. The equipped monster can attack twice during the Battle Phase. During the first attack, increase your Life Points equal to the Battle Damage your opponent takes during battle with the equipped monster. During the second attack, if the monster equipped with this card attacks a defense position monster whose DEF is less than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent.

 

Vantage

Magic Card

Equip Spell

A monster equipped with this card is always treated as the attacking monster.

 

 

 

[spoiler=Cards based off Kozaky]

[spoiler=Monsters]

Aspiring Scientist, Kozaky

EARTH

Level 1

Spellcaster

ATK: 300

DEF: 400

A young man with a gifted mind searches for his true place in the world.

 

[spoiler=Traps]

Anti-Magic Defense System

Trap Card

Continuous Trap

Negate the activation of a Spell Card, destroy it, and inflict 500 damage to your opponent.

 

 

 

[spoiler=Mario Cards]

[spoiler=Monsters]

Legendary Plumber, Mario

FIRE

Level 5

Warrior

ATK: 2100

DEF: 1300

A hero from the Mushroom Kingdom who scours the land looking for the kingdom's kidnapped princess.

 

Timid Brother, Luigi

LIGHT

Level 4

Warrior/Effect

ATK: 1700

DEF: 1000

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

[spoiler=Spells]

1-Up Mushroom

Magic Card

Quick-Play Spell

This card can only be activated after a monster you control is destroyed. Special Summon the destroyed monster.

 

Bros. Attack - Cyclone Bros.

Magic Card

Normal Spell

This card can only be activated when you control both "Legendary Plumber, Mario" and "Timid Brother, Luigi." Increase the ATK of 1 "Timid

Brother, Luigi" by 800. During this turn, 1 "Timid Brother, Luigi" can attack all monsters your opponent controls. "Legendary Plumber, Mario" cannot attack this turn.

 

 

[spoiler=Traps]

Shrink Shroom

Trap Card

Counter Trap

Half the ATK, DEF, and Level of 1 monster on the field until the End Phase.

 

Starman

Trap Card

Normal Trap

Select 1 monster you control. The selected monster cannot be destroyed by battle and destroy any monster that battles with it, before damage calculation, until the End Phase of this turn.

 

 

 

[spoiler=Math Cards]

[spoiler=Monsters]

Math Wizard

FIRE

Level 1

Spellcaster/Tuner

ATK: 300

DEF: 300

Whenever this monster is Summoned, Select 2 monsters on the field. This card's level is equal to the average of the levels of the selected monsters.

 

Math Dragon

Syncro (Math Wizard + 1 or more non-Tuner monster)

WIND

Level 10

Dragon/Effect

ATK: 3400

DEF: 340

Whenever this monster is Syncro Summoned, roll 3 dice. Destroy all monsters on the field whose level is equal to the average of the 3 rolls. (round down decimals) (If the average is 6, destroy all monsters on the field.)

 

 

 

[spoiler=Musical Syncros]

[spoiler=Monsters]

Tuning Fork

LIGHT

Level 2

Fairy/Tuner

ATK: 800

DEF: 800

A simple tuning fork that was given life after being hit by a wayward spell from an apprentice magician.

 

Alien Tubist

Synchro (Tuning Fork + 1 or more non-Tuner Reptile-type monsters)

EARTH

Level 8

Reptile/Effect

ATK: 1800

DEF: 2500

Whenever this monster is Syncro Summoned, destroy all monsters with A-Counters on them. Whenever this monster battles an oppponent's monster, place an A-Counter on the opposing monster. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

 

Amplifier Dragon

Syncro (Tuning Fork + 1 non-Tuner Dragon type monster)

WIND

Level 10

 

Dragon/Effect

ATK: 3300

DEF: 2900

Increase the ATK of all Syncro and Tuner monsters by 400 (except this card). Once per turn, Tribute 1 face-up Syncro or Tuner monster you control to destroy all of your opponent's monsters. If you use this effect, this card cannot attack this turn.

 

Goblin Dancing Troup

Syncro (1 Tuner monster + 1 or more non-Tuner Fiend-type monsters)

DARK

Level 8

Fiend/Effect

ATK: 2700

DEF: 1000

The number of times this card can attack is equal to the number of monsters used to Syncro Summon this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

 

Guitar Hero

Syncro (Tuning Fork + 1 Non-Tuner Warrior-Type monster + 1 or more Non-Tuner Monsters)

EARTH

Level 12

Warrior/Effect

ATK: 2800

DEF: 2500

This monster gains the abilities of all monsters used to Syncro Summon it. Whenever this monster is destroyed, Special Summon 1 "Zombie Guitarist" from your Extra Deck.

 

Melodius Magician

Syncro (Tuning Fork + 1 Non-Tuner Spellcaster-type monster)

LIGHT

Level 6

Spellcaster/Effect

ATK: 2000

DEF: 2150

Once per turn, by discarding a card from your hand, add 1 Tuner monster from your Deck to your hand.

 

Mental Singer

Syncro (Tuning Fork + 1 or more non-Tuner Psychic-type monsters)

LIGHT

Level 8

Psychic/Effect

ATK: 2450

DEF: 2150

Once per turn, during your Standby Phase, you pay 800 Life Points to activate one of the following effects:

-Increase the ATK of all face-up monsters you control by 350 for as long as you control this face-up card.

-Decrease the ATK of all face-up monsters your opponent controls by 350 for as long as you control this face-up card.

 

Opera Rabbit

Syncro (Tuning Fork + 1 non-Tuner Beast-type monster)

EARTH

Level 6

Beast/Effect

ATK: 1900

DEF: 1800

You cannot select another Beast-type monster on your side of the field as an attack target.

 

Saxoroid

Synchro (Tuning Fork + 1 non-Tuner Machine-type monster)

LIGHT

Level 6

Machine/Effect

ATK: 2000

DEF: 2300

This monster can attack your opponent's Life Points directly. If it does, all Battle Damage this monster inflicts is halved.

 

Triangle of Justice

Syncro (Tuning Fork + 1 non-Tuner Fairy-type monster)

LIGHT

Level 6

Fairy/Effect

ATK: 2100

DEF: 1800

This monster can attack 3 times during the Battle Phase. If it does, all Battle Damage this card inflicts becomes 0.

 

Ultimate Drummer

Syncro (Tuning Fork + 1 Non-Tuner Warrior-type monster)

FIRE

Level 6

Warrior/Effect

ATK: ????

DEF: ????

This monster's ATK and DEF are equal to the combined original ATK and DEF of the monsters used to Synchro Summon this card. Whenever this monster attacks with an ATK higher than the DEF of a defense position monster, inflict the difference as Battle Damage.

 

Zombie Guitarist

Syncro (Tuning Fork + 1 non-Tuner Zombie-type monster)

DARK

Level 6

Zombie/Effect

ATK: 2000

DEF: 500

Increase this monster's ATK by 100 for every Tuner monster in your Graveyard.

 

 

[spoiler=Spells]

Harmonization

Magic Card

Normal Spell

Release 1 Syncro monster you control. Special Summon 1 Syncro monster from your Extra Deck with the same level as the Released monster. The monster Special Summoned by this card's effect cannot attack this turn.

 

 

 

[spoiler=Sk8rs]

[spoiler=Monsters]Sk8r Syncron

EARTH

Level 3

Warrior/Tuner

ATK: 1200

DEF: 1000

Whenever this monster is Summoned, add 1 Level 4 or lower monster to your hand from your Deck. If your opponent controls a face-up Syncro or Tuner monster, this monster can attack directly.

 

Rocket Blader

Syncro (Sk8r Syncron + 1 or more non-Tuner monsters)

EARTH

Level 8

Warrior/Effect

ATK: 2500

DEF: 1250

Increase this monster's ATK by 1000 on the turn it was Syncro Summoned. Whenever this monster attacks with an ATK higher than the DEF of a Defense position monster, inflict the difference as Battle Damage.

 

 

 

 

[spoiler=World of Warcraft]

[spoiler=Monsters]

Voidwalker

DARK

Level 7

Fiend/Effect

ATK: 2100

DEF: 2500

This monster can be Advanced Summoned with only 1 Release if you control at least 1 DARK Spellcaster-type monster. As long as you control this card, your opponent can only attack this monster. During your opponent's Battle Phase, you can Release this monster in order to negate all Damage you would take until the end of this turn.

 

[spoiler=Spells]

Aspect of the Cheetah

Magic Card

Quick Play Spell

Whenever a monster you control attacks and your opponent Special Summons a monster, the monster that attacked can attack once more.

 

[spoiler=Traps]

Banish Fiend

Trap Card

Counter Trap

Select 1 Fiend, Thunder, Pyro, Aqua, Plant, or Rock type monster on the field. That monster cannot be attacked and cannot attack until the End Phase.

 

 

[spoiler=Zodiac Beasts]

[spoiler=Monsters]Zodiac Beast - Aries

FIRE

Level 4

Beast/Effect

ATK: 1500

DEF: 1200

This monster can attack twice during the Battle Phase.

 

Zodiac Beast - Taurus

EARTH

Level 5

Beast/Normal

ATK: 0

DEF: 3000

The second sign of the astrological year. People born under this sign are considered strong, but unwilling to change.

 

Zodiac Beast - Gemini

WIND

Level 4

Warrior/Gemini

ATK: 1600

DEF: 1600

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-This card can be treated as 2 Releases for the Release Summon.

 

Zodiac Beast - Cancer

WATER

Level 4

Fish/Effect

ATK: 700

DEF: 900

As long as you control this face-up card, this is the only monster your opponent can attack.

 

Zodiac Beast - Leo

FIRE

Level 8

Beast/Effect

ATK: 2500

DEF: 2300

Increase the ATK of all "Zodiac Beast" monsters by 300.

 

Zodiac Beast - Virgo

EARTH

Level 4

Spellcaster/Effect

ATK: 800

DEF: 2000

Once per turn, you can discard 1 "Zodiac Beast" from your hand. Increase your Life Points equal to the ATK of the discarded monster.

 

Zodiac Beast - Libra

WIND

Level 4

Fairy/Effect

ATK: 200

DEF: 1500

Whenever this monster is destroyed, both player's Life Points become half the combined Life Points of both players.

 

Zodiac Beast - Scorpio

WATER

Level 4

Insect/Effect

ATK: 500

DEF: 700

[FLIP] Take control of 1 your opponent's monsters until the End Phase of this turn.

 

Zodiac Beast - Sagittarius

FIRE

Level 4

Beast-Warrior/Effect

ATK: 1400

DEF: 1400

This monster can attack your opponent's Life Points directly. If it does, any battle damage this monster inflicts is halved.

 

Zodiac Beast - Capricorn

EARTH

Level 3

Beast/Effect

ATK: 1000

DEF: 700

Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).

 

Zodiac Beast - Aquarius

WIND

Level 4

Spellcaster/Effect

ATK: 2000

DEF: 0

Whenever this monster attacks, flip a coin and call it. If you call it wrong, negate this monster's attack and switch it into Defense Position. This cards position cannot be changed until your opponent's next End Phase except by card effect.

 

Zodiac Beast - Pisces

WATER

Level 1

Fish/Effect

ATK: 200

DEF: 300

Discard this card. All Battle Damage you take this turn is set to 0. You can only activate this card during your opponent's Battle Phase.

 

Zodiac Beast - Ophiuchus

LIGHT

Level 4

Spellcaster/Effect

ATK: 1200

DEF: 1300

This card is not treated as a "Zodiac Beast" monster. As long as you control this face-up monster, "Zodiac Beast" monsters cannot be destroyed by battle.

 

[spoiler=Spells]

Astral Cloak

Magic Card

Equip Spell

A monster equipped with this card is treated as an "Astral Beast" monster.

 

Night Sky

Magic Card

Field Spell

Increase the ATK and DEF of all "Zodiac Beast" and "Astral Beast" monsters by 500.

 

Protection of the Twelve

Magic Card

Quick-Play Spell

Remove from play, from your hand, Deck, or Graveyard, 12 different "Zodiac Beast" monsters. Select 2 cards on the field. Until the End Phase of this turn, the selected cards cannot be destroyed or affected by card effects.

 

Star Chart

Magic Card

Continuous Spell

As long as you control this face-up card, you can Normal Summon 1 extra "Zodiac Beast" or "Astral Beast."

 

 

[spoiler=Traps]Supernova

Trap Card

Normal Trap

Release 1 face-up "Zodiac Beast" or "Astral Beast" you control. Inflict damage to both players equal to the Released monster’s ATK and destroy all face-up monsters on the field whose level(s) are equal to or lower than the level of the Released monster.

 

 

 

 

[spoiler=Original Cards]

[spoiler=Monsters]

12-Point Syncron

DARK

Level 1

Fairy/Tuner

ATK: 0

DEF: 0

This monster is also treated as a Dark Tuner monster and its level is treated also treated as 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12.

 

Beast Boy, the Changling

EARTH

Level 4

Warrior/Effect

ATK: 1500

DEF: 1400

Once per turn, add a monster with 1 of the following types to your hand from your Deck: Dragon, Beast, Beast-Warrior, Winged Beast, Dinosaur, Fish, Insect, Sea Serpent, Reptile. Once per turn, you can equip a monster of 1 of the following types to this card from your hand or field or unequipped the equipment monster and Special Summon it to the field face-up: Beast, Wined Beast, Beast-Warrior, Insect, Reptile, Sea Serpent, Dinosaur, Dragon, Fish. This monster gains the effect of the equipment monster, increase this monster's ATK and DEF by one-fourth the ATK and DEF of the equipment monster and treat this card as the Attribute and type of the equipment monster.

 

Crazed Bloodhound

EARTH

Level 4

Beast/Effect

ATK: 1700

DEF: 1200

Whenever this card is Summoned, add 1 Beast-type monster to your hand from your Deck.

 

Spongebob Squarepants

WATER

Level 3

Aqua/Effect

ATK: 1100

DEF: 1200

Whenever this monster is attacked by a WATER Attribute monster, negate the attacking monster's attack and increase this monster's ATK by the ATK of the attacking monster. The next time this monster battles, return its ATK to normal. As long as "Umi" remains face-up on the field, this card cannot be destroyed by battle with a monster that has 1900 ATK or more.

 

Replacment Syncron

EARTH

Level 1

Machine/Tuner

ATK: 0

DEF: 0

This card can replace a Tuner monster for any Syncro Summon.

 

Revealing Dragon

LIGHT

Level 4

Dragon/Effect

ATK: 1300

DEF: 1500

Neither player can Set cards.

 

The Beast Unleashed

DARK

Level 9

Beast/Effect

ATK: 3600

DEF: 2000

This monster cannot be Normal Summoned or Set. Ths monster can only be Special Summoned by the effect of "Releasing the Beast." This monster can attack all of your opponent's monsters. If you control this card, this is the only card that can attack.

 

Time-Warped Samurai

EARTH

Level 4

Warrior

ATK: 1900

DEF: 1300

A warrior of great strength who seeks a way home after being thrown into our world by a demon.

 

Salad Chimera

Ritual

Level 6

EARTH

Plant/Effect

ATK: 2000

DEF: 2100

This monster can only be Ritual Summoned with the Ritual Spell Card, "Salad Toss." This monster's Attribute is also treated as WIND, FIRE, and WATER.

 

Elemental Hero Cloudian

Fusion (Elemental Hero Stratos + Elemental Hero Ocean)

WIND

Level 8

Warrior/Effect

ATK: 2500

DEF: 0

This monster can only be Fusion Summoned with the above Fusion Material Monsters. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. This monster cannot attack "Cloudian" monsters.

 

Evil Hero Dark Cloud

Fusion (Elemental Hero Stratos + Elemental Hero Ocean)

WIND

Level 8

Fiend/Effect

ATK: 2500

DEF: 0

This card cannot be Special Summoned except with "Dark Fusion". This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card attacks a "Cloudian" monster, destroy that card without activating its effect. (Damage calculation is still applied.)

 

Rose Armor

Fusion (Fairy King Truesdale + Psychic Armor Head)

EARTH

Level 8

Plant/Armor

ATK: 1000

DEF: 0

This card can only be Fusion Summoned and can only be Fusion Summoned with the above monsters. Increase this monster's ATK and DEF by 500 for every Plant type monster on the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters and 1 of them is selected as an attack target, you can change the target to any other Armor Monster you control.)

 

Bio-Tech Knuckle

Syncro (1 Tuner monster + 1 Armor monster + 1 non-Tuner monster)

EARTH

Machine/Armor

Level 9

ATK: 1000

DEF: 0

This card gains 500 ATK for each face-up Armor monster you control and also gains ATK equal to 8000 minus your Life Points divided by 10 (exclude negative integers)(round down decimals). This card cannot be destroyed by battle. All Battle Damage this card's controller would take when this card battles is doubled and you take half the Battle Damage your opponent takes. If this card is removed from the field, the card's controller takes damage equal to half the ATK of this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)

 

 

[spoiler=Spells]

Different Dimension Exchange

Magic Card

Normal Spell

Remove from play 1 card from your hand to add 1 card that was removed from play to your hand (except for the card removed by this card's effect).

 

Fusion Dance

Magic Card

Normal Spell

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Warrior-Type Fusion Monster Card that has only 2 Fusion Material Monsters listed on it, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster gains ATK equal to half the original ATK of the Fusion Material Monsters used to Summon it. During the End Phase of this turn, return the Fusion Monster Summoned by this card back to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of the Fusion Monster are in your Graveyard, you can Special Summon them all to the field.

 

Historical Monument Declaration

Magic Card

Continuous Spell

Select 1 card either player controls. The selected card cannot be sent to the Graveyard for as long as you control this card.

 

Holy Samurai Blade

Magic Card

Equip Spell

This cad can only be equipped to a Warrior-type monster. Whenever a monster equipped with this card battles a Fiend-type monster, destroy the monster after damage calculation.

 

Last Hope

Magic Card

Normal Spell

This card can only be activated whenever you have 10 or less cards in your deck, 1000 or less life points, and this is the only card on the field or in your hand. Select 5 cards from your Deck, Graveyard, or out of play and place them in your hand.

 

My Body As a Sword

Magic Card

Continuous Spell

Activate this card by paying half of your Life Points. Special Summon 1 "Duelist Token" (EARTH/Level 4/Warrior/Effect/ATK ?/DEF 0). The "Duelist Token's" original ATK is the same as your Life Points. (The "Duelist Token's" original ATK cannot be higher than 2000.) The "Duelist Token" cannot be Released. If the "Duelist Token" is destroyed by Battle, increase your Life Points by the original ATK of the "Duelist Token." If this card is removed from the field, destroy the "Duelist Token."

 

Plastic Surgery

Magic Card

Equip Spell

Once per turn, you can change the Attribute and Type of the monster equipped with this card.

 

Photosynthesis

Magic Card

Equip Spell

This card can only be equipped to a Plant-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of LIGHT Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every DARK Attribute monster face-up on the field.

 

Releasing the Beast

Magic Card

Normal Spell

Release 1 "Beast Boy, the Changling" to Special Summon 1 "The Beast Unleashed" from your hand or Deck.

 

Salad Toss

Magic Card

Ritual Spell

This card is used to Ritual Summon "Salad Chimera." You must also Release monsters whose total Levels equal 6 or more from your hand or field.

 

Solar Panel Array

Magic Card

Equip Spell

This card can only be equipped to a Machine-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of LIGHT Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every DARK Attribute monster face-up on the field.

 

Step in the Way

Magic Card

Quick-Play Spell

This card can only be activated whenever your opponent targets a monster for an attack. Switch the target of your opponents attack to any of your monsters or turn the attack into a Direct Attack.

 

Syncro Blast

Magic Card

Normal Spell

Double the ATK of all Syncro monsters on the field, until the End Phase of this turn. During the End Phase, destroy all monsters affected by this effect.

 

 

[spoiler=Traps]

Beast Call

Trap Card

Normal Trap

Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Beast-type monster from your hand or Deck.

 

Direct Defense

Trap Card

Counter Trap

This card can only be activated whenever you have no monsters on the field. All Direct Attacks to your Life Points by Monsters are negated. After this card is activated treat it as a Continuous Trap Card. Whenever a monster is Summoned on your side of the field, destroy this card.

 

Emergency Revival

Trap Card

Counter Trap

If a monster was destroyed during the Battle Phase, Special Summon the monster or a monster from your Graveyard whose level is lower than the destroyed monster's level.

 

Gateway to Another World

Trap Card

Continuous Trap

Both players can activate Field Spells in their respective Spell/Trap Card Zones. Field Spells are treated as “Speed Spells”.

 

Psyche!

Trap Card

Counter Trap

This card can only be activated when your opponent activates a card's effect after a player has declared an attack. Negate the card's effect and destroy it.

 

P.I.T. Manuever

Trap Card

Counter Trap

Activate only when you control a "Speed World" with 4 or more Speed Counters and your opponent has 1 more "Speed Counter on their "Speed World" than you. Reduce your opponent's Speed Counters to 0 and your opponent cannot conduct their next Battle Phase. You cannot conduct your next Draw Phase after activation of this card.

 

Tuning

Trap Card

Normal Trap

Select 1 face-up monster on the field. Until the End Phase, the selected monster is also treated as a Tuner monster.

 

 

Link to comment
  • 3 weeks later...

Here is a new card. I recently got into the whole World of Warcraft thing and I've developed a card based off one of the Warlocks Summons. Hope y'all like.

 

[spoiler=[b]New Card![/b]]

Voidwalker

DARK

Level 7

Fiend/Effect

ATK: 2100

DEF: 2500

This monster can be Advanced Summoned with only 1 Release if you control at least 1 DARK Spellcaster-type monster. As long as you control this card, your opponent can only attack this monster. During your opponent's Battle Phase, you can Release this monster in order to negate all Damage you would take until the end of this turn.

 

 

P.S.: I still need some help figuring out how to word 12-point Syncron's effect.

Link to comment
  • 2 months later...

Okay, its been awhile, but I wanted to bring some new cards to the fold. I've already placed them in the above index. I've been to busy working and playing WoW that I've haven't really wanted to create cards, but here they are. Take a look...

 

[spoiler=[b]New Cards![/b]]

Aspiring Scientist, Kozaky

EARTH

Level 1

Spellcaster

ATK: 300

DEF: 400

A young man with a gifted mind searches for his true place in the world.

 

Aspect of the Cheetah

Magic Card

Quick Play Spell

Whenever a monster you control attacks and your opponent Special Summons a monster, the monster that attacked can attack once more.

 

Storm Warning Flag Pole

Magic Card

Continuous Spell

During your Standby Phase, add Fog Counters to this card equal to the number of monsters with Fog Counters on them (max. 8). By sending this card to the Graveyard, activate the following effect based on the number of Fog Counters on this card:

  • For 2 counters, Special Summon 1 Level 2 or lower "Cloudian" monster from your Deck.
  • For 4 counters, Special Summon 1 Level 3 or 4 "Cloudian" monster or 2 Level 2 or lower "Cloudian" monsters from your Deck.
  • For 6 Counters, Special Summon 2 Level 3 or 4 "Cloudian" monsters or 4 Level 2 or lower "Cloudian" monsters from your Deck.
  • For 8 Counters, Special Summon 1 "Cloudian - Eye of the Typhoon" from your hand or Deck.

 

Anti-Magic Defense System

Trap Card

Continuous Trap

Negate the activation of a Spell Card, destroy it, and inflict 500 damage to your opponent

 

Banish Fiend

Trap Card

Counter Trap

Select 1 Fiend, Thunder, Pyro, Aqua, Plant, or Rock type monster on the field. That monster cannot be attacked and cannot attack until the End Phase.

 

Emergency Revival

Trap Card

Counter Trap

If a monster was destroyed during the Battle Phase, Special Summon the monster or a monster from your Graveyard whose level is lower than the destroyed monster's level.

 

Tidal Surge

Trap Card

Normal Trap

This card can only be activated while you control "Cloudian - Eye of the Typhoon". Destroy all Level 7 or lower monsters on the field and all Spell and Trap cards.

 

 

I wanted to clear something up. For Storm Warning Flag Pole, during a simulated duel, such as in a fanfic, this card would create a pole which would change flags based on the number of counters on it.

 

  • At 0 counters, there will be nothing on the pole.
  • With 2 counters, this pole will display a single square red flag, which is a maritime signal for a Tropical Storm Watch.
  • At 4 counters, a second square red flag will be added, which signals a Tropical Storm Warning.
  • At 6 counters, the pole will have 1 square red flag with a black square in the middle of it, signaling a Hurricane Watch.
  • At max. (8) counters, this card will display two of the red and black square flags, signaling a hurricane watch. This is also on the artwork of what I want the card to look like with the flags blowing in a strong wind with omnious looking clouds behind it.

 

Well thats all today, hope y'all like the new cards and hopefully it won't take another few months for me to update this. See ya!

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