texaschickenlittle Posted January 6, 2009 Report Share Posted January 6, 2009 My new and improved Written Card list. Take a gander at its glory! Note: I'm allowing fanfic writers to use my cards in their fanfic as they so please. All you have to do is ask.[spoiler=Astral Beasts][spoiler=Monsters]Astral Beast - Canis MajorLIGHTLevel 5Beast/EffectATK: 1900DEF: 1700Whenever there is a face-up "Astral Beast - Orion" on the field, activate the following effect:-If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. Astral Beast - Canis MinorLIGHTLevel 3Beast/EffectATK: 500DEF: 300If this monster is removed from the field, add 1 Astral Beast or Zodiac Beast monster to your hand from your Deck. Astral Beast - DracoRitualLIGHTLevel 10Dragon/EffectATK: 3700DEF: 3500This monster can only be Ritual Summoned with the Ritual Spell Card "Rise of the Astral Dragon." You must also Release monsters whose total Levels equal 10 or more from the field or your hand. Once per turn, you can discard 1 "Zodiac Beast" or "Astral Beast" monster from your hand. Increase this monster's ATK by 100 times the Level of the discarded monster untill the end of the turn. Astral Beast - DelphinusLIGHTLevel 1Warrior/EffectATK: 200DEF: 100When this card is sent to the Graveyard, add it to your Deck and shuffle it. Astral Beast - HerculesLIGHTLevel 8Warrior/EffectATK: 2800DEF: 2000When this monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Astral Beast - Leo MinorFIRELevel 4Beast/EffectATK: 1250DEF: 1150Release this monster in order to Special Summon 1 "Zodiac Beast - Leo" from your deck. This monster's effect cannot be used on the turn it was Summoned. Astral Beast - OrionLIGHTLevel 4Warrior/EffectATK: 1600DEF: 1400Increase this monster's ATK by 100 for every "Zodiac Beast" and "Astral Beast" on your side of the field. Astral Beast - PegasusLIGHTLevel 3Winged-Beast/UnionATK: 1000DEF: 800Once per turn, you can equip this card to a Warrior or Spellcaster type monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster can attack twice during the Battle Phase. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as result of battle destroy this card instead.) Astral Beast - SiriusLevel 3Beast/UnionATK: 300DEF: 200Once per turn, you can equip this card to an "Astral Beast - Canis Major" you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 300 ATK. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as result of battle destroy this card instead.) Astral Beast - The OneLIGHTLevel 12Fairy/EffectATK: ????DEF: ????This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by removing from play all "Astral Beast" or "Zodiac Beast" monsters in your hand and Graveyard, (except this card) and all monsters you control. This monster's original ATK and DEF is equal to 400 times the number of "Astral Beast" and "Zodiac Beast" monsters that are removed from play in order to Summon this card. During your turn, you can Release this monster to destroy all cards on the field and return all removed from play "Astral Beast" and "Zodiac Beast" monsters to your Deck. During your next Standby Phase, Special Summon 1 "Astral Beast" or "Zodiac Beast" monster from your Deck (except for "Astral Beast - Draco). Astral Beast - Ursa MajorLIGHTLevel 8Beast/NormalATK: 2800DEF: 2400A mother bear traversing the sky with her cub. You can find her by looking in the direction the cub is pointing at. Astral Beast - Ursa MinorLIGHTLevel 4Beast/EffectATK: 1600DEF: 1200By Releasing this monster when it is equipped with "Polarius, the North Star," Special Summon 1 "Astral Beast - Ursa Major" from your deck. Satellite TelescopeLIGHTLevel 4Machine/EffectATK: 0DEF: 2000This card cannot be destroyed by battle with a Level 4 or lower monster. Whenever this monster is Summoned, add either a "Zodiac Beast" or "Astral Beast" monster from your Deck to your hand. [spoiler=Spells]Orion's BeltMagic CardEquip SpellThis card can only be equipped to "Astral Beast - Orion." Only 1 copy of this card can be equipped to a monster at a time. When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rise of the Astral DragonMagic CardRitual SpellThis card is used to Ritual Summon "Astral Beast - Draco". You must also Release monsters whose total Levels equal 10 or more from the field or your hand. [spoiler=Chemical Monsters][spoiler=Monsters]CarboneddonEARTHLevel 3Dinosaur/EffectATK: 900DEF:600If this card is in your Graveyard, and there are at least 10 cards on top of this card, you can remove from play this card in your Graveyard to Special Summon 1 "Hyozanryu" from your hand or Deck. ChlorgeddonWINDLevel 4Dinosaur/EffectATK: 1500DEF: 1100This monster's ATK and DEF cannot be changed. Once per turn, by discarding a card from your hand, select a monster. All increases and decreases of the selected monster's ATK and DEF are negated until the End Phase of this turn. HydrogeddonWATERLevel 4Dinosaur/EffectATK: 1600DEF: 1000When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. IrogeddonEARTHLevel 4Dinosaur/EffectATK: 300DEF: 2000Whenever an "Oxygeddon" is Summoned, add 1 "Bonding - FeO" to your hand from your Deck. Mad ChemistEARTHLevel 2Spellcaster/EffectATK: 500DEF: 200This monster's name is treated as "Kozaky". Whenever this monster is removed from the field, add 1 'geddon' monster or 1 "Bonding" card from your Deck to your hand. MercugeddonLIGHTLevel 4Dinosaur/EffectATK: 1400DEF: 1500This monster cannot be destroyed by battle against monsters with 1900 ATK or more. OxygeddonWINDLevel 4Dinosaur/EffectATK: 1800DEF: 800When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players. SilicogeddonEARTHLevel 4DinosaurATK: 1200DEF: 2000This monster has a very strong defense. It continuously regrows its scales because they're prone to chipping. SodiugeddonEARTHLevel 3Dinosaur/EffectATK: 1300DEF: 1000When this monster battles an Aqua-type monster, destroy the opposing monster, after damage calculation. If this monster is destroyed by battle with a WATER Attribute or Aqua-type monster inflict 800 damage to your opponent. SulfurgeddonEARTHLevel 4Dinosaur/EffectATK: 1200DEF: 1300During each of your Standby Phases, place 1 Soot Counter on every face-up monster on the field, except this card. (Decrease the ATK of all monsters with Soot Counters by 150 times the number of Soot Counter on the card during damage calculation only.)[/b] UranigeddonWATERLevel 8Dinosaur/EffectATK: 3500DEF: 2300This card cannot be Summoned on the far left and far right Monster Card Zones. Whenever this card is Summoned, destroy the monsters in the Monster Card Zones adjacent to this card. Furthermore, monsters cannot be Summoned in the Monster Card Zones adjacent to this card. If this monster is targeted by a card effect, destroy all cards on the field. Acid DragonWATERLevel 8Sea Serpent/EffectATK: 2400DEF: 1300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - HCl". Whenever this monster battles a monster, you can destroy the opposing monster immediatly, without applying Battle Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Hydrogeddon" and 1 "Chlorddon" from your Garveyard. Rust DragonEARTHLevel 8Dragon/EffectATK: 2800DEF: 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - FeO". During each Standby Phase while this card is face-up on the field, decrease the ATK and DEF of all Machine-type monsters by 700. If this monster attacks a Machine-type monster, destroy that monster. (Battle Damage is still applied.) When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Irogeddon" and 1 "Oxygeddon" from your Graveyard. Salt DragonEARTHLevel 8Rock/EffectATK: 2500DEF: 2800This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - NaCl". As long as this monster is face-up, the ATK of all WATER Attribute and Aqua-type monsters is 0. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Sodiugeddon" and 1 "Chlorgeddon" from your Graveyard. Sand DragonEARTHLevel 8Dragon/EffectATK: 2600DEF: 2300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bonding - SiO2". As long as this card remains face-up on the field, the field is treated as "Wasteland" and Machine-type monsters cannot attack. (however there is no increasing or decreasing of ATK/DEF due to Wasteland's effect). When this card is destroyed and sent to the Graveyard, Special Summon 1 "Silicogeddon" and 2 "Oxygeddon" from your Graveyard. If this monster is destroyed by battle with a FIRE Attribute or Pyro-type monster, Special Summon 1 "Glass Token" (EARTH/Level 2/Rock/ATK: 0/DEF: 0) instead. The "Glass Token" gains the following effect:This monster cannot attack or be used for a Release. If the "Glass Token" is destroyed, inflict 500 damage to the player who destroyed it and decrease the ATK and DEF of all monsters that player controls by 500 until the end of the Duel. Sulfur DragonEARTHLevel 8Dragon/EffectATK: 2600DEF: 2000This card cannot be Normal Summoned or Set. This monster can only Special Summoned by the effect of "Bonding - SO2". Whenever this monster is Special Summoned, destroy all monsters with Soot Counters. As long as this card is face-up on the field, decrease the ATK and DEF of all monsters, except for this one, by 600. If this monster is destroyed and sent to the Graveyard, Special Summon 1 "Sulfurgedon" and 2 "Oxygeddon"s from your Graveyard. Water DragonWATERLevel 8Sea Serpent/EffectATK: 2800DEF: 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. Air DragonFusion: Oxygeddon + OxygeddonWINDLevel 6Dragon/EffectATK: 1800DEF: 1600This card can be Special Summoned from the Extra Deck if you have 2 or more "Oxygeddon"s in your Graveyard and you don't already control a monster. By Releasing this monster, Special Summon 2 "Oxygeddon"s from your hand, Deck, or Graveyard. The monsters Special Summoned by this effect cannot attack on the turn they were Special Summoned. HeliumgeddonFusion: Hydrogeddon + HydrogeddonWINDLevel 6Dinosaur/EffectATK: 2000DEF: 1300This monster can attack your opponent directly. If it does, all battle damage this monster inflicts is halved. If this monster is targeted by "De-Fusion", destroy all cards on the field. [spoiler=Spells]Bonding – FeOMagic CardNormal SpellTribute 1 "Irogeddon" and 1 "Oxygeddon". Special Summon 1 "Rust Dragon" from your hand, Deck or Graveyard. Bonding - H2OMagic CardNormal SpellTribute 2 "Hydrogeddon" and 1 "Oxygeddon". Special Summon 1 "Water Dragon" from your hand, Deck, or Graveyard. Bonding - HClMagic CardNormal SpellTribute 1 "Hydrogeddon" and 1 "Chlorgeddon". Special Summon 1 "Acid Dragon" from your hand, Deck, or Graveyard. Bonding - NaClMagic CardNormal SpellTribute 1 "Sodiugeddon" and 1 "Chlorgeddon". Special Summon 1 "Salt Dragon" from your hand, Deck, or Graveyard. Bonding - SO2Magic CardNormal SpellTribute 1 "Sulfurgeddon" and 2 "Oxygeddon" in order to Special Summon 1 "Sulfur Dragon" from hand, Deck, Graveyard. Bonding - SiO2Magic CardNormal SpellTribute 1 "Silicogeddon" and 2 "Oxygeddon". Special Summon 1 "Sand Dragon" from your hand, Deck, or Graveyard. Chemical RecoveryMagic CardNormal SpellAdd 1 "Bonding" card and 1 'geddon' monster from your Graveyard to your hand. Dark World LaboratoryMagic CardField SpellIncrease the ATK and DEF of all 'geddon' monsters, Kozaky monsters, and "Magical Scientist" by 500. During the Draw Phase, you can add 1 'geddon' monster or "Bonding" card from your Deck to your hand instead of taking your normal Draw. Periodic Table of ElementsMagic CardContinuous SpellYou can Normal Summon 1 extra 'geddon' monster during your Main Phase. [spoiler=Traps]Dihydrogen Monoxide ScareTrap CardContinuous TrapWhenever this card is activated, destroy all WATER Attribute monsters. As long as this face-up card is on the field, neither player can Summon WATER Attribute monsters. Instant ReactionTrap CardNormal TrapDiscard 1 "Bonding" card and remove from play 'geddon' monsters listed on the discarded card from your hand, field, or deck in order to Special Summon the monster listed on the discarded card. [spoiler=Cleansing Cards][spoiler=Monsters]Cleansing GolemEARTHLevel 4Rock/EffectATK: 0DEF: 2100Monsters that have had their ATK and DEF increased or decreased or are equipped with Equip Spell card can only attack this monster. Cleansing SeekerLIGHTLevel 6Psychic/EffectATK: 1600DEF: 2400Negate the effects of all monsters that increase or decrease the ATK or DEF of any monster. During the End Phase, you must pay 800 Life Points. If you cannot, this card is removed from play.[/color] Cleansing SwordsmanEARTHLevel 4Warrior/TunerATK: 1100DEF: 1200This monster cannot be destroyed by battle with a monster who has had its ATK or DEF increased or decreased. When this monster battles an opponent's monster who has had their ATK or DEF increased or decreased, Special Summon a monster from your hand, Deck, or Graveyard who's level is equal to the monster that battled with this card. Goblin Cleaning CrewDARKLevel 4Fiend/EffectATK: 2300DEF: 500If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. If this card destroys a monster that can increase or decrease its own ATK and DEF, this card can remain in attack position. Cleansing SwordmasterSyncro (Cleansing Swordsman + 1 non-Tuner monster)EARTHLevel 8ATK: 2600DEF: 2300If this monster is Syncro Summoned, as long as this monster is face-up on the field, negate all increases or decreases to ATK and DEF by card effects. If this monster destroys an opponent's monster that can increase or decrease the ATK or DEF of a monster or is equipped with an Equip Spell, this monster can attack once more. [spoiler=Spells]Cleansing ProtectionMagic CardContinuous Spell"Cleansing" monsters cannot be destroyed by the effects of "Cleansing" cards. Cleansing RainMagic CardContinuous SpellAll increases and decreases to the ATK and DEF of all face-up monsters are negated. During your 3rd Standby Phase after activating this card, destroy this card. Cleansing StrengthMagic CardNormal SpellIncrease the ATK and DEF of all "Cleansing" monsters you control by 300 times the number of cards negated or destroyed by "Cleansing" cards until the End Phase. Cards that have had their ATK increased this way cannot be destroyed by "Cleansing" card effects. Cleansing StormMagic CardContinuous SpellAll increases and decreases to the ATK and DEF of all face-up monsters are negated, and destroy all Magic and Trap cards that increase or decrease ATK and DEF and all Equip Spells. As long as this card remains face-up, negate and destroy all Magic and Trap cards that increase or decrease ATK and DEF and all Equip Spells. During your 3rd Standby Phase after activating this card, destroy this card. Cleansing WaterMagic CardQuick-Play SpellSelect 1 face-up monster on the field. All increases and decreases to the ATK and DEF of the selected monster are negated. In addition, destroy any Equip Card that is equipped to the selected monster for as long as it remains face-up on the field. [spoiler=Traps]Cleansing RaigekiTrap CardNormal TrapDestroy all face-up monsters that increase or decrease the ATK and DEF of any other monster. [spoiler=Cloudians][spoiler=Monsters]Cloudian - The Windswept TerrorWINDLevel 10Fairy/EffectATK: 3500DEF: 0This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Releasing 3 "Cloudian" monsters you control. This monster cannot be destroyed by battle. If this card is in face-up defense position, destroy it. During the Battle Phase, this monster must attack all of your opponent's monsters. Whenever this monster destroys a monster by battle, place 1 Fog Counter on this card. During the End Phase, discard 2 Fog Counter from this card. If you cannot, destroy this card. [spoiler=Spells]Storm Warning Flag PoleMagic CardContinuous SpellDuring your Standby Phase, add Fog Counters to this card equal to the number of monsters with Fog Counters on them (max. 8). By sending this card to the Graveyard, activate the following effect based on the number of Fog Counters on this card:For 2 counters, Special Summon 1 Level 2 or lower "Cloudian" monster from your Deck.For 4 counters, Special Summon 1 Level 3 or 4 "Cloudian" monster or 2 Level 2 or lower "Cloudian" monsters from your Deck.For 6 Counters, Special Summon 2 Level 3 or 4 "Cloudian" monsters or 4 Level 2 or lower "Cloudian" monsters from your Deck.For 8 Counters, Special Summon 1 "Cloudian - Eye of the Typhoon" from your hand or Deck. [spoiler=Traps]Tidal SurgeTrap CardNormal TrapThis card can only be activated while you control "Cloudian - Eye of the Typhoon". Destroy all Level 7 or lower monsters on the field and all Spell and Trap cards. [spoiler=Fire Emblem Cards][spoiler=Monsters]Vanguard of the GoddessEARTHLevel 8Warrior/EffectATK: 3000DEF: 2400If this monster battles a Level 9 or higher monster, you can discard or Release a monster you control of the same level. If you activate this effect, this monster must destroy the opponent's monster it is battling immediately without applying Battle Damage. [spoiler=Spells]AetherMagic CardEquip SpellThis card can only be equipped to a level 8 Warrior-type monster. The equipped monster can attack twice during the Battle Phase. During the first attack, increase your Life Points equal to the Battle Damage your opponent takes during battle with the equipped monster. During the second attack, if the monster equipped with this card attacks a defense position monster whose DEF is less than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. VantageMagic CardEquip SpellA monster equipped with this card is always treated as the attacking monster. [spoiler=Cards based off Kozaky][spoiler=Monsters]Aspiring Scientist, KozakyEARTHLevel 1SpellcasterATK: 300DEF: 400A young man with a gifted mind searches for his true place in the world. [spoiler=Traps]Anti-Magic Defense SystemTrap CardContinuous TrapNegate the activation of a Spell Card, destroy it, and inflict 500 damage to your opponent. [spoiler=Mario Cards][spoiler=Monsters]Legendary Plumber, MarioFIRELevel 5WarriorATK: 2100DEF: 1300A hero from the Mushroom Kingdom who scours the land looking for the kingdom's kidnapped princess. Timid Brother, LuigiLIGHTLevel 4Warrior/EffectATK: 1700DEF: 1000During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=Spells]1-Up MushroomMagic CardQuick-Play SpellThis card can only be activated after a monster you control is destroyed. Special Summon the destroyed monster. Bros. Attack - Cyclone Bros.Magic CardNormal SpellThis card can only be activated when you control both "Legendary Plumber, Mario" and "Timid Brother, Luigi." Increase the ATK of 1 "TimidBrother, Luigi" by 800. During this turn, 1 "Timid Brother, Luigi" can attack all monsters your opponent controls. "Legendary Plumber, Mario" cannot attack this turn. [spoiler=Traps]Shrink ShroomTrap CardCounter TrapHalf the ATK, DEF, and Level of 1 monster on the field until the End Phase. StarmanTrap CardNormal TrapSelect 1 monster you control. The selected monster cannot be destroyed by battle and destroy any monster that battles with it, before damage calculation, until the End Phase of this turn. [spoiler=Math Cards][spoiler=Monsters]Math WizardFIRELevel 1Spellcaster/TunerATK: 300DEF: 300Whenever this monster is Summoned, Select 2 monsters on the field. This card's level is equal to the average of the levels of the selected monsters. Math DragonSyncro (Math Wizard + 1 or more non-Tuner monster)WINDLevel 10Dragon/EffectATK: 3400DEF: 340Whenever this monster is Syncro Summoned, roll 3 dice. Destroy all monsters on the field whose level is equal to the average of the 3 rolls. (round down decimals) (If the average is 6, destroy all monsters on the field.) [spoiler=Musical Syncros][spoiler=Monsters]Tuning ForkLIGHTLevel 2Fairy/TunerATK: 800DEF: 800A simple tuning fork that was given life after being hit by a wayward spell from an apprentice magician. Alien TubistSynchro (Tuning Fork + 1 or more non-Tuner Reptile-type monsters)EARTHLevel 8Reptile/EffectATK: 1800DEF: 2500Whenever this monster is Syncro Summoned, destroy all monsters with A-Counters on them. Whenever this monster battles an oppponent's monster, place an A-Counter on the opposing monster. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Amplifier DragonSyncro (Tuning Fork + 1 non-Tuner Dragon type monster)WINDLevel 10 Dragon/EffectATK: 3300DEF: 2900Increase the ATK of all Syncro and Tuner monsters by 400 (except this card). Once per turn, Tribute 1 face-up Syncro or Tuner monster you control to destroy all of your opponent's monsters. If you use this effect, this card cannot attack this turn. Goblin Dancing TroupSyncro (1 Tuner monster + 1 or more non-Tuner Fiend-type monsters)DARKLevel 8Fiend/EffectATK: 2700DEF: 1000The number of times this card can attack is equal to the number of monsters used to Syncro Summon this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Guitar HeroSyncro (Tuning Fork + 1 Non-Tuner Warrior-Type monster + 1 or more Non-Tuner Monsters)EARTHLevel 12Warrior/EffectATK: 2800DEF: 2500This monster gains the abilities of all monsters used to Syncro Summon it. Whenever this monster is destroyed, Special Summon 1 "Zombie Guitarist" from your Extra Deck. Melodius MagicianSyncro (Tuning Fork + 1 Non-Tuner Spellcaster-type monster)LIGHTLevel 6Spellcaster/EffectATK: 2000DEF: 2150Once per turn, by discarding a card from your hand, add 1 Tuner monster from your Deck to your hand. Mental SingerSyncro (Tuning Fork + 1 or more non-Tuner Psychic-type monsters)LIGHTLevel 8Psychic/EffectATK: 2450DEF: 2150Once per turn, during your Standby Phase, you pay 800 Life Points to activate one of the following effects:-Increase the ATK of all face-up monsters you control by 350 for as long as you control this face-up card.-Decrease the ATK of all face-up monsters your opponent controls by 350 for as long as you control this face-up card. Opera RabbitSyncro (Tuning Fork + 1 non-Tuner Beast-type monster)EARTHLevel 6Beast/EffectATK: 1900DEF: 1800You cannot select another Beast-type monster on your side of the field as an attack target. SaxoroidSynchro (Tuning Fork + 1 non-Tuner Machine-type monster)LIGHTLevel 6Machine/EffectATK: 2000DEF: 2300This monster can attack your opponent's Life Points directly. If it does, all Battle Damage this monster inflicts is halved. Triangle of JusticeSyncro (Tuning Fork + 1 non-Tuner Fairy-type monster)LIGHTLevel 6Fairy/EffectATK: 2100DEF: 1800This monster can attack 3 times during the Battle Phase. If it does, all Battle Damage this card inflicts becomes 0. Ultimate DrummerSyncro (Tuning Fork + 1 Non-Tuner Warrior-type monster)FIRELevel 6Warrior/EffectATK: ????DEF: ????This monster's ATK and DEF are equal to the combined original ATK and DEF of the monsters used to Synchro Summon this card. Whenever this monster attacks with an ATK higher than the DEF of a defense position monster, inflict the difference as Battle Damage. Zombie GuitaristSyncro (Tuning Fork + 1 non-Tuner Zombie-type monster)DARKLevel 6Zombie/EffectATK: 2000DEF: 500Increase this monster's ATK by 100 for every Tuner monster in your Graveyard. [spoiler=Spells]HarmonizationMagic CardNormal SpellRelease 1 Syncro monster you control. Special Summon 1 Syncro monster from your Extra Deck with the same level as the Released monster. The monster Special Summoned by this card's effect cannot attack this turn. [spoiler=Sk8rs][spoiler=Monsters]Sk8r SyncronEARTHLevel 3Warrior/TunerATK: 1200DEF: 1000Whenever this monster is Summoned, add 1 Level 4 or lower monster to your hand from your Deck. If your opponent controls a face-up Syncro or Tuner monster, this monster can attack directly. Rocket BladerSyncro (Sk8r Syncron + 1 or more non-Tuner monsters)EARTHLevel 8Warrior/EffectATK: 2500DEF: 1250Increase this monster's ATK by 1000 on the turn it was Syncro Summoned. Whenever this monster attacks with an ATK higher than the DEF of a Defense position monster, inflict the difference as Battle Damage. [spoiler=World of Warcraft][spoiler=Monsters]VoidwalkerDARKLevel 7Fiend/EffectATK: 2100DEF: 2500This monster can be Advanced Summoned with only 1 Release if you control at least 1 DARK Spellcaster-type monster. As long as you control this card, your opponent can only attack this monster. During your opponent's Battle Phase, you can Release this monster in order to negate all Damage you would take until the end of this turn. [spoiler=Spells]Aspect of the CheetahMagic CardQuick Play SpellWhenever a monster you control attacks and your opponent Special Summons a monster, the monster that attacked can attack once more. [spoiler=Traps]Banish FiendTrap CardCounter TrapSelect 1 Fiend, Thunder, Pyro, Aqua, Plant, or Rock type monster on the field. That monster cannot be attacked and cannot attack until the End Phase. [spoiler=Zodiac Beasts][spoiler=Monsters]Zodiac Beast - AriesFIRELevel 4Beast/EffectATK: 1500DEF: 1200This monster can attack twice during the Battle Phase. Zodiac Beast - TaurusEARTHLevel 5Beast/NormalATK: 0DEF: 3000The second sign of the astrological year. People born under this sign are considered strong, but unwilling to change. Zodiac Beast - GeminiWINDLevel 4Warrior/GeminiATK: 1600DEF: 1600This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:-This card can be treated as 2 Releases for the Release Summon. Zodiac Beast - CancerWATERLevel 4Fish/EffectATK: 700DEF: 900As long as you control this face-up card, this is the only monster your opponent can attack. Zodiac Beast - LeoFIRELevel 8Beast/EffectATK: 2500DEF: 2300Increase the ATK of all "Zodiac Beast" monsters by 300. Zodiac Beast - VirgoEARTHLevel 4Spellcaster/EffectATK: 800DEF: 2000Once per turn, you can discard 1 "Zodiac Beast" from your hand. Increase your Life Points equal to the ATK of the discarded monster. Zodiac Beast - LibraWINDLevel 4Fairy/EffectATK: 200DEF: 1500Whenever this monster is destroyed, both player's Life Points become half the combined Life Points of both players. Zodiac Beast - ScorpioWATERLevel 4Insect/EffectATK: 500DEF: 700[FLIP] Take control of 1 your opponent's monsters until the End Phase of this turn. Zodiac Beast - SagittariusFIRELevel 4Beast-Warrior/EffectATK: 1400DEF: 1400This monster can attack your opponent's Life Points directly. If it does, any battle damage this monster inflicts is halved. Zodiac Beast - CapricornEARTHLevel 3Beast/EffectATK: 1000DEF: 700Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Zodiac Beast - AquariusWINDLevel 4Spellcaster/EffectATK: 2000DEF: 0Whenever this monster attacks, flip a coin and call it. If you call it wrong, negate this monster's attack and switch it into Defense Position. This cards position cannot be changed until your opponent's next End Phase except by card effect. Zodiac Beast - PiscesWATERLevel 1Fish/EffectATK: 200DEF: 300Discard this card. All Battle Damage you take this turn is set to 0. You can only activate this card during your opponent's Battle Phase. Zodiac Beast - OphiuchusLIGHTLevel 4Spellcaster/EffectATK: 1200DEF: 1300This card is not treated as a "Zodiac Beast" monster. As long as you control this face-up monster, "Zodiac Beast" monsters cannot be destroyed by battle. [spoiler=Spells]Astral CloakMagic CardEquip SpellA monster equipped with this card is treated as an "Astral Beast" monster. Night SkyMagic CardField SpellIncrease the ATK and DEF of all "Zodiac Beast" and "Astral Beast" monsters by 500. Protection of the TwelveMagic CardQuick-Play SpellRemove from play, from your hand, Deck, or Graveyard, 12 different "Zodiac Beast" monsters. Select 2 cards on the field. Until the End Phase of this turn, the selected cards cannot be destroyed or affected by card effects. Star ChartMagic CardContinuous SpellAs long as you control this face-up card, you can Normal Summon 1 extra "Zodiac Beast" or "Astral Beast." [spoiler=Traps]SupernovaTrap CardNormal TrapRelease 1 face-up "Zodiac Beast" or "Astral Beast" you control. Inflict damage to both players equal to the Released monster’s ATK and destroy all face-up monsters on the field whose level(s) are equal to or lower than the level of the Released monster. [spoiler=Original Cards][spoiler=Monsters]12-Point SyncronDARKLevel 1Fairy/TunerATK: 0DEF: 0This monster is also treated as a Dark Tuner monster and its level is treated also treated as 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12. Beast Boy, the ChanglingEARTHLevel 4Warrior/EffectATK: 1500DEF: 1400Once per turn, add a monster with 1 of the following types to your hand from your Deck: Dragon, Beast, Beast-Warrior, Winged Beast, Dinosaur, Fish, Insect, Sea Serpent, Reptile. Once per turn, you can equip a monster of 1 of the following types to this card from your hand or field or unequipped the equipment monster and Special Summon it to the field face-up: Beast, Wined Beast, Beast-Warrior, Insect, Reptile, Sea Serpent, Dinosaur, Dragon, Fish. This monster gains the effect of the equipment monster, increase this monster's ATK and DEF by one-fourth the ATK and DEF of the equipment monster and treat this card as the Attribute and type of the equipment monster. Crazed BloodhoundEARTHLevel 4Beast/EffectATK: 1700DEF: 1200Whenever this card is Summoned, add 1 Beast-type monster to your hand from your Deck. Spongebob SquarepantsWATERLevel 3Aqua/EffectATK: 1100DEF: 1200Whenever this monster is attacked by a WATER Attribute monster, negate the attacking monster's attack and increase this monster's ATK by the ATK of the attacking monster. The next time this monster battles, return its ATK to normal. As long as "Umi" remains face-up on the field, this card cannot be destroyed by battle with a monster that has 1900 ATK or more. Replacment SyncronEARTHLevel 1Machine/TunerATK: 0DEF: 0This card can replace a Tuner monster for any Syncro Summon. Revealing DragonLIGHTLevel 4Dragon/EffectATK: 1300DEF: 1500Neither player can Set cards. The Beast UnleashedDARKLevel 9Beast/EffectATK: 3600DEF: 2000This monster cannot be Normal Summoned or Set. Ths monster can only be Special Summoned by the effect of "Releasing the Beast." This monster can attack all of your opponent's monsters. If you control this card, this is the only card that can attack. Time-Warped SamuraiEARTHLevel 4WarriorATK: 1900DEF: 1300A warrior of great strength who seeks a way home after being thrown into our world by a demon. Salad ChimeraRitualLevel 6EARTHPlant/EffectATK: 2000DEF: 2100This monster can only be Ritual Summoned with the Ritual Spell Card, "Salad Toss." This monster's Attribute is also treated as WIND, FIRE, and WATER. Elemental Hero CloudianFusion (Elemental Hero Stratos + Elemental Hero Ocean)WINDLevel 8Warrior/EffectATK: 2500DEF: 0This monster can only be Fusion Summoned with the above Fusion Material Monsters. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. This monster cannot attack "Cloudian" monsters. Evil Hero Dark CloudFusion (Elemental Hero Stratos + Elemental Hero Ocean)WINDLevel 8Fiend/EffectATK: 2500DEF: 0This card cannot be Special Summoned except with "Dark Fusion". This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card attacks a "Cloudian" monster, destroy that card without activating its effect. (Damage calculation is still applied.) Rose ArmorFusion (Fairy King Truesdale + Psychic Armor Head)EARTHLevel 8Plant/ArmorATK: 1000DEF: 0This card can only be Fusion Summoned and can only be Fusion Summoned with the above monsters. Increase this monster's ATK and DEF by 500 for every Plant type monster on the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters and 1 of them is selected as an attack target, you can change the target to any other Armor Monster you control.) Bio-Tech KnuckleSyncro (1 Tuner monster + 1 Armor monster + 1 non-Tuner monster)EARTHMachine/ArmorLevel 9ATK: 1000DEF: 0This card gains 500 ATK for each face-up Armor monster you control and also gains ATK equal to 8000 minus your Life Points divided by 10 (exclude negative integers)(round down decimals). This card cannot be destroyed by battle. All Battle Damage this card's controller would take when this card battles is doubled and you take half the Battle Damage your opponent takes. If this card is removed from the field, the card's controller takes damage equal to half the ATK of this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.) [spoiler=Spells]Different Dimension ExchangeMagic CardNormal SpellRemove from play 1 card from your hand to add 1 card that was removed from play to your hand (except for the card removed by this card's effect). Fusion DanceMagic CardNormal SpellSend, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Warrior-Type Fusion Monster Card that has only 2 Fusion Material Monsters listed on it, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster gains ATK equal to half the original ATK of the Fusion Material Monsters used to Summon it. During the End Phase of this turn, return the Fusion Monster Summoned by this card back to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of the Fusion Monster are in your Graveyard, you can Special Summon them all to the field. Historical Monument DeclarationMagic CardContinuous SpellSelect 1 card either player controls. The selected card cannot be sent to the Graveyard for as long as you control this card. Holy Samurai BladeMagic CardEquip SpellThis cad can only be equipped to a Warrior-type monster. Whenever a monster equipped with this card battles a Fiend-type monster, destroy the monster after damage calculation. Last HopeMagic CardNormal SpellThis card can only be activated whenever you have 10 or less cards in your deck, 1000 or less life points, and this is the only card on the field or in your hand. Select 5 cards from your Deck, Graveyard, or out of play and place them in your hand. My Body As a SwordMagic CardContinuous SpellActivate this card by paying half of your Life Points. Special Summon 1 "Duelist Token" (EARTH/Level 4/Warrior/Effect/ATK ?/DEF 0). The "Duelist Token's" original ATK is the same as your Life Points. (The "Duelist Token's" original ATK cannot be higher than 2000.) The "Duelist Token" cannot be Released. If the "Duelist Token" is destroyed by Battle, increase your Life Points by the original ATK of the "Duelist Token." If this card is removed from the field, destroy the "Duelist Token." Plastic SurgeryMagic CardEquip SpellOnce per turn, you can change the Attribute and Type of the monster equipped with this card. PhotosynthesisMagic CardEquip SpellThis card can only be equipped to a Plant-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of LIGHT Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every DARK Attribute monster face-up on the field. Releasing the BeastMagic CardNormal SpellRelease 1 "Beast Boy, the Changling" to Special Summon 1 "The Beast Unleashed" from your hand or Deck. Salad TossMagic CardRitual SpellThis card is used to Ritual Summon "Salad Chimera." You must also Release monsters whose total Levels equal 6 or more from your hand or field. Solar Panel ArrayMagic CardEquip SpellThis card can only be equipped to a Machine-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of LIGHT Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every DARK Attribute monster face-up on the field. Step in the WayMagic CardQuick-Play SpellThis card can only be activated whenever your opponent targets a monster for an attack. Switch the target of your opponents attack to any of your monsters or turn the attack into a Direct Attack. Syncro BlastMagic CardNormal SpellDouble the ATK of all Syncro monsters on the field, until the End Phase of this turn. During the End Phase, destroy all monsters affected by this effect. [spoiler=Traps]Beast CallTrap CardNormal TrapActivate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Beast-type monster from your hand or Deck. Direct DefenseTrap CardCounter TrapThis card can only be activated whenever you have no monsters on the field. All Direct Attacks to your Life Points by Monsters are negated. After this card is activated treat it as a Continuous Trap Card. Whenever a monster is Summoned on your side of the field, destroy this card. Emergency RevivalTrap CardCounter TrapIf a monster was destroyed during the Battle Phase, Special Summon the monster or a monster from your Graveyard whose level is lower than the destroyed monster's level. Gateway to Another WorldTrap CardContinuous TrapBoth players can activate Field Spells in their respective Spell/Trap Card Zones. Field Spells are treated as “Speed Spells”. Psyche!Trap CardCounter TrapThis card can only be activated when your opponent activates a card's effect after a player has declared an attack. Negate the card's effect and destroy it. P.I.T. ManueverTrap CardCounter TrapActivate only when you control a "Speed World" with 4 or more Speed Counters and your opponent has 1 more "Speed Counter on their "Speed World" than you. Reduce your opponent's Speed Counters to 0 and your opponent cannot conduct their next Battle Phase. You cannot conduct your next Draw Phase after activation of this card. TuningTrap CardNormal TrapSelect 1 face-up monster on the field. Until the End Phase, the selected monster is also treated as a Tuner monster. Link to comment
texaschickenlittle Posted January 8, 2009 Author Report Share Posted January 8, 2009 *bump* Added two new cards both to the Other cards section; one under Monsters and one under Spells and they shouuld be easy to find. Syncro Blast should be easy to understand, but my problem is with 12-Point Syncron. I'm am not sure how to OCG it correctly. Any suggestions? Link to comment
Wyhe Posted January 8, 2009 Report Share Posted January 8, 2009 How about making 12 point synchron's effect only available while face-up on the field? Link to comment
texaschickenlittle Posted January 10, 2009 Author Report Share Posted January 10, 2009 I like its effect in the hand. Having it in your Deck makes Ritual cards seem more important even though they aren't that great. As for new cards, look under the Other cards Traps section to find P.I.T. Maneuver and Tuning. Tell me what you think of them. Link to comment
texaschickenlittle Posted January 28, 2009 Author Report Share Posted January 28, 2009 Here is a new card. I recently got into the whole World of Warcraft thing and I've developed a card based off one of the Warlocks Summons. Hope y'all like. [spoiler=[b]New Card![/b]]VoidwalkerDARKLevel 7Fiend/EffectATK: 2100DEF: 2500This monster can be Advanced Summoned with only 1 Release if you control at least 1 DARK Spellcaster-type monster. As long as you control this card, your opponent can only attack this monster. During your opponent's Battle Phase, you can Release this monster in order to negate all Damage you would take until the end of this turn. P.S.: I still need some help figuring out how to word 12-point Syncron's effect. Link to comment
texaschickenlittle Posted March 31, 2009 Author Report Share Posted March 31, 2009 Okay, its been awhile, but I wanted to bring some new cards to the fold. I've already placed them in the above index. I've been to busy working and playing WoW that I've haven't really wanted to create cards, but here they are. Take a look... [spoiler=[b]New Cards![/b]]Aspiring Scientist, KozakyEARTHLevel 1SpellcasterATK: 300DEF: 400A young man with a gifted mind searches for his true place in the world. Aspect of the CheetahMagic CardQuick Play SpellWhenever a monster you control attacks and your opponent Special Summons a monster, the monster that attacked can attack once more. Storm Warning Flag PoleMagic CardContinuous SpellDuring your Standby Phase, add Fog Counters to this card equal to the number of monsters with Fog Counters on them (max. 8). By sending this card to the Graveyard, activate the following effect based on the number of Fog Counters on this card:For 2 counters, Special Summon 1 Level 2 or lower "Cloudian" monster from your Deck.For 4 counters, Special Summon 1 Level 3 or 4 "Cloudian" monster or 2 Level 2 or lower "Cloudian" monsters from your Deck.For 6 Counters, Special Summon 2 Level 3 or 4 "Cloudian" monsters or 4 Level 2 or lower "Cloudian" monsters from your Deck.For 8 Counters, Special Summon 1 "Cloudian - Eye of the Typhoon" from your hand or Deck. Anti-Magic Defense SystemTrap CardContinuous TrapNegate the activation of a Spell Card, destroy it, and inflict 500 damage to your opponent Banish FiendTrap CardCounter TrapSelect 1 Fiend, Thunder, Pyro, Aqua, Plant, or Rock type monster on the field. That monster cannot be attacked and cannot attack until the End Phase. Emergency RevivalTrap CardCounter TrapIf a monster was destroyed during the Battle Phase, Special Summon the monster or a monster from your Graveyard whose level is lower than the destroyed monster's level. Tidal SurgeTrap CardNormal TrapThis card can only be activated while you control "Cloudian - Eye of the Typhoon". Destroy all Level 7 or lower monsters on the field and all Spell and Trap cards. I wanted to clear something up. For Storm Warning Flag Pole, during a simulated duel, such as in a fanfic, this card would create a pole which would change flags based on the number of counters on it. At 0 counters, there will be nothing on the pole.With 2 counters, this pole will display a single square red flag, which is a maritime signal for a Tropical Storm Watch.At 4 counters, a second square red flag will be added, which signals a Tropical Storm Warning.At 6 counters, the pole will have 1 square red flag with a black square in the middle of it, signaling a Hurricane Watch.At max. (8) counters, this card will display two of the red and black square flags, signaling a hurricane watch. This is also on the artwork of what I want the card to look like with the flags blowing in a strong wind with omnious looking clouds behind it. Well thats all today, hope y'all like the new cards and hopefully it won't take another few months for me to update this. See ya! Link to comment
texaschickenlittle Posted April 1, 2009 Author Report Share Posted April 1, 2009 bump Link to comment
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