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( 22 )

3 Jinzo

3 Jinzo - Returner

3 Mystic Tomato

3 Plaguespreader Zombie

2 Dark Grepher

2 Armageddon Knight

2 Necro Gardna

1 Cyber Dragon

1 Card Trooper

1 Sangan

1 Spirit Reaper


( 18 )

3 Allure of Darkness

3 Creature Swap

2 Reinforcement of the Army

2 BftDD (also great after an Overload Fusion =D)

1 Future Fusion

1 Overload Fusion

1 Limiter Removal

1 Brain Control

1 Monster Reborn

1 Heavy Storm

1 Giant Trunade

1 Mystical Space Typhoon



13 Synchros

2 Chimeratech Overdragon


This totally raepz the tele version.

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Tomatoes are essential as they allow me to run Creature Swap at 3, and hunt either Jinzo - Returner (to be swapped), or an Armageddon Knight. I don't see 22 monsters as an issue when most of them are going to get milled off, and the Plaguespreaders are also essential to the deck's strategy. I can sync it with a Jinzo that was brought back with Jinzo - Returner that would die in the end phase, so I'm basically taking advantage of that.

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I used to run Hand Destruction but I found out that if you discard Jinzo - Returner with Hand Destruction then it's effect misses the timing so it sucked.. even though I could still ditch Necro Gardna and Plaguespreader, I just didn't like it.

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