fortycal86 Posted January 7, 2009 Report Share Posted January 7, 2009 Sinister Sea SerpentWater/Sea Serpent/Effect/1/300/200When this card is sent to the Graveyard and you do not control a WATER monster, remove it from play instead. During your Standby Phase, if a "Sinister Sea Serpent" exists in your Graveyard, you can return it to your hand. Abyssal PenguinWater/Aqua/Effect/Tuner/2/400/1200Discard 1 WATER monster from your hand to Special Summon this card from your hand or Graveyard. When this card is Special Summoned this way return 1 card on the field its owner’s hand. If you use this effect remove this card from play when it is removed from the field. Seeker SharkWater/Fish/Effect/4/1700/1000Once per turn you can discard 1 WATER monster from your hand to add 1 level 4 or lower WATER monster from your Deck to your hand. Morph SlimeWater/Aqua/Effect/4/1300/500Once per turn, if this card would be destroyed by battle, it is not destroyed. Remove 1 WATER monster in your Graveyard from play. This card gains the effect of that monster for as long as this card remains face up on the field. You can only activate this effect once while this card is face up on the field. D.D. PiranhaWater/Fish/Effect/4/1600/1400Once per turn discard 1 WATER monster from you hand to return 2 WATER monsters that were removed from play to your hand. While this card is on the field WATER monsters on your side of the field cannot be targeted by card effects. Serpent of the Abysmal SeaWater/Sea Serpent/Synchro/Effect/6/2300/14001 Tuner + 1 or more non-Tuner WATER monstersOnce per turn you can return 1 card on the field to the owner’s hand. Also WATER monsters on your side of the field cannot be targeted by card effects. Rare AmbergrisNormal SpellDiscard 1 WATER monster from your hand to Special Summon 1 WATER monster from your or your opponents Graveyard. RefillNormal SpellDiscard 1 card and 1 WATER monster from your hand to add 1 level 4 or lower WATER monster from your Deck to your hand, then draw 2 cards. Flash FloodQuick Play SpellDiscard 1 WATER monster from your hand to destroy up to 2 Spell or Trap cards on the field. Tide ChangeCounter TrapYou can only activate this card if there is a face up WATER monster on your side of the field. Discard 1 WATER monster from your hand to negate the activation of a Spell or Trap Card and destroy it. More cards will be added soon.... I would like to hear your opinions on these cards. I want to know if there broken or great support and if so ways to make them better but, not broken. If I like it I will change it and put your name by the card you helped. Also if you can help with the names I'd appreciate it. Link to comment
Tabris Posted January 12, 2009 Report Share Posted January 12, 2009 You're from Pojo? I seem to remember a card named "Sinister Sea Serpent" in there. Link to comment
fortycal86 Posted January 12, 2009 Author Report Share Posted January 12, 2009 Yea Tabris I am Profound086. Link to comment
Tabris Posted January 12, 2009 Report Share Posted January 12, 2009 Eh? Well then: SSS: Decent card, this is. Not much else to say, now. Penguin: ... if I were a weaker person, I'd probably have died. The guy's a godfuckin' jewel, Profound. Seeker: A more creative name and a foray into beatsticks. I insist on both. Morph Slime: An Attribute-specific Phantom of Chaos. Decent one; I'm goin' to ask for a more creative name, though. Abysmal Sea: Make it that WATER monsters succumb to Effect Monsters and you're free to go. Refill: Decent. Flash Flood: Make it that can destroy 2 cards. Riptide: You don't really have to insist on discardin' WATER monsters, now. Link to comment
fortycal86 Posted January 12, 2009 Author Report Share Posted January 12, 2009 SSS-I believe this is the heart and soul of the deck. Penguin-Thank you, I appreciate it. Seeker-Well I'm not sure if that's a complement but, I think it is. Morph Slime-Well names are the most challenging thing for me but, I thought it was alright. Abysmal Sea-I think its fine the way it is but, thanks for your input. Refill-I wanted to make something different to give it draw and search. Flash Flood-I might just do that but, I don't want to clone one of my WIND cards. Riptide-As I said Sinister Sea Serpent is the heart and soul of the deck. Thanks for your review Tabris, I appreciate it. Link to comment
Guest setojim Posted February 25, 2009 Report Share Posted February 25, 2009 very impressive. Now sinister sea serpent should have this instead of the first effect: If you do not control a WATER monster while this card exists in your Graveyard, remove it from play. Link to comment
fortycal86 Posted February 26, 2009 Author Report Share Posted February 26, 2009 Thanks, I really appreciate you taking the time to look at my card. About Sinister Sea Serpent, I don't think he would be playable like that but, thanks for the advice. Link to comment
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