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Sweet Jeebus, I'm back.


Docomodake

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lolwho?

 

Anyhow, I continue. With a sub-type!

 

NEWS: Checkmate out Pwn's edited effect!

 

[spoiler=The Sub-Type and How It Works]

The sub-type is called "Piece".

 

The Pieces can only be Summoned in the Spell or Trap Card Zone (Except for "Pwn").

 

While face-down in the S/T Zone, they can be destroyed by cards like "Heavy Storm", "Mystical Space Typhoon", etc.

 

YOU CAN ONLY FLIP 1 UP PER TURN. THIS COUNTS AS A NORMAL SUMMON.

 

While Set, they are treated as if they were in Defense Position.

 

 

 

[spoiler=Set 1: Screw childrens' card games, I have chess. SCCC-EN0??]

Pwn

EARTH [] Warrior / Effect [] Level 1 [] 100 / 100

You can have up to 5 copies of this card in your deck. This card cannot be Tributed. If a card with "Pwn" in its name destroys 1 or more of your opponent's monsters, Special Summon 1 Piece monster from your hand, Deck, or Graveyard.

 

Clergyman

EARTH [] Warrior / Piece [] Level 3 [] 1700 / 0

This card can only be Summoned or Set in the Spell & Trap Card Zone. This Set card can be destroyed by card effects that would destroy Spell or Trap Cards. If there is a monster in a Monster Card Zone adjacent to this card, this card cannot attack or be attacked. Once per turn, you can return a "Pwn" you control to your hand.

 

Chevalier

EARTH [] Warrior / Piece [] Level 4 [] 1600 / 1500

This card can only be Summoned or Set in the Spell & Trap Card Zone. This Set card can be destroyed by card effect that would destroy Spell or Trap Cards. If there is a monster in a Monster Card Zone adjacent to this card, this card cannot be attacked.

 

Rookie

EARTH [] Rock / Piece [] Level 3 [] 0 / 2000

This card can only be Summoned or Set in the Spell & Trap Card Zone. This Set card can be destroyed by card effects that would destroy Spell or Trap Cards. If there is a monster in a Monster Card Zone adjacent to this card, this card cannot attack or be attacked. While this card is face-up in the Spell & Trap Card Zone, it is treated as it is in Defense Position.

 

Escape Check!

Counter Trap Card

Negate an attack or card effect that targets a Piece monster and destroy it.

 

Solemn Piecement

Counter Trap Card

You can only activate this card while you control a face-up Piece monster. Pay 2000 Life Points. Negate the Summon or activation of a Spell or Trap Card and destroy that card.

 

For Great Justice

Normal Spell Card

If a Piece monster you control destroys a monster your opponent controls by battle this turn, place the destroyed monster in your Graveyard instead of your opponent's. That monster is sent/returned to your opponent's Graveyard during your opponent's next End Phase.

 

[spoiler=Set 2: Checkmate - Envoy of the Table of Contents CETC-EN0??]

Consort

EARTH [] Warrior / Piece [] Level 4 [] 1900 / 1300

This card can only be Summoned or Set in the Spell & Trap Card Zone. If there is a monster in a Monster Card Zone adjacent to this card, this card cannot attack or be attacked. If this Set card is targeted by a card effect that would destroy a Spell or Trap Card, flip this card face-up and negate that card's effect and destroy it .

 

Czar

LIGHT [] Warrior / Piece [] Level 4 [] 0 / 0

This card can only be Summoned or Set in the Spell & Trap Card Zone. This Set card can be destroyed by card effects that would destroy Spell or Trap Cards. If there is a monster in a Monster Card Zone adjacent to this card, this card cannot attack or be attacked. When this card is Summoned, Special Summon up to 5 "Pwns" from your hand, Deck, Graveyard, or removed from play in face-up Attack Position. The Special Summoned monsters' Battle Positions cannot be changed, and must attack during your Battle Phase while your opponent controls a monster.

 

World Piece - Checkmate

Field Spell Card

You can only activate while you control 5 face-up "Pwns" in your Monster Card Zone and 1 of each "Clergyman", "Chevalier", "Rookie", "Consort", and "Czar" in your Spell & Trap Card Zone. You win the Duel.

 

Desperate Measures

Normal Spell Card

You can only activate this card while you control a face-up "Czar", and 5 face-up "Pwns." All face-up "Pwns" you control cannot be destroyed by battle until your next End Phase. All Battle Damage recieved through a face-up "Pwn" is halved.

 

[spoiler=Set 3: Pwns. Fox only. Final Destination. PFFD-EN0??]

Pwn'd

Continuous Trap Card

A monster that battles a face-up "Pwn" is destroyed at the end of the Battle Phase.

 

Noob Pwning

Normal Spell Card

Discard 1 "Pwn". Destroy 1 card on the field.

 

Uber Pwnage

Equip Spell Card

You can only equip this to a face-up "Pwn" you control; if that monster attacks your opponent directly and reduces their life to 0, you win the Match.

 

 

[spoiler=Set 4: Huh?! Za Magicaru Piisus?! HZMP-EN0??]

Magical Pwn

DARK [] Spellcaster / Effect [] Level 4 [] 1000 / 1000

You can only have up to 1.5 copies of this card in your Deck. By discarding this card, destroy 1 card your opponent controls.

 

Magical Clergyman

DARK [] Spellcaster [] Level 8 [] 3300 / 0

He was created for one purpose. That purpose, you ask? GTFO.

 

Magical Chevalier

DARK [] Spellcaster / Tuner [] Level 0 [] 0 / 0

When this card is Flip Summoned, place a Asdfjkl; Counter (max. 1) on this card. By removing an Asdfjkl; Counter from this card, you can negate the Summon of a monster. All monsters that attack this Defense Position card gain Piercing damage. Monsters that already inflict Piercing damage have their ATK doubled during the Damage Step.

 

Magical Rookie

DARK [] Spellcaster [] Level 4 [] 0 / 2300

Ahahaha, did you get the pun?

 

Magical Consort

DARK [] Spellcaster / Effect [] Level 1 [] 400 / 300

When this card is Summoned, add 1 "We Love Them Bunnies" to your hand.

 

We Love Them Bunnies

Normal Spell Card

Special Summon 1 "Magical Czar" from your hand, Deck, Graveyard, or removed from play.

 

Magcial Czar

FIRE [] Insect / Effect [] Level 11 [] 2843 / 1987

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "We Love Them Bunnies". While you control this face-up card, if you control 1 of each face-up "Magical Clergyman", "Magical Chevalier", "Magical Rookie", and "Magical Consort", and your Graveyard contains 1 "Magical Pwn", you win the Duel.

 

 

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Magical Pwn

DARK [] Spellcaster / Effect [] Level 4 [] 1000 / 1000

You can only have up to 1.5 copies of this card in your Deck. By discarding this card' date=' destroy 1 card your opponent controls.

 

umm...do you cut the card in half to have this in your deck?!?1?!?!?!!?!? :P Weird....

[/quote']

 

Za Magicaru Piisus were more of a lolwut kind of set.

Like Rookie's flavor text.

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