..:Grimmjow:.. Posted January 18, 2009 Author Report Share Posted January 18, 2009 LOL seem it could be usable... Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted January 18, 2009 Report Share Posted January 18, 2009 Such a bad card. Their is no point to run this. I run three in my Final Countdown/Synchro/Gravity Bind Lockdown Deck. That's 'cause you're a terrible duelist. Honestly, Threatening Roar and Waboku do it better. And if you've maxed those, main Frozen Soul and Thunder of Ruler before you main this crap. Link to comment Share on other sites More sharing options...
ZombieCombo Posted January 18, 2009 Report Share Posted January 18, 2009 Question, can this be used to speed up the side effect of reckless greed, but even if it could, it would be stupid slow down right Link to comment Share on other sites More sharing options...
Chevalier Posted January 18, 2009 Report Share Posted January 18, 2009 Question' date=' can this be used to speed up the side effect of reckless greed, but even if it could, it would be stupid slow down right[/quote'] The outcome of a +1 after showing a ridiculous amount of luck by having this right after you activated Reckless Greed is far from being worth it. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 18, 2009 Report Share Posted January 18, 2009 Question' date=' can this be used to speed up the side effect of reckless greed, but even if it could, it would be stupid slow down right[/quote'] The outcome of a +1 after showing a ridiculous amount of luck by having this right after you activated Reckless Greed is far from being worth it. ...not to mention that it doesn't work. Anything that counts Phases, such as Reckless Greed, Future Fusion, and Wave-Motion Cannon, will be unaffected by Pyro Clock of Destiny. Only the few cards that count Turns instead, such as Final Countdown, Swords of Revealing Light, and the Viruses, will be affected. Link to comment Share on other sites More sharing options...
Chevalier Posted January 18, 2009 Report Share Posted January 18, 2009 ...not to mention that it doesn't work. Anything that counts Phases' date=' such as Reckless Greed, Future Fusion, and Wave-Motion Cannon, will be unaffected by Pyro Clock of Destiny. Only the few cards that count Turns instead, such as Final Countdown, Swords of Revealing Light, and the Viruses, will be affected.[/quote'] Oshi- I forgot Reckless' specifics. :[ Link to comment Share on other sites More sharing options...
ZombieCombo Posted January 18, 2009 Report Share Posted January 18, 2009 this card pretty useless unless they decide to come out with a card thats like, pay all except 1 of your LP, in 1 turn you win. Link to comment Share on other sites More sharing options...
sbdnate Posted January 18, 2009 Report Share Posted January 18, 2009 terrible Link to comment Share on other sites More sharing options...
Kurohitsugi Posted January 18, 2009 Report Share Posted January 18, 2009 this card is just a desperation like defense draw Link to comment Share on other sites More sharing options...
Azuh Posted January 18, 2009 Report Share Posted January 18, 2009 this card is just a desperation like defense draw At least defense draw can be used >_< Link to comment Share on other sites More sharing options...
Kurohitsugi Posted January 18, 2009 Report Share Posted January 18, 2009 you have a point Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted January 18, 2009 Report Share Posted January 18, 2009 I never figured out why Konami printed this. Link to comment Share on other sites More sharing options...
..:Grimmjow:.. Posted January 20, 2009 Author Report Share Posted January 20, 2009 Bump Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 21, 2009 Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove, including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 21, 2009 Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.[/quote'] Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this. That is all. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 21, 2009 Report Share Posted January 21, 2009 Bump For what? Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 21, 2009 Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.[/quote'] Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this. That is all. I knew that, don't make assumptions.I wanted to make an example of what we would expect this card to do, not what we really get. Link to comment Share on other sites More sharing options...
Jay.P. Posted January 21, 2009 Report Share Posted January 21, 2009 Look at this, its one of Yugi's cards: TURN JUMP http://yugioh.wikia.com/wiki/Turn_Jump A card that's WAY better and I its able to stop CCV. Link to comment Share on other sites More sharing options...
chaos_demon Posted January 21, 2009 Report Share Posted January 21, 2009 WAIT! soon this card will have its purpose in the new packs coming out in april brings forth "Fortune ladies" in the pack Ancient Prophecy!http://yugioh.wikia.com/wiki/Fortune_Ladies Link to comment Share on other sites More sharing options...
evilhorus Posted January 21, 2009 Report Share Posted January 21, 2009 WAIT! soon this card will have its purpose in the new packs coming out in april brings forth "Fortune ladies" in the pack Ancient Prophecy!http://yugioh.wikia.com/wiki/Fortune_Ladies wow, fortune ladies are terrible Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 21, 2009 Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.[/quote'] Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this. That is all. I knew that, don't make assumptions.I wanted to make an example of what we would expect this card to do, not what we really get. In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases. Actually, you're just an idiot in general. Link to comment Share on other sites More sharing options...
..:Grimmjow:.. Posted January 21, 2009 Author Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.[/quote'] Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this. That is all. I knew that, don't make assumptions.I wanted to make an example of what we would expect this card to do, not what we really get. In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases. Actually, you're just an idiot in general.LOL! can i sig that? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 21, 2009 Report Share Posted January 21, 2009 they need to make a new version of it. speeding time. end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns that is about as good as it gets. unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.[/quote'] Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this. That is all. I knew that, don't make assumptions.I wanted to make an example of what we would expect this card to do, not what we really get. In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases. Actually, you're just an idiot in general.LOL! can i sig that? No, it's against the rules. Link to comment Share on other sites More sharing options...
..:Grimmjow:.. Posted January 22, 2009 Author Report Share Posted January 22, 2009 Uhhh ok! Bump! Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 22, 2009 Report Share Posted January 22, 2009 In that case' date=' you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases. [/quote'] how so? you play it on your opponent's turn, he still gets to keep going on a new main phase 1, and now he has 3 more cards, and you have 2.play it on your own, and you get 3 and he gets 2, assuming it is still on the field.unless one of you has a turn counting/ repeating effect, it doesn't do much else.what else could it do that makes it not matter whether or not you have turn counting or repeating effects?perhaps using it on your own turn gets you your traps "right away" but it doesn't mean you gain an unrecoverable advantage without a large amount of setup. what are you getting at exactly? how would you use it? Link to comment Share on other sites More sharing options...
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