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Pyro Clock of destiny {DISC}


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Guest PikaPerson01

Such a bad card.

 

Their is no point to run this.

 

I run three in my Final Countdown/Synchro/Gravity Bind Lockdown Deck.

 

That's 'cause you're a terrible duelist. Honestly, Threatening Roar and Waboku do it better. And if you've maxed those, main Frozen Soul and Thunder of Ruler before you main this crap.

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Question' date=' can this be used to speed up the side effect of reckless greed, but even if it could, it would be stupid slow down right

[/quote']

 

The outcome of a +1 after showing a ridiculous amount of luck by having this right after you activated Reckless Greed is far from being worth it.

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Question' date=' can this be used to speed up the side effect of reckless greed, but even if it could, it would be stupid slow down right

[/quote']

 

The outcome of a +1 after showing a ridiculous amount of luck by having this right after you activated Reckless Greed is far from being worth it.

 

...not to mention that it doesn't work.

 

Anything that counts Phases, such as Reckless Greed, Future Fusion, and Wave-Motion Cannon, will be unaffected by Pyro Clock of Destiny. Only the few cards that count Turns instead, such as Final Countdown, Swords of Revealing Light, and the Viruses, will be affected.

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...not to mention that it doesn't work.

 

Anything that counts Phases' date=' such as Reckless Greed, Future Fusion, and Wave-Motion Cannon, will be unaffected by Pyro Clock of Destiny. Only the few cards that count Turns instead, such as Final Countdown, Swords of Revealing Light, and the Viruses, will be affected.

[/quote']

 

Oshi- I forgot Reckless' specifics. :[

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove, including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

 

I knew that, don't make assumptions.

I wanted to make an example of what we would expect this card to do, not what we really get.

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

 

I knew that, don't make assumptions.

I wanted to make an example of what we would expect this card to do, not what we really get.

 

In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

Actually, you're just an idiot in general.

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

 

I knew that, don't make assumptions.

I wanted to make an example of what we would expect this card to do, not what we really get.

 

In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

Actually, you're just an idiot in general.

LOL! can i sig that?

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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

 

I knew that, don't make assumptions.

I wanted to make an example of what we would expect this card to do, not what we really get.

 

In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

Actually, you're just an idiot in general.

LOL! can i sig that?

 

No, it's against the rules.

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In that case' date=' you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

[/quote']

 

how so? you play it on your opponent's turn, he still gets to keep going on a new main phase 1, and now he has 3 more cards, and you have 2.

play it on your own, and you get 3 and he gets 2, assuming it is still on the field.

unless one of you has a turn counting/ repeating effect, it doesn't do much else.

what else could it do that makes it not matter whether or not you have turn counting or repeating effects?

perhaps using it on your own turn gets you your traps "right away" but it doesn't mean you gain an unrecoverable advantage without a large amount of setup.

 

what are you getting at exactly? how would you use it?

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