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.:Ultimate Contest:.!!Finished!!


Alastar Rainford

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basically a series of 4 rounds

the winners of each round get a point in this way:

1.)10

2.)9

3.)8

4.)7

5.)6

6.)5

7.)4

8.)3

9.)2

10.)1

11.)0

12.)-1

13.)-2

14.)-3

15.)-4

16.)-5

 

winner gets:

1st:300 points 3 reps

2nd:200 points 2 reps

3rd:100 points 1 rep

 

[align=center]Round Three:

Card:Synchro

Level:4

Attribute:Any

Type:Any

1st Effect:Creator's

2nd Effect:Downside

>>.:END DATE IS WEDNESDAY:.<<[/align]

 

Judges:

Deidra

 

Members:

[spoiler=Ned93][spoiler=Round 1]165291nc2.jpg

[spoiler=Round 2]fp73g9.jpg

 

 

[spoiler=The Effect]During your Standby Phase, toss a coin.• Heads: This card can attack 2 times during this turn.• Tails: For each Spell Card in both players' Graveyard, inflict 100 Direct Damage to both players.

When this card is sent to the Graveyard, you can send up to 5 cards from your Deck to the Graveyard to destroy a monster on the field whose Level equals the number of discarded cards.

[/b]

 

 

[spoiler=DeMeNTeD][spoiler=Round 1]79521md0.jpg

This card is also treated as a Fiend-Type monster. This card gains 500 ATK during each of your End Phases. If this card is targeted by the effect of a Spell or Trap Card you control, you can send the top card of your Deck to the Graveyard to negate the activation of the Spell or Trap Card and destroy it. If you use this effect, place 1 Burnout Counter on this card (max. 5). If this card has 5 Burnout Counters on it, it is removed from play.

[spoiler=Round 2]79521vf5.jpg

 

Effect:

This card can only be Summoned by Tributing 1 "Lightsworn" monster you control. If a "Lightsworn" monster you control (except this card) is selected as an attack target or is targeted by a card effect controlled by your opponent, you can pay Life Points equal to the number of cards in your hand x100 and roll a 6-sided die. If the result is an odd number, change the target to this card. If the result is an even number, change the targeted monster's Battle Position. During each of your End Phases, send the top 2 cards from your Deck to the Graveyard.

 

 

 

[spoiler=maximate][spoiler=Round 1]Venom.jpg

As long as this card remains Face Up on the field, all monster card that destroyed in battle must returned to the field and put it on your side of the field to be equipped with this card. Increase this monster ATK by half of the equipped monster. If this card is destroyed, all of the equipped monster will be removed from play.

[spoiler=Round 2]SlyverTheFairDragon.jpg

 

Effect:

When this card is successfully summoned to the field, both players must toss a coin. If its head, the player must choose 1 card from their Decks to be added to their Hands. If its tails, the player must choose 1 card from their Decks to be removed from play. The players may pay 1000 Life Points to re-toss the coins.

 

 

[spoiler=DeViLQ8][spoiler=Round 1]190835ri6.jpg

This card is unaffected by card effects as long as it remains in face-up Defense Position. Each time this card destroys a monster by battle, place 1 Slaughter Counter on this card. Increase the ATK of this card by 200 for each Slaughter Counter on it. You can remove 2 Slaughter Counters from this card to destroy 1 monster your opponent controls. During either players' turn, you can remove 2 DARK monsters in your Graveyard from play to change the Battle Position of this card.

[spoiler=round 2]190835jh6.jpg

 

When this card is Summoned, place 3 Mirage Counters on it (max. 3). This card cannot be destroyed by battle as long as there is a Mirage Counter on it (damage calculation is applied normally). When this card is attacked, flip a coin, if the result is Heads the attack is negated and the attacking monster is changed to Defense Position, if the result is Tails remove 1 Mirage Counter from this card. When this card has no Mirage Counters on it during your End Phase, discard 2 cards from your hand and return this card to your hand. When this card is destroyed by your opponent's card effect, you can remove 3 Monster Cards from your Deck from play to Special Summon this card during the End Phase of the turn this card was destroyed. If this card is destroyed by battle, both players send the top 3 cards from their respective Decks to the Graveyard.

 

 

 

Hamermathd

megadriver

[spoiler=EnterTheRandomHero][spoiler=Round 1]176233no0.jpg

Effect: If this card destroys an opponent's monster, increase the ATK of this card by 100 points times the Level of the destroyed monster. Once per turn, you can remove any number of cards in your Graveyard to increase the Level of 1 face-up monster by 1 for each card removed. When this card is removed from the field, you can select 1 monster that is removed from play and Special Summon it to your side of the field.

[spoiler=Round 2]176233qn5.jpg

 

Effect: When this card destroys an opponent's monster and sends it to the Graveyard, flip 2 coins. For each Heads, place 1 Survival Counter on this card. For each Tails, both players draw 1 card. This card gains 100 ATK for each Survival Counter on it. When this card is destroyed and sent to the Graveyard, you can send the top cards from your Deck to the Graveyard equal to the number of Survival Counters that were on this card and Special Summon this card from your Graveyard.

 

 

 

[spoiler=X-31 Fighter][spoiler=round 1]43681qr8.jpg

 

 

[spoiler=Primal Release][spoiler=Round 1]78864dk8.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 5 cards in your hand. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard. For each card sent to the Graveyard by this card's effect, increase the ATK and DEF of this card by 100. If this card destroys a monster by battle, randomly select 1 card in your Graveyard and place it at the bottom of your Deck. When this card is sent to the Graveyard, add the bottom card of your Deck to your hand.

[spoiler=Round 2]78864nx6.jpg

During your Main Phase, flip a coin and call Heads or Tails. If you call it right, randomly select 1 card in your opponent's Deck and remove it from play. If the card removed from play was a Monster Card, inflict damage to your opponent equal to the Level of that monster x100. If you call it wrong, randomly select 1 card in your Deck and remove it from play.

 

 

 

[spoiler=The Wolf][spoiler=Round 1]211861tj0.jpg

[spoiler=Round 2]211861vv9.jpg

 

 

Instinct

Reddragonbones

~Colonel Sanders~

[spoiler=Kimeramon's_Rule][spoiler=Round 1]126334hg6.jpg

When this card is Summoned, send all monsters on your field to the Graveyard. While this card remains on the field, no monsters can be Summoned to your field. Increase this cards ATK by 100 each time you draw a card during your Draw Phase. When this is the target of an attack, you can pay 1600 Life Points to equip the attacking monster to this card. Increase the ATK of this card by half of the equipped monster's ATK. If this card were to be destroyed by battle, destroy the equipped monster instead. During the Standby Phase, the controler of this card can pay 800 Life Points to Special Summon it to their opponents field.

[spoiler=Round 2]126334um3.jpg

During your opponents Standby Phase, you can flip this card face-down. When this card is flipped face-up, you can roll a six-sided die. If the result is even, send a number of cards from the top of your Deck to the Graveyard to increase the ATK of this card equal to the amount of sent cards x100. If the result is odd, send the top 5 cards of your opponents Deck to the Graveyard. Then increase the DEF of this card by each Spell Card sent to the Graveyard by this effect x200. When this card is destroyed by battle, add 1 "Graceful Dice" or 1 "Skull Dice" from your Deck to your hand.

 

 

[spoiler=HyuugaKing][spoiler=Round 1]163038rr2.jpg

This card can be Special Summoned from your hand if this is the only card in your hand. During each of your Standby Phases, this card gains 500 ATK. During your Main Phase, you can roll a 6 sided die. If you roll a 1, destroy one face-up monster on the field regardless of position. If you roll a 3, double the ATK of this card until the End Phase of your turn. If you roll a 6, destroy all Spell and Trap cards on the field and both players take 200 Life Points of damage for every card destroyed by this effect.

[spoiler=Round 2]163038mn6.jpg

This card can only be Special Summoned from your hand when a "Gothic" monster you control is destroyed and sent to the Graveyard. Once per turn, you can flip a coin and call it. If you call it right, send the top 5 cards from your opponent's Deck to the Graveyard. If you call it wrong, send the top 3 cards from your Deck and remove them from play.

 

 

[spoiler=kingduel1][spoiler=Round 1]193743hw7.jpg

[spoiler=Round 2]193743ex4.jpg

When this card is Successfully Summoned roll a die.If the number is 1-3:You get to draw 1 card.If the number is 4-6:You must discard a card from your hand and draw 2 cards. At the end of your turn you can remove from play 2 card from your field and then you can activate this effect every turn.

 

 




[spoiler=Rankings]

1.)Primal Release_______(19)

2.)DeViLQ8_____________(17)

3.)DeMeNTeD____________(16)

4.)Ned93_______________(14)

5.)EnterTheRandomHero___(14)

6.)Kimeramon's_Rule_______(10)

7.)The Wolf______________(8)

8.)HyuugaKing____________(4)

9.)kingduel1_____________(2)

10.)X-31 Fighter___________(-1)

11.)maximate____________(-1)

12.)Hamermathd_________(-8)

13.)megadriver__________(-8)

14.)Instinct_____________(-8)

15.)Reddragonbones______(-8)

 

 

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