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.:Ultimate Contest:.!!Finished!!


Alastar Rainford

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Here is my card: 193743ex4.jpg

Effect:When this card is Successfully Summoned roll a die.If the number is 1-3:You get to draw 1 card.If the number is 4-6:You must discard a card from your hand and draw 2 cards. At the end of your turn you can remove from play 2 card from your field and then you can activate this effect every turn.

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[spoiler= Card Lore]This card can only be Special Summoned from your hand when a "Gothic" monster you control is destroyed and sent to the Graveyard. Once per turn, you can flip a coin and call it. If you call it right, send the top 5 cards from your opponent's Deck to the Graveyard. If you call it wrong, send the top 3 cards from your Deck and remove them from play.

 

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During your opponents Standby Phase, you can flip this card face-down. When this card is flipped face-up, you can roll a six-sided die. If the result is even, send a number of cards from the top of your Deck to the Graveyard to increase the ATK of this card equal to the amount of sent cards x100. If the result is odd, send the top 5 cards of your opponents Deck to the Graveyard. Then increase the DEF of this card by each Spell Card sent to the Graveyard by this effect x200. When this card is destroyed by battle, add 1 "Graceful Dice" or 1 "Skull Dice" from your Deck to your hand.

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Wow. People are not wasting any time getting started in this second round. I better post my card now before I end up forgetting about it. Here you go.

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Effect: When this card destroys an opponent's monster and sends it to the Graveyard, flip 2 coins. For each Heads, place 1 Survival Counter on this card. For each Tails, both players draw 1 card. This card gains 100 ATK for each Survival Counter on it. When this card is destroyed and sent to the Graveyard, you can send the top cards from your Deck to the Graveyard equal to the number of Survival Counters that were on this card and Special Summon this card from your Graveyard.

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:: 2nd round card ::

 

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When this card is Summoned, place 3 Mirage Counters on it (max. 3). This card cannot be destroyed by battle as long as there is a Mirage Counter on it (damage calculation is applied normally). When this card is attacked, flip a coin, if the result is Heads the attack is negated and the attacking monster is changed to Defense Position, if the result is Tails remove 1 Mirage Counter from this card. When this card has no Mirage Counters on it during your End Phase, discard 2 cards from your hand and return this card to your hand. When this card is destroyed by your opponent's card effect, you can remove 3 Monster Cards from your Deck from play to Special Summon this card during the End Phase of the turn this card was destroyed. If this card is destroyed by battle, both players send the top 3 cards from their respective Decks to the Graveyard.

 

note: damage calculation is the correct OCG,

sorry I didnt have the time to holo the card.

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Here's my entry for round 2..

 

SlyverTheFairDragon.jpg

 

Effect:

When this card is successfully summoned to the field, both players must toss a coin. If its head, the player must choose 1 card from their Decks to be added to their Hands. If its tails, the player must choose 1 card from their Decks to be removed from play. The players may pay 1000 Life Points to re-toss the coins.

 

Hope it's better than before..

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Here goes my Round 2 entry:

 

fp73g9.jpg

 

 

[spoiler=The Effect]During your Standby Phase, toss a coin.• Heads: This card can attack 2 times during this turn.• Tails: For each Spell Card in both players' Graveyard, inflict 100 Direct Damage to both players.

When this card is sent to the Graveyard, you can send up to 5 cards from your Deck to the Graveyard to destroy a monster on the field whose Level equals the number of discarded cards.

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During your Main Phase, flip a coin and call Heads or Tails. If you call it right, randomly select 1 card in your opponent's Deck and remove it from play. If the card removed from play was a Monster Card, inflict damage to your opponent equal to the Level of that monster x100. If you call it wrong, randomly select 1 card in your Deck and remove it from play.

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Effect:

This card can only be Summoned by Tributing 1 "Lightsworn" monster you control. If a "Lightsworn" monster you control (except this card) is selected as an attack target or is targeted by a card effect controlled by your opponent, you can pay Life Points equal to the number of cards in your hand x100 and roll a 6-sided die. If the result is an odd number, change the target to this card. If the result is an even number, change the targeted monster's Battle Position. During each of your End Phases, send the top 2 cards from your Deck to the Graveyard.

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