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.:Ultimate Contest:.!!Finished!!


Alastar Rainford

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When this card is Summoned, send all monsters on your field to the Graveyard. While this card remains on the field, no monsters can be Summoned to your field. Increase this cards ATK by 100 each time you draw a card during your Draw Phase. When this is the target of an attack, you can pay 1600 Life Points to equip the attacking monster to this card. Increase the ATK of this card by half of the equipped monster's ATK. If this card were to be destroyed by battle, destroy the equipped monster instead. During the Standby Phase, the controler of this card can pay 800 Life Points to Special Summon it to their opponents field.

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Here's my card for round 1..

 

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As long as this card remains Face Up on the field, all monster card that destroyed in battle must returned to the field and put it on your side of the field to be equipped with this card. Increase this monster ATK by half of the equipped monster. If this card is destroyed, all of the equipped monster will be removed from play.

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:: My entry ::

 

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This card is unaffected by card effects as long as it remains in face-up Defense Position. Each time this card destroys a monster by battle, place 1 Slaughter Counter on this card. Increase the ATK of this card by 200 for each Slaughter Counter on it. You can remove 2 Slaughter Counters from this card to destroy 1 monster your opponent controls. During either players' turn, you can remove 2 DARK monsters in your Graveyard from play to change the Battle Position of this card.

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Here we go, round 1

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 5 cards in your hand. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard. For each card sent to the Graveyard by this card's effect, increase the ATK and DEF of this card by 100. If this card destroys a monster by battle, randomly select 1 card in your Graveyard and place it at the bottom of your Deck. When this card is sent to the Graveyard, add the bottom card of your Deck to your hand.

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Alright, here is my card for the first round.

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Effect: If this card destroys an opponent's monster, increase the ATK of this card by 100 points times the Level of the destroyed monster. Once per turn, you can remove any number of cards in your Graveyard to increase the Level of 1 face-up monster by 1 for each card removed. When this card is removed from the field, you can select 1 monster that is removed from play and Special Summon it to your side of the field.

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Can people still join? If so, here's my card.

 

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Card Effect: This card can be Special Summoned from your hand if this is the only card in your hand. During each of your Standby Phases, this card gains 500 ATK. During your Main Phase, you can roll a 6 sided die. If you roll a 1, destroy one face-up monster on the field regardless of position. If you roll a 3, double the ATK of this card until the End Phase of your turn. If you roll a 6, destroy all Spell and Trap cards on the field and both players take 200 Life Points of damage for every card destroyed by this effect.

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Effect:

This card is also treated as a Fiend-Type monster. This card gains 500 ATK during each of your End Phases. If this card is targeted by the effect of a Spell or Trap Card you control, you can send the top card of your Deck to the Graveyard to negate the activation of the Spell or Trap Card and destroy it. If you use this effect, place 1 Burnout Counter on this card (max. 5). If this card has 5 Burnout Counters on it, it is removed from play.

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Here is my card

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Effect:This card is also treated as a Dark-Type monster. This card can't be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Dark-Type monsters and 2 Light-Type monsters from your side of the field. This card can attack twice in 1 turn if you discard a Light-Type or Dark-Type monster from your hand.

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