Jump to content

Dark Dive Bomber: Discussion


Recommended Posts

LOL... made a mistake about NOT deletin' Power Bond. It was supposed to be unbanned.

 

Anyhow' date=' why ask about Power Bond here?

[/quote']

 

Because Power Bond is at best a 3-card near-OTK, and yet you are trivializing a 1-card OTK.

 

Again, look at what else you've hit with your list:

 

You've banned Return from the Different Dimension, a 1-card OTK that needs to be Set for a turn and requires you to have set up your RFP in advance.

 

You've banned Dimension Fusion, a 1-card OTK that needs you to have set up your RFP in advance without dropping to 2000 Life Points and while keeping your opponent's RFP clear.

 

You've banned Last Turn, which needs a Special Summon-blocker to OTK and requires you to have dropped your own Life Points.

 

You've banned Imperial Iron Wall, one element of a 4-card OTK.

 

You've banned Wave-Motion Cannon, a 1-card OTK that is really an 8TK and which is ruined by any form of spell/trap removal.

 

You've Limited Night Assailant, a 2-card combo that merely bypasses certain costs.

 

You've banned Battlemania, which requires elaborate (generally 3-card) combos to use.

 

You've banned All-Out Attacks, which also requires elaborate (generally 3-card) combos to use.

 

You've banned Great Maju Garzett, which does nothing unless you've already set yourself up with a big beatstick.

 

You've banned Megamorph, which does nothing unless you've already set yourself up with a big beatstick.

 

You've banned Demise the King of Armageddon, which takes a 2-card combo and intense deck dedication in order to clear the field in preparation for an OTK that requires even more cards.

 

You've banned Butterfly Dagger - Elma, which requires a 3-card combo to be even remotely useful.

 

You've banned Reversal Quiz, which requires self-LP drain, either setup or a lucky guess, and another card in the combo in order to OTK.

 

You've banned Self-Destruct Button, which needs to go off ridiculously consistently and requires self-LP drain.

 

You've banned Stardust Dragon/Assault Mode, which takes at least a 2-card combo to summon, requires deck dedication, leads to dead draws, and doesn't OTK.

 

...and then, when a 1-card OTK that just needs a couple of generic spells waltzes in, you mutter something about it being overhyped and leave it in the game without any further explanation. Excuse me, but when did 1-card OTK's stop being bad for the game? And when did they become less of a problem than, say, 4-card OTK's?

Link to comment
Share on other sites

All of these can give you an easy OTK with about 3 to 4 cards. I know some of these cards deserve to be banned but they aren't for the moment and half of the examples used don't. (DDB=dark dive bomber)

 

DDB + JD

DDB + DAD

DDB + DLZ

DDB + Demise

DDB + (Dark) Nephthys

DDB + DMZorc

DDB + BEWD

DDB + Dark Gaia

DDB + The (Dark) Creator

DDB + Zombies (blud, master, mezuki, book o' life...)

DDB + Tytannial

DDB + Decent Revival (like escape from the dark dimension, swing of memories...)

DDB + Phantom Skyblaster

DDB + Injection Fairy Lily

...

 

There has to be something done with him. I don't know your position on black bomber, but with ARA and him, almost every ritual OTKs with DDB.

 

A simple monarch with this will leave your opponent with 400 LP (500 with zaborg lol) and if Caius removed a dark it's game.

 

This synchro makes killing your opponent in a turn twice as easy.

Link to comment
Share on other sites

To Psycho and Crab:

 

I'll just post what a Pojo member has to say about Dark Dive Bomber when challenged by the almighty Shining Blue-Eyes (lol):

 

Excuse me?

 

 

I may have changed my pojo theme from Bommer's Reactors and Bombers to Pegasus' cartoons (which reminds me I still need to fit Parrot Dragon in...), but do not think that will get you off the hook for attacking one of their best cards and one of my personal favorites.

 

First, yes, I think Dark Dive Bomber should have been written to exclude himself from his burn effect, but not because it's broken, but because it makes it seem more like just a Cannon Soldier upgrade... as fun as referring to it as "Cannon Soldier's Fun Uncle" may seem; I feel kind of sad thinking that they are just cloning card effects.

 

Let's take a brief look at its stats.

 

Dark Dive Bomber is a Level 7, 2600 attack power, 1800 defense point, DARK machine Synchro monster. Most of those are positives because Level 7 is getting easier and easier to obtain, whether it be through Black Bomber, Psychic Commander, or Summon Priest into Rescue Cat into X-Saber Air-Bellum, Level 7 is quickly gaining momentum. Also 2600 is a magic number because it runs over Stardust Dragon and 1800 can stand up to most low level monsters.

 

Right now, Dark Dive Bomber is the best level 7 Synchro monster, for one because it is a generic summon, and the only other two are Black Rose Dragon (which is not ideal in every situation, i.e. Stardust Dragon is on the field) and Psychic Lifetrancer (which beyond cool artwork is not that good of an effect).

 

But anyway, let's now take your case into question.

 

So let's get to the burn aspect. It deals damage 200 x the level of a monster, and the most common one is 1400 because it tribunes itself.

 

First, that is kind of weak because putting Dark Dive Bomber onto the tail end of a swarm can deal a lot more damage than 1400... not that it would likely need to though.

 

Second, Dark Dive Bomber needs deck space. It may go into the Extra deck (which by the way is limited to 15), but then there is getting it out. Seven level stars in Tuners and non-Tuners do not just magically appear on the field without any sort of consideration or deck accommodations. Second of all, tuning Dark Dive Bomber to just burn 1400 Life Points is a -2 in field presence, only off-set by either (A) the opponent having 1400 or fewer life Points or (B) it tribunes a swarm which in my experience basically wins the game without Dark Dive Bomber. So... it seems to tribute a 2600 attack power monster to deal damage that is a little over half of that would be a wasted Synchro summon except in certain situations.

 

Besides, Just Desserts, Ceasefire, Dimension Wall, Secret Barrel, Tremendous Flame, Blast Sphere, and (Toon) Cannon Soldier can also just as easily appear out of nowhere, just because they are set on the field or in a players hand does not me that they cannot surprise a player just as easily.

 

I think that you claim comes across as flimsy and everything you said about Dark Dive Bomber in your posts easily applies to at least 90% of all burn cards.

 

Eminently reasonable, and exactly what happened when I mine self playtested.

Link to comment
Share on other sites

Tabris, the post you quoted has nothing whatsoever to do with anything I've said. Its point is basically that being a big Synchro with a decent upgraded version of Toon Cannon Soldier's effect is not inherently a problem. It completely fails to even mention the fact that, as long as four specific cards are all legal, a 1-card OTK that requires no setup whatsoever exists - and since Dark Dive Bomber isn't even the component of that OTK that I suggested banning, that makes everything in your post completely irrelevant.

 

Basically, dismissing the 1-card OTK on the grounds that Dark Dive Bomber's self-tribute effect isn't worthwhile unless you're pushing for game is like dismissing the Elma/Gearfried combo on the grounds that Gearfried is practically a vanilla beatstick on his own.

Link to comment
Share on other sites

That's sum good sheet man.

But who would tribute this card? It has good stats.

Except if you opponent has less than 1400.

Can't you search Yubel 2 when Yubel 1 is tributed as a cost? It would be cool to tribute 1, 2400 damage, tribute 2, 4800 damage and then tribute 3 for 7200. It'd take 3 turns but it'd work I guess...

Link to comment
Share on other sites

That's sum good s*** man.

But who would tribute this card? It has good stats.

Except if you opponent has less than 1400.

Can't you search Yubel 2 when Yubel 1 is tributed as a cost? It would be cool to tribute 1' date=' 2400 damage, tribute 2, 4800 damage and then tribute 3 for 7200. It'd take 3 turns but it'd work I guess...

[/quote']

 

No you cant, it has to be destroyed, AND the last thing to happen. Also, Whats to stop Cold wave, Chain 2 Teleports while 1 malicious is in the grave already? And your opponents field is open? This card is powerful, not godlike, but defiantly a min of 2 per extra deck. This card alone makes Solemn players step their game up.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...