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NEW Sub-Type: Time Lords, //what do you think?


LiAM

Should i continue this Sub-Type  

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  1. 1. Should i continue this Sub-Type

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    • Unsure (please say why in comment)
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[align=center]Sorry for the really oversused and badly named Sub-Type (like gemini or spirit)

 

Time lords (dont flame if done before :? ) just basically alter time in a duel, whether its prolonging the effect of a monster, replaying cards, disabling a move last used,skipping rounds etc.

 

they just control time in the game, for example this card:[/align]

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[spoiler=Effect]

Once per duel, when your opponent successfully Special Summons a monster, by paying 500 Life Points, remove that mosnter from play. During your opponents next Standby phase, Special Summon the removed monster back to your opponents field in face-down Defence Postion.

 

 

Basically,, it removes a S.S monster from play for 1 utrn, (basically, zapping it thourgh time to be summoned later) and the bad side effect to doing this is -500LP, and a possible Flip effect. also it has to be S.S.

Basically,, it removes a S.S monster from play for 1 utrn, (basically, zapping it thourgh time to be summoned later) and the bad side effect to doing this is -500LP, and a possible Flip effect. also it has to be S.S[/color]

 

The trap card, just basically, destroys a field addition/ change and allows you to grab a handy Field spell.

131963fg2.jpg

(sorry about the text in pic, when i properly make these, they will be perfect ;))

 

OCG help anybody, there are a few errors, and i need help rewording ;) thanks.

 

(images from google- search criteria (time warrior)+(wizard spell)).

rate/ hate/ comment.

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If you wanted an reply, you could just have asked some member over pm or sth like that <.<

 

Anyways, in your Material Warper, it's "remove from play" not "remove *yada-yada-ayada* from play", Demented has never been right about that =/

 

Anyways, the cards seem fine to me atm =/

 

8/10

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What seperates them from other cards? They just have effects like any other card. Theres nothing different or special about them. The effect of material warper seems a little overpowered perhaps u could add a few costs?

 

The Trap cards picture is pretty cool, however, Material Warpers picture is from the video game; Prince Of Persia so those who have played the game won't really find it very interesting and The matter shifter's pic also has text in it, which isn't very pleasing.

 

Some of the wording is confusing as well. When you say " The negated effect is then applied during your next Main Phase 1", what is it applied to? Ocg is off a bit, try looking at this card to help you fix Matter Shifter's effect. I would fix it but I don't understand what your trying to say.

 

They need some work. Try giving them there own unique ability or something like other Sub Types and work on the wording and ocg. When you do Ill come back and take another look. (ex: Synchros require tuners and can only be summoned in a certain way, Fusions require polymerization and 2 specific monsters, etc).

 

7.5 (for now)

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If you wanted an reply' date=' you could just have asked some member over pm or sth like that <.<

 

Anyways, in your Material Warper, it's "remove from play" not "remove *yada-yada-ayada* from play", Demented has never been right about that =/

 

Anyways, the cards seem fine to me atm =/

 

8/10

[/quote']

 

how dare you wrongly capitalize DeMeNTeD's name!

 

Spell or Trap Card

 

Interesting and original ideas' date=' but where's the Doctor?

 

8/10

[/quote']

 

XD

 

these cards are good, i look forward to see more 8.5/10

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What seperates them from other cards? They just have effects like any other card. Theres nothing different or special about them. The effect of material warper seems a little overpowered perhaps u could add a few costs?

 

Warper has a low ATK' date=' meaning hes better facedown, then you have to wait for his effect, plus the effect still continues, you just prologue it[/b']

 

The Trap cards picture is pretty cool, however, Material Warpers picture is from the video game; Prince Of Persia so those who have played the game won't really find it very interesting and The matter shifter's pic also has text in it, which isn't very pleasing.

 

these are merely examples, i wasnt going to go out on a limb to make them perfect, i always use prototypes

 

Some of the wording is confusing as well. When you say " The negated effect is then applied during your next Main Phase 1", what is it applied to? Ocg is off a bit, try looking at this card to help you fix Matter Shifter's effect. I would fix it but I don't understand what your trying to say.

 

will do ;)

 

They need some work. Try giving them there own unique ability or something like other Sub Types and work on the wording and ocg. When you do Ill come back and take another look. (ex: Synchros require tuners and can only be summoned in a certain way, Fusions require polymerization and 2 specific monsters, etc).

 

[sychros and fusion are there own colour, these are still effect monsters. maybe i could have some of specific cost, but the theme may be ruined if i include anything else, these are jsut time controllers

 

7.5 (for now)

 

thanks

 

 

Sorry for this late reply, i was talking to my, um, Boy Friend :D

 

and the timelord cards, there isnt meant to be a doctor, these arent doctor who related. timelord is the only suitable subtype name atm.

 

Thanks for all your comments!!!

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If you wanted an reply' date=' you could just have asked some member over pm or sth like that <.<

 

Anyways, in your Material Warper, it's "remove from play" not "remove *yada-yada-ayada* from play", Demented has never been right about that =/

 

Anyways, the cards seem fine to me atm =/

 

8/10

[/quote']

 

how dare you wrongly capitalize DeMeNTeD's name!

 

Because Demented isn't that important?

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Warper has a low ATK' date=' meaning hes better facedown, then you have to wait for his effect, plus the effect still continues, you just prologue it[/b']

Why would I put a monster with ATK:2000 into face-down defense postition, when he has a DEF:1400? Btw, effects don't activate when there face-down unless specified otherwise in there effect.

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