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Radiant F.U.R.Y.™

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Useless... sorry, but we're not in Japan.

 

I'm not sure if it really crossed your mind as you made this card, but I'd like to point out (and I don't mean to be harsh! Sorry if I am), that there are NO WATER SYNCHRO MONSTERS in the TCG. Japan has 3, Hydro Genex, Dulauren, Tiger King of the Ice Boundary, and Brionac, Dragon King of the Ice Boundary. But there are no WATER Synchro Monsters in the TCG... so if this card came in as a single (which is how you've presented it), then it would be immediately shut down for having no use whatsoever, in the TCG.

 

Comprende? This card needs to work with some user-created English versions of the 3 Japanese Synchro cards, or go into a small set with a few WATER Synchro Monsters... without them, this card is a detailed, interestingly potential idea with absolutely NO application whatsoever.

 

Nice try, though. I do appreciate cards that support specific strategies... this one's pretty original, looks good, is pretty balanced (look at those stats... a lvl 3 Tuner Monster with 1500 ATK and DEF? Overpowered... decrease 'em by 400-1000, depending on how many Synchro Monsters you want this guy to support. And make them different numbers.). Then you top it all off with some very nice writing... no errors.

You have made some definite progress! Nice job, man! :mrgreen:

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[spoiler=Blah Blah Blah]

Useless... sorry' date=' but we're not in Japan.

 

I'm not sure if it really crossed your mind as you made this card, but I'd like to point out (and I don't mean to be harsh! Sorry if I am), that there are NO WATER SYNCHRO MONSTERS in the TCG. Japan has 3, Hydro Genex, Dulauren, Tiger King of the Ice Boundary, and Brionac, Dragon King of the Ice Boundary. But there are no WATER Synchro Monsters in the TCG... so if this card came in as a single (which is how you've presented it), then it would be immediately shut down for having no use whatsoever, in the TCG.

 

Comprende? This card needs to work with some user-created English versions of the 3 Japanese Synchro cards, or go into a small set with a few WATER Synchro Monsters... without them, this card is a detailed, interestingly potential idea with absolutely NO application whatsoever.

 

Nice try, though. I do appreciate cards that support specific strategies... this one's pretty original, looks good, is pretty balanced (look at those stats... a lvl 3 Tuner Monster with 1500 ATK and DEF? Overpowered... decrease 'em by 400-1000, depending on how many Synchro Monsters you want this guy to support. And make them different numbers.). Then you top it all off with some very nice writing... no errors.

You have made some definite progress! Nice job, man! :mrgreen:

 

 

 

What has the TCG/OCG to do with the Custom Cards of YCM?

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What has the TCG/OCG to do with the Custom Cards of YCM?

 

A well-thought-out custom card should take the TCG/OCG into account. That makes a realistic card. Too many people make cards that are powerful without thinking about how it would fare in real life. Looking at the TCG/OCG is the only logical way to judge a card. NOOB Hunter is correct in reasoning.

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if i didn't read what N00B Hunter wrote, i would have only critisized about the preposterously high ATK and DEF for a level 3. Not counting the first comment posted on here, i'd give it a 9/10. Considering N00B Hunter's words, I'd give you advice: make some water synchros. Overall... 8/10.

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What has the TCG/OCG to do with the Custom Cards of YCM?

 

A well-thought-out custom card should take the TCG/OCG into account. That makes a realistic card. Too many people make cards that are powerful without thinking about how it would fare in real life. Looking at the TCG/OCG is the only logical way to judge a card. NOOB Hunter is correct in reasoning.

 

Custom Made Cards don't have anything to do with real life. The way to judge a card is to look over it's effect, fix the OCG, help to lower the OP'dness etc. etc.

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What has the TCG/OCG to do with the Custom Cards of YCM?

 

A well-thought-out custom card should take the TCG/OCG into account. That makes a realistic card. Too many people make cards that are powerful without thinking about how it would fare in real life. Looking at the TCG/OCG is the only logical way to judge a card. NOOB Hunter is correct in reasoning.

 

Custom Made Cards don't have anything to do with real life. The way to judge a card is to look over it's effect' date=' fix the OCG, help to lower the OP'dness etc. etc.

[/quote']

 

Right, and the best way to judge a card (and check if it is over-powered) is to look at it as though it were a real card.

 

Example

 

Alone, this card is average. Compared to the current meta, it would be great anti-TeleDAD for Lightsworn. Which comparison is more useful?

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