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Slow Down There, Buckaroo!


arkel

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Monsters -20-

3x Great Shogun Shien

3x The Six Samurai – Zanji

3x The Six Samurai – Irou

2x The Six Samurai – Yaichi

2x Krebons

2x Mobius the Frost Monarch

1x Grandmaster of the Six Samurai

1x Hand of the Six Samurai

1x Breaker the Magical Warrior

1x Rose, Warrior of Revenge

1x D.D. Crow

 

Spells -12-

3x Reinforcement of the Army

3x Six Samurai United

2x Scrolls of the Six Samurai

2x Emergency Teleport

1x Monster Reborn

1x Mystical Space Typhoon

 

Traps -8-

3x Anti-Spell Fragrance

3x Solemn Judgment

2x Phoenix Wing Wind Blast

 

Total Cards: 40

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Yaichi.

 

and the award for fail of the month goes too *drumroll* arkle' date=' for playing the failcard of the month Yaichi

[/quote']

 

Not sure I deserve fail of the month with that Cyber-Ancient deck out there. But fine. How's this fix?

 

-2 Uria

-1 Card Trooper

-2 Jar of Greed

 

+2 Krebons

+1 Yaichi

+2 E-Port

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oh' date=' hought I saw it, my mistake, still, no, dont add it, it fails...

[/quote']

 

I think 1 would be okay. Serves as fodder for the Scrolls I'm about to add, wipes out Allure/D-Draw/etc. because of Fragrance, RotA-able... maybe even fuse with Ice Edge via Future Fusion to make Absolute Zero if I decide to do that. If you really hate Yaichi that much, give me something better. But for now...

 

-1 Swiftstrike Armor

-1 Curse of Darkness

 

+2 Scrolls of the Six Samurai

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I've seen t do apualingly bad

 

That's fine and dandylion, but if you want me to take out Yaichi I'll need you to reccommend something better. Until then, Yaichi stays. I'll possibly add a second.

 

And haha... I made a reference to 2 cards in the same post. Lolz. xD

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Monsters: 19

3 Grandmaster of the Six Samurai

2 Great Shogun Shien

1 Hand of the Six Samaria

3 The Six Samurai - Yaichi

2 The Six Samurai - Irou

3 The Six Samurai - Zanji

2 Rose, Warrior of Revenge

1 Snipe Hunter

2 D.D. Crow

 

Spells: 8

3 Reinforcement of the Army

3 Six Samurai United

1 Monster Reborn

1 Mystical Space Typhoon

1 Trunade

 

Traps: 13

3 Anti-Spell Fragrance

3 Solemn Judgment

2 Compulsory Evacuation Device

1 Torrential tribute

1 Trap Dustshoot

1 Mind Crush

2 Magic Drain

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Monsters: 19

3 Grandmaster of the Six Samurai

2 Great Shogun Shien

1 Hand of the Six Samaria

3 The Six Samurai - Yaichi

2 The Six Samurai - Irou

3 The Six Samurai - Zanji

2 Rose' date=' Warrior of Revenge

1 Snipe Hunter

2 D.D. Crow

 

[b']Spells: 8[/b]

3 Reinforcement of the Army

3 Six Samurai United

1 Monster Reborn

1 Mystical Space Typhoon

1 Trunade

 

Traps: 13

3 Anti-Spell Fragrance

3 Solemn Judgment

2 Compulsory Evacuation Device

1 Torrential tribute

1 Trap Dustshoot

1 Mind Crush

2 Magic Drain

 

I like it. However, the goal (and the fun) of my deck was to force the opponent to Set valuable spells so I could blow them up. I also wanted an excuse for using EH Ice Edge lol... just because I like him. I'll look over your deck, make some fixes, and post it.


MAJOR DECK UPDATE

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needs moar grandmaster.

 

You have to remember this isn't a Six Sam deck - it's a Speed Lock deck, witch cards that slow down the opponent. The only reason the Sams are there is because I need Shogun. If you really think I should add another Grandmaster, tell me what to take out for it.

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