OMGAKITTY Posted January 30, 2009 Report Share Posted January 30, 2009 Not literally, sorry to disappoint.I have a clutter of cards that I feel I should post.Most of them aren't worth having a separate thread for. Well, all of them aren't worth having a separate thread for. So they'll all share one. [spoiler=1v1 cards + others]This card can only be Summoned if you control at least 1 Spellcaster-Type monster. Select a Spellcaster-Type monster you control. This card gains ATK and DEF equal to half the DEF of the selected monster. Redirect any attack targeting the select Spellcaster-Type monster to this card. When this card destroys a monster by battle, remove the destroyed monster from play. When this card is destroyed, increase the ATK of the selected Spellcaster-Type monster by the total number of cards removed from play by this effect x 100. Return all cards removed from play by this effect to the Graveyard. This card can only be Summoned if there are no other monsters on your field. This card cannot be destroyed by battle. When this card destroys a monster by battle, decrease this card's ATK by the destroyed monster's Level x100. For every monster (excluding this card) that you control, decrease this card's ATK by 200. If this card's ATK reaches 0 by it's own effect, you can pay 2000 Life Points to remove this card from play, and destroy all cards on your opponent's field. You cannot declare an attack on the turn this effect is activated. When this card is Summoned, roll a 6-sided die. Search your Deck for a WATER monster whose Level is equal to or less than the number rolled, and add it to your hand. Once per turn, you can Tribute 1 non-WATER monster you control to increase the ATK of all WATER monsters by the Tributed monster's Level x100. When this card is sent to the Graveyard, remove from play any number of WATER monsters from your hand and field. Increase your Life Points by the number of cards removed from play by this effect x100. This card cannot be targeted for attack by EARTH monsters. This card cannot be destroyed by the effects of Spell or Trap Cards. When this card declares an attack on a face-up Defense Position monster, switch the defending monster into Attack Position before the Damage Step. As long as this card remains on the field, monsters with a Level equal to or lower than 3 can attack twice in the same Battle Phase. This card cannot be selected as an attack target if you control another LIGHT monster whose Level is greater than this card's. This card cannot be attacked by a DARK monster whose Level is higher than this card's. Once per turn, you can Tribute a monster you control to increase this card's ATK and DEF by the Level of the Tributed monster x200. If this card's ATK and DEF are changed by this effect, upgrade this card's Level by 1. [spoiler=Binds of Eternity (a loosely connected 4 card set)]When this card is Summoned, select 2 Monster Card Zones. As long as this card remains face-up on the field, monsters occupying the selected Monster Card Zones cannot change Battle Positions or declare attacks. When this card is destroyed, shuffle it back into your Deck. This card is also treated as a Dragon-Type. Once per turn, you can pay 500 Life Points to select 1 Set Spell or Trap Card. As long as this card remains face-up on the field, the selected Trap or Spell Card cannot be activated. This card can only be activated when your opponent controls 3 or more face-up monsters. Destroy the monster with the lowest ATK, and switch the remaining monsters into Defense Position. As long as this card remains on the field, monsters cannot change Battle Position. During each of your End Phases, increase both players' Live Points by 500. Place 1 "Chain Token" (Plant-Type/DARK/1 Star/ATK 0/DEF 0) in Defense Position in all unoccupied Monster Card Zones. "Chain Tokens" cannot be used to Tribute or Synchro Summon. As long as this card remains on the field, monsters cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
BulletMan Posted January 30, 2009 Report Share Posted January 30, 2009 The pics are good. but the effects are cRappy. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted January 30, 2009 Author Report Share Posted January 30, 2009 Thanks for being so specific. Link to comment Share on other sites More sharing options...
BulletMan Posted January 30, 2009 Report Share Posted January 30, 2009 Your welcome. we should do a 1 vs 1 some time. Just a thought. Link to comment Share on other sites More sharing options...
Shiranui Posted January 30, 2009 Report Share Posted January 30, 2009 Construct Knight should have a different name in my opinion Second card might be a little underpowered to be truthful... every=each 3rd card is alright though you should consider raising it's attack to 1500 OCG for 4th seems...off...can't put my finger on it though 5th card seems...bizzare Link to comment Share on other sites More sharing options...
.Requiem Posted January 30, 2009 Report Share Posted January 30, 2009 Well the fourth's OCG is off, but I noticed it. I think you mentioned the rest. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted January 30, 2009 Report Share Posted January 30, 2009 Corrections: Construct Knight: This card can only be Summoned if you control at least 1 Spellcaster-Type monster. Select a Spellcaster-Type monster you control. This card gains ATK and DEF equal to half the DEF of the selected monster. Redirect any attack targeting the selected Spellcaster-Type monster to this card. When this card destroys a monster by battle, remove the destroyed monster from play. When this card is destroyed, increase the ATK of the selected Spellcaster-Type monster by the total number of cards removed from play by this effect x 100. Return all cards removed from play by this effect to the Graveyard. Lord Vinnetas the Immortal: This card can only be Summoned if there are no other monsters on your field. This card cannot be destroyed by battle. When this card destroys a monster by battle, decrease this card's ATK by the destroyed monster's Level x 100. For every monster (excluding this card) that you control, decrease this card's ATK by 200. If this card's ATK reaches 0 by it's own effect, you can pay 2000 Life Points to remove this card from play, and destroy all cards on your opponent's field. You cannot declare an attack on the turn this effect is activated. The Aquatic Amazoness: When this card is Summoned, roll a 6-sided die. Search your Deck for a WATER monster whose Level is equal to or less than the number rolled, and add it to your hand. Once per turn, you can Tribute 1 non-WATER monster you control to increase the ATK of all WATER monsters by the Tributed monster's Level x 100. When this card is sent to the Graveyard, remove from play any number of WATER monsters from your hand and field. Increase your Life Points by the number of cards removed from play by this effect x 100. The Wayward Warrior: This card cannot be attacked by EARTH monsters. This card cannot be destroyed by the effects of Spell or Trap Cards. When this card declares an attack on a face-up Defense Position monster, switch the defending monster into Attack Position before the Damage Step. As long as this card remains on the field, monsters with a Level equal to or lower than 3 can attack twice in the same Battle Phase. The Whimsical Fairy of Yesteryear: This card cannot be selected as an attack target if you control another LIGHT monster whose Level is greater than this card's. This card cannot be attacked by a DARK monster whose Level is higher than this card's. Once per turn, you can Tribute a monster you control to increase this card's ATK and DEF by the Level of the Tributed monster x 200. If this card's ATK and DEF are changed by this effect, upgrade this card's Level by 1. Soul Bind: This card can only be activated when your opponent controls 3 or more face-up monsters. Destroy the monster with the lowest ATK, and switch the remaining monsters into Defense Position. As long as this card remains on the field, monsters cannot change Battle Position. During each of your End Phases, increase both players' Life Points by 500. Unharnessed Potential: Place 1 "Chain Token" (Plant-Type/DARK/1 Star/ATK 0/DEF 0) in Defense Position in all unoccupied Monster Card Zones. "Chain Tokens" cannot be used for a Tribute or Synchro Summon. As long as this card remains on the field, monsters cannot be destroyed by battle. Anyway, these cards are quite good theme-specific support although the first one requires a bit more dedication than the others. Otherwise, they're all quite good. The OCG errors were real minor and 2 of the cards don't appear to have any. The correct OCG is written above accordingly. Link to comment Share on other sites More sharing options...
Shiranui Posted January 30, 2009 Report Share Posted January 30, 2009 And there goes JD actually being helpful again...:lol: Link to comment Share on other sites More sharing options...
OMGAKITTY Posted January 30, 2009 Author Report Share Posted January 30, 2009 Much appreciated, JD.I'll get around to fixing those sometime. Link to comment Share on other sites More sharing options...
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