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Archetype Contest! LOCK - DONE


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The objective is simple. 10 Contestants will make an archetype. At least 1 Monster, 1 Spell and Trap Cards pertaining to the archetype. 3 Point entry fee. End date is March 6, 2009.

 

[align=center]Prizes:

1st Place: 3 Reps 30 Points

2nd Place: 2 Reps 20 Points

3rd Place: 1 Rep 10 Points

4th and Below: The satisfaction of joining.

 

If you make your cards and don't send your points in 3 days, your out of the contest.[/align]

 

C1: tommers2008

C2: Sasuke Pitsura

C3: megadriver

C4: [email protected]

C5: spider5667

C6: Lovemoon

C7: The Wolf

C8: Spire

C9: Shradow

C10: Shade Aikira Virassion

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im in

[spoiler=Alice Set]>

If this card attacks a face-down Defense Position monster, destroy that card immediately with this card's effect. After destroying 3 face-down Defense Position monsters, you may tribute this card for 1 "Alice, The Wise" from your Hand, Deck, or Graveyard.

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This monster cannot be destroyed by battle. (damage calculation is applied normally) If this monster battles a monster with a higher level than itself, your opponent takes 400 damage for each level higher their monster is.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when 1 "Alice the Wise" is destroyed by a Spell or Trap effect. This card is uneffected by Spell or Trap effects. Once per turn, you can discard a card from your hand to negate an attack on "Alice the Ancient"

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This card can only be Equipped to "Alice the Wise." Once per turn, you may flip a coin. If heads, increase your Life Points by 1000. If tails, you lose 1000 Life points.

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Activate only when your opponent attacks a monster on your side of the field with "Alice" in its name. Negate the attack and destroy the attacking monster. You cannot use the effect of the attacked monster until your next Standby Phase.

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This card is used to Ritual Summon "Shirsorkin, the Warrior Warlock". You must also tribute monsters whose total level is equal to 8 or more from your side of the field and/or your hand.

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This card can only be Ritual Summoned by the effect of the Ritual Spell "Conjuring Magi." Once per turn, inflict damage to your opponents Life Points for every face-up "Alice" card on the field x200. Increase this monsters ATK by 500 until the end of the Damage Step when it battles a LIGHT monster.

 

 

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here are my entry's i will send in 6 cards from my Aztec Archtype is that ok.. can u use more.??

 

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Card Lore - "Aztec Queen" + "Aztec Dragon"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card gains 100 ATK points for each monster in your hand with "Aztec" in their card name. When this card is destroyed as a result of battle randomly send 2 cards from your hand back to the Deck. Once per turn, if their are 2 or more monsters with "Aztec" in their card name in your hand draw 1 card, if the card is a monster card inflict damage to your opponent equal to the cards ATK or DEF.

 

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Effect - When this card is in your hand you must show it to your opponent at all times. This card gains 400 ATK points for each monster in your hand with "Aztec" in their card name. When this card is destroyed as a result of battle randomly send 1 card from your hand back to the Deck. If this card battles with a Beast-Type monster, send this card back to the Deck and Special Summon 1 "Aztec Prize Fighter" in its place.

 

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Effect - When this card is in your hand you must show it to your opponent at all times. This card gains 450 ATK points for each monster in your hand with "Aztec" in their card name. When this card is destroyed as a result of battle randomly send 2 cards from your hand back to the Deck. When this card is Summoned succesfully if you have 2 or more monsters with "Aztec" in their card name in your hand inflict 1000 points of damage to your opponent.

 

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Effect - Roll a die and select a monster from you Deck with "Aztec" in their card name with the same Level as the number rolled if it lands on 1 roll again. Flip a coin if it lands on heads Special Summon the monster to the field in face-up Attack Position if it lands on tails remove the monster from play.

 

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Effect - Activate this card when you control 1 "Aztec" monster and your opponent controls 3 or more monsters, Special Summon 2 Level 4 or lower monsters with "Aztec" in their card name from your Deck they are destroyed during the End Phase.

 

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Effect - When this card is in your hand you must show it to your opponent at all times. This card gains 200 ATK points for each monster in your hand with "Aztec" in their card name. When this card is destroyed as a result of battle randomly send 3 cards from your hand back to the Deck. Once per turn if there are 2 or more monsters with "Aztec" in their card name in your hand, Flip 1 face-down Spell or Trap Card negate the activation of it and remove it from play.[/align]

 

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My entry

 

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[spoiler=Effect]Learning the Master's Secrets: This card gets the following effects, based on the number of "X-Master" monsters on your field: - 1+: Each "X-Master" on your field gains 200 ATK points. - 2+: Each "X-Master" on your field gains 200 DEF points. - 3+: Once per turn, during your Main Phase, if you discard 1 card from your hand, you can destroy 1 Spell or Trap Card on the field. - 4+: Once per turn, during your Battle Phase, 1 "X-Master' on your field cannot be destroyed by battle. - 5+: When an opponent's monster attacks 1 "X-Master" on your field, the attacking monster is placed face-down in an empty Spell & Trap Card Zone, and cannot be removed, under any conditions, until the end of the Duel.

 

 

 

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[spoiler=Effect]X - Resurrection: You can only activate this card if you have at least 1 "X-Master" on your field. Select 1 "X-Master" in your Graveyard, then select and activate 1 of the following effects:

- Return the selected monster from your Graveyard to your hand.

- Pay 600 Life Points to Special Summon the selected monster to your field.

When this card is removed from your field destroy 1 "X-Master" on your field.

 

 

 

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[spoiler=Effect]X-Master Doumaru: This card can only be Ritual Summoned with the Ritual Spell Card "X - Chaos Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from your field or your hand. When this card is Ritual Summoned successfully, you can select and destroy 1 monster on the field. Then your opponent loses Life Points equal to the Level of the destroyed monster x 400. When this card is destroyed by battle, destroy 1 card on your field.

 

 

 

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[spoiler=Effect]X-Master Tsuchimaru: This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "X-Master" on your field. When this card is Normal Summoned successfully, you can Special Summon 1 "X-Token: Earth" (Spellcaster-type/EARTH/Level 3/ATK 1000/DEF 1000) on your opponent's field in face-up Defense Position. "X-Token: Earth" cannot be Tributed under any conditions, and if is destroyed by a card effect, you can return up to 3 cards from your Graveyard to your hand. When this card is destroyed by battle, destroy all "X-Token: Earth" cards on the field.

 

 

 

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[spoiler=Effect]X-Master Kuromane: This card cannot be Special Summoned. When this card is Normal Summoned successfully, you can Special Summon 1 "X-Token: Dark F" (Spellcaster-type/DARK/Level 3/ATK 1000/DEF 1000) on your opponent's field in face-up Defense Position. "X-Token: Dark F" cannot be Tributed under any conditions, and if is destroyed by a card effect, each monster on your opponent's field is turned to face-up Defense Position (Flip Effects are not activated), and their original DEF becomes 0 until the End Phase of this turn. When this card is destroyed by battle, destroy all "X-Token: Dark F" cards on the field.

 

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These are the Chaos/Divine cards. Fear them!

 

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Text: Chaos Fiend: Great Knight + 1 Tuner monster

 

All non-Dark attribute monsters lose 500 ATK and DEF. During your turn you may activate any of the following effects.

● Take control of one Dark attribute monster.

● Destroy one Dark attribute monster.

You may tribute this card to destroy all cards on the field and your opponent takes 500 points of damage for every card destroyed.

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Text: This card is placed in the Extra Deck when the duel starts. This card can be Special Summoned from the Extra Deck when a face up "Chaos Fiend: Skull Reaper King" is sent to the Graveyard by its own effect. This card's original ATK and DEF are equal to double the total damage caused by Fiend-type monsters' effects the turn this card was summoned. This card cannot be destroyed by card effects. While this card is face up on the field, all DARK monsters exept this card gain 1000 ATK and DEF. Once per turn, insted of Normal Summoning or Seting this turn, you may Special Summon 1 Fiend-type monster from your Graveyard (exept Chaos Fiend: Skull Reaper King).

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