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Lords of Machines


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Well, here goes nothing. And someday, I'll hopefully be able to come up with some good pictures for them all. The best I can do now though is just use crappy Megaman X recolors to make the cards, but nobody wants that, right?

 

Name of Booster Pack Series: Lords of Machines

 

Name of monster: Toy Ojama

What it looks like: An Ojama Yellow completely chrome in color, except for its polkadotted boxer shorts. It stands on flat table behind a toy shop window while a small, child Ojama Yellow is pressing its face against the window close to the Toy Ojama.

Attribute: Earth

Type: Machine/Effect

Level: 3

Effect: As long as this monster is face up, this card may be treated as one of the following monsters once per turn: Ojama Black, Ojama Yellow, Ojama Green. The controller of this card must pay 500 life points every turn. If the controller cannot pay, Toy Ojama is destroyed.

Attack: 0

Defense: 1900

Rarity: Super Rare

Limit: 1 Per Every Deck

 

Trap Card: Self-Destruct Initiated!?!

What the card looks like: A chibi-Sword Fighter and Burst Fighter stand next to each other, sweatdropping with a bit of nervousness as they stare fearfully on at Burst Fighter's chest. Strapped to him is a bunch of dynamite sticks and a timer in front of them.

Type: Counter Trap

Effect: Activate this only if your opponent

declares an attack, and the target is Sword Fighter or Burst Fighter. Destroy the target monster and one of your opponent's monsters, then inflict 1000 life points to each player.

Rarity: Rare

 

Name of monster: Failed Prototype Burst Fighter

What it looks like: A scrawny man in a rusty bodysuit with two shoulder mounted guns. One of the guns is broken at the barrel.

Attribute: Light

Type: Machine/Effect

Level: 3

This card's name is treated as Burst Fighter. At the end of this turn, the monster is destroyed. If this monster is sent to the graveyard, inflict 500 damage to your opponent and 800 to yourself. If this card is removed from play, inflict 500 damage to yourself.

Attack: 500

Defense: 1400

Rarity: Rare

 

Name of monster: Burst Fighter

What the monster looks like: A man wearing a dark green metallic body suit, with guns mounted over his shoulders. He's currently thrusting his fist forward.

Attribute: Light

Type: Machine

Level: 4

Description: A man of the future, he has traveled through the ages of time to fight against many different villains with his powerful Shoulder Cannons. The Elemental Heroes invited him once to their team of justice, but he declined to fight his own battles.

Attack: 1600

Defense: 1500

Rarity: Super Rare

 

Name of monster: Sword Fighter

What the monster looks like: A man wearing a dark blue metallic body suit while wielding two swords. He currently uses one of them to slash upward.

Attribute: Light

Type: Machine

Level: 4

Description: A man of the future, he has traveled through the ages of time to fight against many different villains with his mighty Twin Sabres. The Destiny Heroes invited him once to their team of justice, but he declined to fight his own battles.

Attack: 1500

Defense: 1600

Rarity: Super Rare

 

Spell Card Name: Excalibur MK II

What the card looks like: An electrical, futuristic sword with a white energy blade emitted from the hilt.

Type: Equip Card

Effect: This card can only be equipped to "Sword Fighter." The monster gains 500 attack power. If this monster attacks another, destroy that monster at the end of the damage step. This spell card cannot be destroyed by monster effects, spells, or traps.

Rarity: Super Rare

 

Spell Card Name: Burst Arm Cannon

What the card looks like: A round gauntlet that surrounds Burst Fighter's upper arm, with a barrel at the end in place of the hand.

Type: Equip Card

Effect: This card can only be equipped to "Burst Fighter." The monster gains 400 attack. When this monster attacks, the controller of this spell card may decide if it is a direct attack. This spell card cannot be destroyed by monster effects, spells, or traps.

Rarity: Super Rare

 

Spell Card Name: Time For An Upgrade

What the card looks like: Both Burst Fighter and Sword Fighter are laying over flat, metal surfaces while various metallic arms are taking some pieces off and adding others.

Type: Continuous Spell

Effect: You may only activate this card if you have "Burst Fighter" or "Sword Fighter" on your side of the field. For two of your end phases, the monsters mentioned on this card have 0 attack and defense. If this card is destroyed before the end phases pass, destroy all machine monsters on your side of the field and inflict 2000 life points to the controller of this card. Afterwards, all Burst Fighters and Sword Fighters affected by this card gain twice their original attack and defence. Destroy this card after applying the additional power to your monsters.

Rarity: Ultra Rare

 

Name of Monster: Mechanized Hero - Cannon Lord

Fusion Material: Burst Fighter + Sword Fighter

What the monster looks like: A large, muscular man with a broad chest and thick arms and legs, with a golden metallic bodysuit covering over him, and a purple cape flowing behind him. He's wielding two arm cannons.

Attribute: Light

Type: Machine/Fusion/Effect

Level: 7

Effect: This card can only be fused together with the above mentioned monsters by removing a Sword Fighter and Burst Fighter equipped with two Burst Arm Cannons from play. This monster can attack twice. The controller of this card may decide to attack directly with Cannon Lord with one of its attacks. This monster gains 100 attack for every "Sword Fighter" and "Burst Fighter" removed from play.

Attack: 2000

Defense: 2000

Rarity: Ultra Rare

 

Name of Monster: Mechanized Hero - Blade Lord

Fusion Material: Sword Fighter + Burst Fighter

What the monster looks like: A large, muscular man with a broad chest and thick arms and legs, with a silver metallic bodysuit covering over him, and a red cape flowing behind him. He has four arms, and two of them carry the Twin Sabres, while the other two carry Excalibur MK IIs.

Attribute: Light

Type: Machine/Fusion/Effect

Level: 6

Effect: This card can only be fused together with the above mentioned monsters by removing a Burst Fighter and Sword Fighter equipped with two Excalibur MK IIs from play. This monster can attack twice. The controller of this card may decide to automatically destroy one monster on the opponent's side of the field once during the controller's battle phase. If so, Blade Lord can only attack once this turn. This monster gains 100 attack for every "Sword Fighter" and "Burst Fighter" removed from play.

Attack: 2000

Defense: 2000

Rarity: Ultra Rare

 

Name of Monster: Ultimate Machine Hero - Justice Monarch

Fusion Material: Mechanized Hero - Blade Lord + Mechanized Hero - Cannon Lord

What it looks like: A giant wearing a platinum bodysuit, with six arms, two wielding giant arm cannons, and four holding enormous swords. At his sides are missile launchers firing some rockets and missiles.

Attribute: Light

Type: Machine/Fusion/Effect

Level: 10

Effect: This card cannot be fusion summoned except by removing the above fusion material monsters listed from play. When this monster attacks, no traps or quick play spells may be activated. Whenever this monster destroys another, inflict the original attack power it had to your opponent's life points. This card gains 200 attack power for every Sword Fighter, Burst Fighter, Cannon Lord, and Blade Lord removed from play.

Attack: 3400

Defense: 3200

Rarity: Ultra Rare

 

Name of the Spell: Mass Production of Faulty Toys

Type: Equip Spell

Description of the artwork: A giant view of the inside of a factory. On the assembly line are broken Toy Ojamas, ripped stuffed Kuriboh and Winged Kuriboh dolls, and cracked Blockmans. There are some goblins in nerdy outfits running about, while smoke is escaping the machine where the broken toys are coming from. The goblins look like they're panicking.

Effect: This card can only be equipped to Toy Ojama. A monster equipped with this gains 300 DEF. Every turn, if you payed five hundred life points for Toy Ojama's effect, put a Toy Counter on this card. You may change that counter into a Toy Token (Earth Attribute/1 Star/0 Attack/1000 Defense) and special summon it on your side of the field in defense mode. You can only do this during your opponent's main phase. During your standby phase, if you have a Toy Token on your side of the field, destroy it.

Rarity: Rare

 

Name of Monster Card: Living Metalmorph

Attribute: Dark

Type: Machine/Effect

Level: 2

What it looks like: A field of grass, where a few of the blades of grass are turning into steel. A glob-like creature resembling the Metalmorph armor oozes towards the left.

Flip Effect: When this face down defense monster is attacked and flipped face up, equip it to the attacking monster and negate its attack. You gain control of the monster, and the equipped monster cannot attack. It gains 500 attack. After two of your standby phases, destroy the monster and return Living Metalmorph to your hand.

Attack: 200

Defense: 800

Rarity: Super Rare

Limitations: Semi-limited

 

Name of Spell: Foul Play!!

Type: Continuous Spell

What it looks like: A Joey look-alike duelist against some random Duelist Academy guy sitting at a table, dueling. The academist his pointing his finger to the look alike in a serious manner while appearing as if he's shouting angrily. The look alike looks nervous and has a few cards in the collar of his shirt and some falling out of his sleeve.

What it does: If you must select a random card in your opponent's hand and call it's type, and you get it wrong, your opponent must show it to you before they add it to their hand. If you were correct, inflict 1000 life points to your opponent and draw a card. Pay 500 life points after every use.

Rarity: Common

 

Spell Name: Fair Play

Type: Continuous Spell

What it looks like: Two duelists are sitting at a table, shaking hands with each other in the middle of their duel.

What it does: Every turn, each player checks their opponent's field for a card that negates spells, traps, or monster effects. If there is a card or more than one card, select one card that has one of those effects and add the following effect to the oponent's card. This card is not negated by traps or monsters.

Rarity: Super Rare

 

Name of Trap: World of Greed

Type of Trap: Counter

What it looks like: A planet with the pot of greed's face on it.

What it does: This card can only be activated when your opponent draws a card outside of their draw phase with the effect of a card they control. When activated, this card is then treated as a Field Spell. As long as this card remains face up on the field, special summon one Pot Token (Earth Attribute/Rock Type/Attack 0/Defense 0) onto your side of the field everytime a player draws a card outside of their draw phase. When a Pot Token is destroyed, draw one card. When this card is removed from the field, destroy all Pot Tokens.

Rarity: Secret Rare

 

Name of Monster: Blue Eyes Pentultimate Dragon

Fusion Material: Blue Eyes Ultimate Dragon + Cyber End Dragon

What the monster looks like: A six headed Blue Eyes White Dragon with metallic plates of armor patching over it. The heads themselves are like cyborgs, part organism and part machine. Some of them even have one blue eye and one yellow, glowing eye from their machine half.

Attribute: Light

Type: Machine/Fusion/Effect

Level: 12

Effect: This card can only be summoned by fusing the above mentioned material monsters. You cannot use a substitute for the fusion. When this card attacks and destroys a monster on your opponent's side of the field, inflict damage equal to the original attack of the destroyed monster to their life points. After three of your standby phases after it attacks, remove this card from play.

Attack: 6000

Defense: 3000

Rarity: Ultra Rare

 

Name of Trap: Rabid Token

Type: Counter Trap

What it looks like: A large stray lamb is gnawing at the ankles of a goblin, while a large scapegoat is chewing on top of its head. A poisonous snake is chasing after him. The goblin is running around, panicking.

What it does: You may only activate this card when your opponent activates a card with an effect that destroys tokens specifically. Negate its effect. Afterwards, your opponent loses 200 points for every token on the field.

Rarity: Common

 

Name of Trap: Counters' Counter

Type: Counter Trap

What it looks like: A man with a turban and glasses is seated down at a table with a diarama over it. The diarama includes a tiny clock tower, a miniature alien, a venom monster, and a tiny pair of Skilled Magicians, white and dark. To the side is an abacus, presumably for the number of counters each one of them will have.

What it does: Activate this card only when your opponent activates a card's effect that uses counters. Negate that card's effect. If your opponent as any other counters on the field, remove them. Take 100 damage for each counter removed this way.

Rarity: Common

 

Name of Monster: The Four General - Ryu

Type: Warrior/Effect

Attribute: Wind

Level: 5

What it looks like: A heavily armed Fuedal general with a long javelin that has dragon scales decorated over the pole. The armor is dark red.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, you can return one card on your opponent's side of the field to their hand, and Ryu cannot attack this turn. If you have a "Six Samurai - Nisashi" on the field, you may send an additional spell or trap card to your opponent's hand. If this monster would be destroyed, you may instead destroy a "Six Samurai" on your side of the field.

Attack: 1800

Defense: 1400

Rarity: Rare

 

Name of Monster: The Four General - Suikai

Type: Warrior/Effect

Attribute: Water

Level: 5

What it looks like: A heavily armed Fuedal general with a grand trident with fish scales decorated over its pole, and golden tips at the points of the trident. His armor is dark blue.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, you may discard a card from your hand to attack with this card while it's in defense mode. If you have a "Six Samurai - Yaichi" on the field, you may increase Suikai's attack by 500 during the damage step only. If this monster would be destroyed, you may instead destroy a "Six Samurai" on your side of the field.

Attack: 1000

Defense: 2000

Rarity: Rare

 

Name of Monster: The Four General - Gogyou

Type: Warrior/Effect

Attribute: Fire

Level: 5

What it looks like: A heavily armed Fuedal general with a katana and a phoenix decorated over the chest of his plate. The armor is dark red.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, and you inflict battle damage to your opponent, you may draw one card. If you have a "Six Samurai - Kamon" on the field, you may also check the top crd of your opponent's deck and place it back either on the top or the bottom.

Attack: 1900

Defense: 1700

Rarity: Rare

 

Name of Monster: The Four General - Gogyou

Type: Warrior/Effect

Attribute: Fire

Level: 5

What it looks like: A heavily armed Fuedal general with a katana and a phoenix decorated over the chest of his plate. The armor is dark red.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, and you inflict battle damage to your opponent, you may draw one card. If you have a "Six Samurai - Kamon" on the field, you may also check the top card of your opponent's deck and place it back either on the top or the bottom.

Attack: 1900

Defense: 1700

Rarity: Rare

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Thanks! I'm glad you guys appreciate my work. I'm planning on adding a few more cards to this list by the end of today.

 

Also, if anyone is interested in submitting some artwork to use for my cards, go ahead and PM me with a link to your picture. Preferrably hosted on imageshack, since photobucket is usually evil to me.

 

Additionally, if I do use your art, I'll donate points and give you rep. :) A little bonus, along with the credit of helping me create some awesome cards!

 

EDIT: Updated!

 

Name of the Spell: Mass Production of Faulty Toys

Type: Equip Spell

Description of the artwork: A giant view of the inside of a factory. On the assembly line are broken Toy Ojamas, ripped stuffed Kuriboh and Winged Kuriboh dolls, and cracked Blockmans. There are some goblins in nerdy outfits running about, while smoke is escaping the machine where the broken toys are coming from. The goblins look like they're panicking.

Effect: This card can only be equipped to Toy Ojama. A monster equipped with this gains 300 DEF. Every turn, if you payed five hundred life points for Toy Ojama's effect, put a Toy Counter on this card. You may change that counter into a Toy Token (Earth Attribute/1 Star/0 Attack/1000 Defense) and special summon it on your side of the field in defense mode. You can only do this during your opponent's main phase. During your standby phase, if you have a Toy Token on your side of the field, destroy it.

Rarity: Rare

 

Name of Monster Card: Living Metalmorph

Attribute: Dark

Type: Machine/Effect

What it looks like: A field of grass, where a few of the blades of grass are turning into steel. A glob-like creature resembling the Metalmorph armor oozes towards the left.

Flip Effect: When this face down defense monster is attacked and flipped face up, equip it to the attacking monster and negate its attack. You gain control of the monster, and the equipped monster cannot attack. It gains 500 attack. After two of your standby phases, destroy the monster and return Living Metalmorph to your hand.

Attack: 200

Defense: 800

Rarity: Super Rare

Limitations: Semi-limited

 

Name of Spell: Foul Play!!

Type: Continuous Spell

What it looks like: A Joey look-alike duelist against some random Duelist Academy guy sitting at a table, dueling. The academist his pointing his finger to the look alike in a serious manner while appearing as if he's shouting angrily. The look alike looks nervous and has a few cards in the collar of his shirt and some falling out of his sleeve.

What it does: If you must select a random card in your opponent's hand and call it's type, and you get it wrong, your opponent must show it to you before they add it to their hand. If you were correct, inflict 1000 life points to your opponent and draw a card. Pay 500 life points after every use.

Rarity: Common

 

Spell Name: Fair Play

Type: Continuous Spell

What it looks like: Two duelists are sitting at a table, shaking hands with each other in the middle of their duel.

What it does: Every turn, each player checks their opponent's field for a card that negates spells, traps, or monster effects. If there is a card or more than one card, select one card that has one of those effects and add the following effect to the oponent's card. This card is not negated by traps or monsters.

Rarity: Super Rare

 

Name of Trap: World of Greed

Type of Trap: Counter

What it looks like: A planet with the pot of greed's face on it.

What it does: This card can only be activated when your opponent draws a card outside of their draw phase with the effect of a card they control. When activated, this card is then treated as a Field Spell. As long as this card remains face up on the field, special summon one Pot Token (Earth Attribute/Rock Type/Attack 0/Defense 0) onto your side of the field everytime a player draws a card outside of their draw phase. When a Pot Token is destroyed, draw one card. When this card is removed from the field, destroy all Pot Tokens.

Rarity: Secret Rare

 

Name of Monster: Blue Eyes Pentultimate Dragon

Fusion Material: Blue Eyes Ultimate Dragon + Cyber End Dragon

What the monster looks like: A six headed Blue Eyes White Dragon with metallic plates of armor patching over it. The heads themselves are like cyborgs, part organism and part machine. Some of them even have one blue eye and one yellow, glowing eye from their machine half.

Attribute: Light

Type: Machine/Fusion/Effect

Effect: This card can only be summoned by fusing the above mentioned material monsters. You cannot use a substitute for the fusion. When this card attacks and destroys a monster on your opponent's side of the field, inflict damage equal to the original attack of the destroyed monster to their life points. After three of your standby phases after it attacks, remove this card from play.

Attack: 6000

Defense: 3000

Rarity: Ultra Rare

 

EDIT EDIT:

nice!!!!...10/10...I love that you gave descriptions of what the cards look like...fantastic!!!

 

^^ I know. I wanted to just in case either someone from Konami likes my ideas and accepts them, or some generous user online here would gladly offer a picture of their own design to be used in my cards.

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Update!!

 

Name of Trap: Rabid Token

Type: Counter Trap

What it looks like: A large stray lamb is gnawing at the ankles of a goblin, while a large scapegoat is chewing on top of its head. A poisonous snake is chasing after him. The goblin is running around, panicking.

What it does: You may only activate this card when your opponent activates a card with an effect that destroys tokens specifically. Negate its effect. Afterwards, your opponent loses 200 points for every token on the field.

Rarity: Common

 

Name of Trap: Counters' Counter

Type: Counter Trap

What it looks like: A man with a turban and glasses is seated down at a table with a diarama over it. The diarama includes a tiny clock tower, a miniature alien, a venom monster, and a tiny pair of Skilled Magicians, white and dark. To the side is an abacus, presumably for the number of counters each one of them will have.

What it does: Activate this card only when your opponent activates a card's effect that uses counters. Negate that card's effect. If your opponent as any other counters on the field, remove them. Take 100 damage for each counter removed this way.

Rarity: Common

 

Name of Monster: The Four General - Ryu

Type: Warrior/Effect

Attribute: Wind

Level: 5

What it looks like: A heavily armed Fuedal general with a long javelin that has dragon scales decorated over the pole. The armor is dark red.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, you can return one card on your opponent's side of the field to their hand, and Ryu cannot attack this turn. If you have a "Six Samurai - Nisashi" on the field, you may send an additional spell or trap card to your opponent's hand. If this monster would be destroyed, you may instead destroy a "Six Samurai" on your side of the field.

Attack: 1800

Defense: 1400

Rarity: Rare

 

Name of Monster: The Four General - Suikai

Type: Warrior/Effect

Attribute: Water

Level: 5

What it looks like: A heavily armed Fuedal general with a grand trident with fish scales decorated over its pole, and golden tips at the points of the trident. His armor is dark blue.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, you may discard a card from your hand to attack with this card while it's in defense mode. If you have a "Six Samurai - Yaichi" on the field, you may increase Suikai's attack by 500 during the damage step only. If this monster would be destroyed, you may instead destroy a "Six Samurai" on your side of the field.

Attack: 1000

Defense: 2000

Rarity: Rare

 

Name of Monster: The Four General - Gogyou

Type: Warrior/Effect

Attribute: Fire

Level: 5

What it looks like: A heavily armed Fuedal general with a katana and a phoenix decorated over the chest of his plate. The armor is dark red.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, and you inflict battle damage to your opponent, you may draw one card. If you have a "Six Samurai - Kamon" on the field, you may also check the top crd of your opponent's deck and place it back either on the top or the bottom.

Attack: 1900

Defense: 1700

Rarity: Rare

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Hey i love the cards only one thing if there are four generals were is the fourth?

 

xD

 

I haven't gotten around to making it yet. I'll go ahead and do that up right now.

Edit: Here we go.

Name of Monster: The Four General - Koudo

Type: Warrior/Effect

Attribute: Earth

Level: 5

What it looks like: A heavily armed Fuedal general with a war hammer and a wolf decorated over the hammer's front. The armor he wears is opal.

Effect: You cannot normal summon this monster unless you tribute a "Six Samurai" monster on your side of the field. If you have another "Four General" monster on your side of the field, and your opponent attacks this card, return the attacking monster to the top of their deck. Additionally, if you have a "Six Samurai - Yaichi" on the field, you may decide if your opponent will randomly discard a card from their hand.

Attack: 1600

Defense: 2100

Rarity: Rare

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