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Transformers G1 Decepticon Cards 33/100 Horrorcons and new booster pack!!!


ironmanben

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My Transformers Decepticons series.

[spoiler=#1-25]

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[spoiler=Card Lore:]

Once per turn, if this card is face-up on your side of the field, you can Special Summon one card with "Decepticon Cassette" in its name from your Deck. The Deck is then shuffled. If you control a card with "Megatron" in its name, this card gains 400 DEF. If this card is in face-up Defense Position on your side of the field, it can not be selected as an attack target by monsters whose Level Stars are 6 or more. If this card is destroyed by battle, search your deck for 1 card with "Soundblaster" in its name, and add it to your hand. The Deck is then shuffled.

 

 

 

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[spoiler=Card Lore]

When this card destroys a monster with "Autobot" in its name, the destroyed monster is removed from play instead. Once per turn, if this card is in Defense Position, you can choose one monster you control with "Constructicon" in its name and increase its ATK by 500.

 

 

 

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[spoiler=Card Lore]

 

Decepticon Constructicon, Scrapper+Decepticon Constructicon, Hook+Decepticon Constructicon, Bonecrusher+ Decepticon Constructicon, Scavenger+Decepticon Constructicon, Mixmaster+Decepticon Constructicon, Long Haul

 

When this card is Summoned, every monster on the field with Level Stars equalling 4 or less is automatically destroyed. If this card is destroyed, you can pay 1000 Life Points to select up to 3 cards with "Constructicon" in their names from your Graveyard, and add them to your hand.

 

 

 

 

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[spoiler=Card Lore]

Once per turn, if you control 2 or less monsters with "Decepticon" in their names, including this card, you can search your deck for 1 monster with "Decepticon" in its name, with Level Stars equalling 4 or less, and add it to your hand. The deck is then shuffled.

 

 

 

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[spoiler=Card Lore]

Once per turn, if this card is Face-Up on your field, you can search your deck for 1 Equip Spell Card and add it to your hand. The deck is then shuffled. If this card is Equipped with an Equip Spell Card, you can choose one card with "Decepticon" in its name that you control. The chosen card gains 500 ATK.

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned by offering 2 Machine-Type monsters as Tributes. Once per turn, during your End Phase, if this card is in Defense Position, you can flip a coin. If the result is heads, this card may not be selected as the target of an attack or Spell Card during your opponent's next turn.

 

 

 

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[spoiler=Card Lore:]

Once per turn, you can flip a coin. If the result is heads, you can search your Graveyard for one Machine-Type monster with Level Stars equalling 5 or less and add it to your hand. If the result is tails, this card loses 300 ATK and DEF. If this card is in Defense Position, each monster you control with "Constructicon" in its name gains 200 DEF.

 

 

 

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[spoiler=Card Lore:]

If this card destroys a monster your opponent controls with "Autobot" in its name, your opponent loses 100 additional Life Points. If this card is in Defense Position, you can pay 300 Life Points to search your Graveyard for 1 card with "Squawkbox in its name, and add it to your hand.

 

 

 

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[spoiler=Card Lore:]

Decepticon Cassette, Beastbox + Decepticon Cassette, Squawkbox

When this card is Fusion Summoned, each monster on the field with "Autobot" in its name loses 400 ATK and DEF. Once per turn, if this card is in Attack Position on your field, you can choose one monster with "Autobot" in its name that is in Attack Position, and switch it to Defense Position. The chosen monster must remain in Defense Position for 3 turns.

 

 

 

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[spoiler=Card Lore:]

If there is a monster with "Megatron" in its name on the field, this card cannot attack. Once per turn, if this card is in attack position, you can select one card with "Autobot" in its name that your opponent controls with Level Stars equalling 4 or less, and destroy it. This does not count as an attack. If this card is in Defense Position, it cannot be attacked, except by WIND monsters.

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned if there is a monster with "Soundwave" in its name in your Graveyard. Once per turn, if this card is face-up on your side of the field, you can Special Summon one card with "Decepticon Cassette" in its name from your Deck. The Deck is then shuffled. If you control a card with "Megatron" in its name, this card gains 400 DEF. If this card is in face-up Defense Position on your field, any card with "Autobot" in its name that your opponent controls loses 100 ATK each turn that this card is in Defense Position.

 

 

 

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[spoiler=Card Lore:]

Whenever this card destroys a monster with "Autobot" in its name, place one "Construction" counter on this card(Max. 3). Once per turn, you can remove 3 counters from this card to search your deck for one card with "Constructicon" in its name, and Summon it to the field in Face-Up Defense Position. The deck is then shuffled.

 

 

 

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[spoiler=Card Lore:]

This monster can only be Ritual Summoned with the Ritual Spell Card, "Calling in the Specialist". You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand. When this card is Summoned sucessfully, choose one Face-Up monster your opponent controls whose total Level Stars equal 6 or less. Flip a coin each time the chosen monster attacks. If the result is heads, the attack carries on as normal. If the result is tails, the attack is negated.

 

 

 

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[spoiler=Card Lore:]

This card can only be summoned if you control a card with "Galvatron" in its name. When this card is in Face-Up Attack Position on your side of the Field, each card with "Autobot" in its name with Level Stars equalling 4 or less cannot attack. If this card is in Defense Position, every WIND monster you control gains 200 ATK.

 

picture for Cyclonus found on deviantart.com

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned if you control a card with "Galvatron" in its name. When this card is Summoned, choose 1 monster your opponent controls. Each time the chosen monster changes position, it loses 100 ATK and DEF. If the chosen monster's ATK and DEF become zero by this effect, it is destroyed. If this card is in Defense Position, any card you control with "Galvatron" in its name is not effected by Trap Cards.

 

 

 

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[spoiler=Card Lore:]

When this card is Summoned, choose 1 monster your opponent controls with "Autobot" in its name. The chosen monster is switched to Defense Position until the end of your opponent's next turn. If this card is in Defense Position, each card with "Autobot" in its name that your opponent controls loses 200 ATK and DEF.

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned if you control 2 or more WIND monsters. This card gains 100 DEF for each card you control with "Decepticon Jet" in its name. If this card is destroyed by battle, Summon one WIND monster with Level Stars equalling 5 or less from your hand or Graveyard.

 

 

 

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[spoiler=Card Lore:]

This card's type is also treated as Up Defense Position, the attacked monster's Defense is halved. When this card destroys a monser with Level Stars equalling 4 or less, the destroyed monster is shifted to your control instead. Battle Damage is applied normally.

 

 

 

 

[spoiler=#26-50]

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[spoiler=Card Lore:]

This card cannot be Set. This card can only be Summoned by Tributing 2 monsters with "Decepticon" in their names. When this card is Summoned, each card with "Decepticon" in its name that you control gains 200 ATK, and each Machine-Type monster whose name does not contain "Decepticon" loses 300 ATK and DEF. When this card is destroyed, each card with "Decepticon" in its name is switched to Defense Position.

 

 

 

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[spoiler=Card Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while "Toon World" is on your field. You can Special Summon this monster from your hand but Tributes are required from monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, the monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. I f your opponent doesn't control a Toon monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

 

Generic Toon effect. Pic from G1 Vornling Soundwave

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned by Tributing 3 monsters with "Decepticon" in thier names, or if a monster wth "Unicron" in its name is on the field. Each turn this card does not make an attack, destroy one monster with "Decepticon" in its name with Level Stars equalling 4 or less on your side of the field during your End Phase. When this card is destroyed by battle, the Battle Damage is negated.

 

 

 

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[spoiler=Card Lore:]

Decepticon Stunticon, Dead End + Decepticon Stunticon, Drag Strip + Decepticon Stunticon, Motormaster + Decepticon Stunticon, Wildrider + Decepticon Stunticon, Breakdown

This card's ATK and DEF cannot be increased or decreased. If this card is destroyed, you can pay 1000 Life Points to send "Decepticon Stunticon, Motormaster" to your hand instead.

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned by Tributing 1 "Lord Zarak" you control. This card's type is also treated as Beast-Warrior. When this card is in Face-Up Defense Position, increase the ATK and DEF of each card you control with "Decepticon" in its name by 500, excluding this card.

Image is not mine. It was found on www.freewebs.com/fourth_heir/pages/tfg1.htm

and it is by fourth_heir, whoever that may be.

 

 

 

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[spoiler=Card Lore:]

This card can only be Summoned by Tributing one "Headmaster Krunk" you control. This card gains 200 ATK if you control an "Apeface" monster. Once per turn, if this card is in Defense Position, place 1 "Filth Counter" on this card(Max. 3). Increase this card's DEF by 100 for each "Filth Counter" on it. If this card switches to Attack Position, all remaining "Filth Counters" are negated.

 

 

 

 

 

Here's my card pack:

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Once per turn, if this card is face-up on your side of the field, you can Special Summon one card with "Decepticon Cassette" in its name from your Deck. The Deck is then shuffled. If you control a card with "Megatron" in its name, this card gains 400 DEF. If this card is in face-up Defense Position on your side of the field, it can not be selected as an attack target by monsters whose Level Stars are 6 or more. If this card is destroyed by battle, search your deck for 1 card with "Soundblaster" in its name, and add it to your hand. The Deck is then shuffled.

 

I think that should be better.

Very cool card, and I love Transformers!

7.5/10

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Since you won't go on your sith lords thread lte me say something..

 

First, was thinking for the combined set to do cards based off the clone wars, such as putting in some clone commanders you didn't put in your clone army set, and some CIS cards, OR we can do a jedi set also I guess, or you can choose I'll do either one.

 

Second, I just want to know how you did that Transformers tech spec in your sig, it's awesome!

 

Ok as for the cards, some good pics and great effects. Go Transformers! 8.5/10

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Okay,

 

1. I will work on the Sith Lords soon. It will run at the same time as Transformers. I don't think I'm gonna finish the Rebellion set, though.

 

2. Your idea for a combined card set is cool, we can work on it soon. It can be like a sequel to my Clone Army, and it can have Jedi Generals, too.

 

3. I made the Transformers tech spec on MS paint, with a real one as a model. Its real easy.

 

4. Thanks for the compliments on the cards.

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Okay. 2 more done. Thats 10/50 cards, and 4/6 constructicons. Just need Mixmaster and Hook.

 

If anyone's interested...

 

Who Becomes What:

Mixmaster-Devastator's left foot

Scrapper-Devastator's right foot

Hook-Devastator's upper chest and head

Long Haul-Devastator's lower chest

Scavenger-Devastator's right arm

Bonecrusher-Devastator's left arm

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2 cards added. Just 1 more Constructicon to go. I'm sure Blitzwing has all sorts of OCG errors. Sorry for the bad pic on Hook. I am really sick of making backgrounds, and that was the best I could find. I don't have time to sit here and browse Google images all day you know.


P.S. The pic for Ramjet was in the Transformers Spotlight: Ramjet issue. Its a really good comic. I would say more, but it would spoil the plot.

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Wait, The effects activate while in defence position?

Ok, screw the whole Morphtronic effect. It doesnt work here.

 

And Shockwave(my all-time favorite)'s effect is awesome.

 

As for the fusions, Just make it whare you send them from the field to the graveyard for the fusion. Because using something like Poly might screw you over in the long run >____>

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