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Final Quest


Command Knight

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During each player's End Phase both players must remove 1 card in their Graveyard from play. Apply 1 of the following effects for the type of cards each player removes froms play:

Monster-The controller shows than adds 1 Spell card from their deck to their Hand. The Spell card cannot be activated until after 2 of of the controller's Standby Phases.

Trap-Destroy all of the controller's monsters. Than they can Special Summon as many monsters as possible that have been removed from play. Those monsters cannot attack until after 3 of the controller's Stanby Phases.

Spell-The controller shows than adds 1 Trap card from their deck to their Hand. The Trap card cannot be activated until after 2 of of the controller's Standby Phases.

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