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Wave Archetype


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I decided that i should create a completely unique Archetype...

 

Wave Monsters

To Special Summon these cards from your Extra Deck, remove from play a combination of monsters from your Graveyard or field (at least 1 from both) until their total ATK or DEF (usually noted on the card) equal to the ATK or DEF (noted on the card) of the monster, or a certain number away.

 

Wild Hawk - Dragon Destroyer

2830/2050

Level 6

WIND Attribute

Winged Beast/Wave/Effect

To Special Summon this card, remove from play monsters from both your field and Graveyard until their ATK is equal to this card's DEF plus or minus 400 or less.

 

This means that the ATK of the monsters removed from play must equal 2050, or an ATK total that is 400 more or less away from 2050, which would be 1650 to 2450. There's a reason why I didn't put it this way.

 

Anyways, the Wave monsters are a WIND attribute archetype made mostly of Trap Monsters that are based on inflicting more damage as a result of battle.

 

[spoiler=Volume 1]

Wave Impact Falcon

1600/1234

Level 4

WIND Attribute

Winged Beast/Effect

This card inflicts twice the damage to your oppnent if it battles a monster that has 1100 or more original ATK.

 

Wave Riding Liger

Continuous Trap

When this card is activated, it becomes a monster (Beast-Warrior/WIND/2130 ATK/1340 DEF). This card is not treated as a Trap Card while it is a monster. When this card attacks, you may halve the ATK or DEF of the attacked monster. If you do, the attacked monster is not destroyed. This card inflicts Piercing Damage.

 

Wave Force Rhino

Continuous Trap

When this card is activated, it becomes a monster (Beast-Warrior/WIND/1200 ATK/2740 DEF). This card is not treated as a Trap Card while it is a monster. Your opponent must attack this card during their Battle Phase with at least 2 of their monsters (or 1 if they only have 1). Battle Damage inflicted by this card is doubled.

 

Wave Dasher Fox

2600/2910

Level 8

WIND Attribute

Beast-Warrior/Wave/Effect

To Special Summon this card, remove from play monsters from both your field and Graveyard until half their ATK is equal to this card's DEF plus or minus (0 + 100 x the number of "Wave" monsters on your side of the field) or less. Battle Damage inflicted as a result of battle with a "Wave" monster is doubled.

 

Wave Dash

Continuous Trap

All "Wave" monsters do Piercing Damage. "Wave" monster inflict twice the Battle Damage when it battles with an opponent whose ATK is at least 500 less than the ATK of the attacking "Wave" monster.

 

[spoiler=Volume 2]

Wave Slash Dragon

5000/1700

Level 11

WIND Attribute

Dragon/Wave/Effect

To Special Summon this card, remove from play monsters from both your field and Graveyard until half their ATK is equal to this card's ATK plus or minus (100 + 100 x the number of "Wave" monsters on your side of the field) or less. As long as this card is on the field, reduce this card's ATK by its current DEF. When this card inflicts Battle Damage as a result of battle, increase the amount of Battle Damage by the ATK of the opponent's monster.

 

Wave Shine

Quick-Play Spell

When a "Wave" monster inflicts Battle Damage as a result of battle,increase the inflicted Battle Damage by the "Wave" monster's DEF.

 

Wave Barrier

Normal Trap

You can only activate this during your opponent's turn. "Wave" monsters cannot be destroyed as a result of battle this turn. All Battle Damage taken this turn is increased by 500 and redirected to your opponent.

 

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