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Yugioh Created Card Game The Club (Post cards here to get reviews from other people!)


Nightmarian

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Anyone is welcome to join. BUT, how Ban List will look like is not decided by 1 person, but by whole team. We discussed lot about it, and some changes might happen after first tournament or whatever someone notice there is something wrong , and most of people agree that is correct change.

What changes you suggest?? Also, Set 1 started, so if u are in, go to thread of Set 1, and post your cards + you are welcome to join tournament where you can also test cards you see problematic.

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  • 2 weeks later...
  • 2 weeks later...

Okay...

 

 

I have a free entry into the set because of finishing 3rd/4th in tournament and was thinking of using this..

 

What does everyone think..??

 

Cursed Voodoo Doll

**/Zombie/DARK

This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card.

ATK:400 DEF:100

[spoiler=YCM Format]88810n.jpg

 

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Thanks i was thinking of using this as the card that gets free pass or maybe this i don't no

 

Bandit Fairy

***/Fairy/DARK

This card cannot be targeted by the effects of Spell, Trap or Effect Monsters. If this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to add it back to your hand. Once per turn, remove from play either the top card of your Deck or 1 card from your hand to select and activate 1 of the following effects:

- Destroy 1 face-up monster your opponent controls and increase your Life Points by 100 x by the destroyed monsters Level.

- Your opponent must randomly discard 1 card from their hand.

- Your opponent must discard the top card of their Deck.

- Gain Life Points equal to the number of Spell and Trap Cards in both player's Graveyards x 100.

ATK:400 DEF:1000

[spoiler=YCM Format]88810s.jpg

 

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What do ye think off this card..?? Just an idea that came to me...

 

Rinse, Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled.

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Rinse, Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck The Deck is then shuffled.

 

I think it is just me being tired, I don't understand that part. We should at least keep this club more active.

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Rinse, Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck The Deck is then shuffled.

 

I think it is just me being tired, I don't understand that part. We should at least keep this club more active.

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Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost.

 

EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op.

 

Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these:

 

[spoiler=Cards:]

Etherealm

Field Spell Card

Neither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.

[spoiler= YCM format:]115006.jpg

 

 

 

Gathering of Essence

Continuous Spell Card

Each time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.

[spoiler= YCM format:]115006.jpg

 

 

 

Flickering Lyric

****/Fairy/Tuner/LIGHT

If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.

ATK: 1700 DEF: 200

[spoiler= YCM format:]115006.jpg

 

 

 

Wandering Spirit

***/Spellcaster/Spirit/LIGHT

This card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.

ATK: 1600 DEF: 200

[spoiler=YCM format:] 115006.jpg

 

 

 

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Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost.

 

EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op.

 

Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these:

 

[spoiler=Cards:]

Etherealm

Field Spell Card

Neither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.

[spoiler= YCM format:]115006.jpg

 

 

 

Gathering of Essence

Continuous Spell Card

Each time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.

[spoiler= YCM format:]115006.jpg

 

 

 

Flickering Lyric

****/Fairy/Tuner/LIGHT

If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.

ATK: 1700 DEF: 200

[spoiler= YCM format:]115006.jpg

 

 

 

Wandering Spirit

***/Spellcaster/Spirit/LIGHT

This card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.

ATK: 1600 DEF: 200

[spoiler=YCM format:] 115006.jpg

 

 

 

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Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost.

 

EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op.

 

Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these:

 

[spoiler=Cards:]

Etherealm

Field Spell Card

Neither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.

[spoiler= YCM format:]115006.jpg

 

 

 

Gathering of Essence

Continuous Spell Card

Each time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.

[spoiler= YCM format:]115006.jpg

 

 

 

Flickering Lyric

****/Fairy/Tuner/LIGHT

If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.

ATK: 1700 DEF: 200

[spoiler= YCM format:]115006.jpg

 

 

 

Wandering Spirit

***/Spellcaster/Spirit/LIGHT

This card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.

ATK: 1600 DEF: 200

[spoiler=YCM format:] 115006.jpg

 

 

 

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Rinse' date=' Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled.

 

I think it is just me being tired, I don't understand that part. We should at least keep this club more active.

 

What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^

 

K.B - Good cards, do Gathering of Essence is op'd....

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Rinse' date=' Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled.

 

I think it is just me being tired, I don't understand that part. We should at least keep this club more active.

 

What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^

 

K.B - Good cards, do Gathering of Essence is op'd....

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Rinse' date=' Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled.

 

I think it is just me being tired, I don't understand that part. We should at least keep this club more active.

 

What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^

 

K.B - Good cards, do Gathering of Essence is op'd....

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Forty : You did messed up, so what? Mistakes happens.. i still told u, that u done great job.. And we should not ignore mistakes, but we should try to fix them in future... you know that that mistake was big, because it could happen that some people lose their submissions in voting phase..

 

Tommers : well, until u say real example, i can't say u anything...i was always honest with you, and like i told, i always thank for your , and anyone's help..

 

I really don't get why you guys get offended by shi* like that, that was not my intention anyway, so, sorry

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Fights? I wouldn't call that a fight at all. Also I never said I was offended at all either. I said it could be discouraging to others is all. I know I make mistakes, I'm only human after all of course. By the way we should have a structured system for posting cards. This way we have fewer mistakes.

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