Sander Posted March 25, 2009 Report Share Posted March 25, 2009 Bleh, I'll join, even the fact that I don't like you. IF I'm accepted, I'd like to say this, I'd like to remake that Ban List, I don't agree with some of the choices there. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 26, 2009 Author Report Share Posted March 26, 2009 Anyone is welcome to join. BUT, how Ban List will look like is not decided by 1 person, but by whole team. We discussed lot about it, and some changes might happen after first tournament or whatever someone notice there is something wrong , and most of people agree that is correct change.What changes you suggest?? Also, Set 1 started, so if u are in, go to thread of Set 1, and post your cards + you are welcome to join tournament where you can also test cards you see problematic. Link to comment Share on other sites More sharing options...
Shadow Zero Posted March 26, 2009 Report Share Posted March 26, 2009 nightmarian. i need to know the thread address for the set 1 postings. i havea contributions that i wish to make. i am a card creator, after all. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 26, 2009 Author Report Share Posted March 26, 2009 Update to ban list : Rumbler Tumbler is limited for now, until stronger monsters come in game, because he can stop almost any effect that affects him, so for opponent is really hard to get rid of him..specially because he flips after face-up, and can use it again... Link to comment Share on other sites More sharing options...
tommers2008 Posted April 6, 2009 Report Share Posted April 6, 2009 This club needs to be updated Link to comment Share on other sites More sharing options...
Nightmarian Posted April 17, 2009 Author Report Share Posted April 17, 2009 Okay, i added new function to this club... we will discuss here more about cards, anyone can post their cards here and get reviews or also review other people cards.. Link to comment Share on other sites More sharing options...
tommers2008 Posted April 17, 2009 Report Share Posted April 17, 2009 Okay... I have a free entry into the set because of finishing 3rd/4th in tournament and was thinking of using this.. What does everyone think..?? Cursed Voodoo Doll**/Zombie/DARKThis card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card.ATK:400 DEF:100[spoiler=YCM Format] Link to comment Share on other sites More sharing options...
Nightmarian Posted April 17, 2009 Author Report Share Posted April 17, 2009 I like it , its creative and balanced...:) Link to comment Share on other sites More sharing options...
tommers2008 Posted April 17, 2009 Report Share Posted April 17, 2009 Thanks i was thinking of using this as the card that gets free pass or maybe this i don't no Bandit Fairy***/Fairy/DARKThis card cannot be targeted by the effects of Spell, Trap or Effect Monsters. If this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to add it back to your hand. Once per turn, remove from play either the top card of your Deck or 1 card from your hand to select and activate 1 of the following effects:- Destroy 1 face-up monster your opponent controls and increase your Life Points by 100 x by the destroyed monsters Level.- Your opponent must randomly discard 1 card from their hand.- Your opponent must discard the top card of their Deck.- Gain Life Points equal to the number of Spell and Trap Cards in both player's Graveyards x 100.ATK:400 DEF:1000[spoiler=YCM Format] Link to comment Share on other sites More sharing options...
Nightmarian Posted April 17, 2009 Author Report Share Posted April 17, 2009 I like Voodoo Doll much better... Bandit Fairy is much worse card believe me < Link to comment Share on other sites More sharing options...
tommers2008 Posted April 18, 2009 Report Share Posted April 18, 2009 What do ye think off this card..?? Just an idea that came to me... Rinse, Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled. Link to comment Share on other sites More sharing options...
Nightmarian Posted April 18, 2009 Author Report Share Posted April 18, 2009 Its interesting..i don't see nothing broken, at least for now...;) And if there is nothing broken in it, then its great card.. Link to comment Share on other sites More sharing options...
Nightmarian Posted April 18, 2009 Author Report Share Posted April 18, 2009 Its interesting..i don't see nothing broken, at least for now...;) And if there is nothing broken in it, then its great card.. Link to comment Share on other sites More sharing options...
.Requiem Posted April 18, 2009 Report Share Posted April 18, 2009 Rinse, Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck The Deck is then shuffled. I think it is just me being tired, I don't understand that part. We should at least keep this club more active. Link to comment Share on other sites More sharing options...
.Requiem Posted April 18, 2009 Report Share Posted April 18, 2009 Rinse, Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck The Deck is then shuffled. I think it is just me being tired, I don't understand that part. We should at least keep this club more active. Link to comment Share on other sites More sharing options...
K.B. strategist Posted April 18, 2009 Report Share Posted April 18, 2009 Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost. EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op. Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these: [spoiler=Cards:]EtherealmField Spell CardNeither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.[spoiler= YCM format:] Gathering of EssenceContinuous Spell CardEach time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.[spoiler= YCM format:] Flickering Lyric****/Fairy/Tuner/LIGHTIf this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.ATK: 1700 DEF: 200[spoiler= YCM format:] Wandering Spirit***/Spellcaster/Spirit/LIGHTThis card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.ATK: 1600 DEF: 200[spoiler=YCM format:] Link to comment Share on other sites More sharing options...
K.B. strategist Posted April 18, 2009 Report Share Posted April 18, 2009 Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost. EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op. Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these: [spoiler=Cards:]EtherealmField Spell CardNeither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.[spoiler= YCM format:] Gathering of EssenceContinuous Spell CardEach time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.[spoiler= YCM format:] Flickering Lyric****/Fairy/Tuner/LIGHTIf this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.ATK: 1700 DEF: 200[spoiler= YCM format:] Wandering Spirit***/Spellcaster/Spirit/LIGHTThis card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.ATK: 1600 DEF: 200[spoiler=YCM format:] Link to comment Share on other sites More sharing options...
K.B. strategist Posted April 18, 2009 Report Share Posted April 18, 2009 Bandit Fairy: Overpowered, in my opinion. You basically get a free wall from card effects that also gives you a +1 every turn, and even thins your deck. Normally it wouldn't last more then a turn because of its low offensive and defensive capabilities, but you've even removed that weakness by giving it a regenerating effect. You can then use its effect to destroy the monster that attacked this card and regain some of the life points you lost. EDIT: Oh, I see it only says it can't be targeted by them, but I still say it's op. Recently I've been working on some support for Spirit Monsters, so I'd like to see what you think of these: [spoiler=Cards:]EtherealmField Spell CardNeither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card.[spoiler= YCM format:] Gathering of EssenceContinuous Spell CardEach time a Spirit Monster is Summoned, place 1 Essence Counter on this card (max. 3). Spirit Monsters you control gain 500 ATK for each Essence Counter on this card. You can remove 1 Essence Counter from this card to Special Summon 1 "Fused Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 700). This token is treated as a Spirit Monster. When this card is destroyed, distribute counters on Spirit Monsters in your hand equal to the number of Essence Counters on this card. When a Spirit Monster with a counter(s) on it is Normal Summoned you can remove 1 counter from it to add 1 Level 4 Spirit Monster from your Deck to your hand.[spoiler= YCM format:] Flickering Lyric****/Fairy/Tuner/LIGHTIf this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Spirit Monsters. When you take Battle Damage while you control no monsters, reveal 1 Spirit Monster from your hand to Special Summon this card in face-up Attack Position. Then, inflict damage to your opponent equal to the Battle Damage you took during this turn's Battle Phase. Each time a monster(s) you control is returned from the field to its owner's hand you can return 1 card your opponent controls to its owner's hand.ATK: 1700 DEF: 200[spoiler= YCM format:] Wandering Spirit***/Spellcaster/Spirit/LIGHTThis card cannot be Special Summoned. This card returns to the owner's hand at the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. You can send 1 Spirit Monster from your hand to the Graveyard to select 1 Level 4 or lower Spirit Monster from your Deck and add that card to your hand. While this card is in your Graveyard, you can pay 800 Life Points to add this card from your Graveyard to your hand. If you do this, remove this card from play when it is sent to the Graveyard.ATK: 1600 DEF: 200[spoiler=YCM format:] Link to comment Share on other sites More sharing options...
tommers2008 Posted April 18, 2009 Report Share Posted April 18, 2009 Rinse' date=' Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled. I think it is just me being tired, I don't understand that part. We should at least keep this club more active. What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^ K.B - Good cards, do Gathering of Essence is op'd.... Link to comment Share on other sites More sharing options...
tommers2008 Posted April 18, 2009 Report Share Posted April 18, 2009 Rinse' date=' Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled. I think it is just me being tired, I don't understand that part. We should at least keep this club more active. What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^ K.B - Good cards, do Gathering of Essence is op'd.... Link to comment Share on other sites More sharing options...
tommers2008 Posted April 18, 2009 Report Share Posted April 18, 2009 Rinse' date=' Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, [b']shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck[/b] The Deck is then shuffled. I think it is just me being tired, I don't understand that part. We should at least keep this club more active. What don't you understand mirage..?? You draw 2,add 2 and have 2 so 6 total- then you discard 2 and send 2 back to the deck so you could have 2 new cards, 2 same cards, or a lot of different possibility's, hope that explains it for ya... ^_^ K.B - Good cards, do Gathering of Essence is op'd.... Link to comment Share on other sites More sharing options...
Nightmarian Posted April 22, 2009 Author Report Share Posted April 22, 2009 Forty : You did messed up, so what? Mistakes happens.. i still told u, that u done great job.. And we should not ignore mistakes, but we should try to fix them in future... you know that that mistake was big, because it could happen that some people lose their submissions in voting phase.. Tommers : well, until u say real example, i can't say u anything...i was always honest with you, and like i told, i always thank for your , and anyone's help.. I really don't get why you guys get offended by shi* like that, that was not my intention anyway, so, sorry Link to comment Share on other sites More sharing options...
fortycal86 Posted April 22, 2009 Report Share Posted April 22, 2009 Fights? I wouldn't call that a fight at all. Also I never said I was offended at all either. I said it could be discouraging to others is all. I know I make mistakes, I'm only human after all of course. By the way we should have a structured system for posting cards. This way we have fewer mistakes. Link to comment Share on other sites More sharing options...
Nightmarian Posted April 22, 2009 Author Report Share Posted April 22, 2009 Yes, we had structured system, but someone didn't use it like i told him... so , yeah, another example of what u was talking about .. what i could say now anyway xD Link to comment Share on other sites More sharing options...
tommers2008 Posted April 22, 2009 Report Share Posted April 22, 2009 Fights, these aren't fights... And insulting neo, how childish are you... Look if you want to go down that road we can.. But it is a f***ing simple thing to understand, im not doing anything this set ok.. How hard is that to understand.... Link to comment Share on other sites More sharing options...
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