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Come see the Circus! (Unfinished Set) The Royal Circus Added! Time to injoy! haha!


Yuri Shayk

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Lol. I've been waiting a long time to do this set. Trust me there is more to come. If you saw my very first post as a noob, the names and some of the pics might be familar, but i made some changes. Injoy hehe :P!

Rate 1-10, compliments of Google and Deviant Art.

 

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[spoiler=Effect]This card cannot be removed from the field by playing a Field Spell or by Card Effect. Destroy this card when the controler of this card has taken 2500 or more points of damage at once. Once per turn, you can pay 1000 Life Points to Special Summon 1 monster with "Clown" in its name to your field in face-up Attack Position.

 

 

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[spoiler=Effect]This card is unaffected by Spell Cards. Once per turn, you can pay 1000 Life Points to destroy 1 monster your opponent controls. If the destroyed monster's ATK or DEF was 2500 or more, destroy this card at the End Phase.

 

 

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[spoiler=Effect]This card cannot be used for Synchro Summon except with a monster with "Clown" in its name. If this card would be sent to the Graveyard, it is sent to your hand instead. For each turn this card is in Attack Position, you must pay 500 Life Points. If you do not, destroy this card and remove it from play.

 

 

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[spoiler=Effect(Fixed)]This card cannot be Normal Summond or Set. This card can only be Special Summond by the effect of "Deadly Circus". When Summoned successfully, Special Summon 1 "Clown Gunman", and 1 "Clown Swordsman" to your field in Attack Position. If Special Summoned successfully, the Special Summoned monster's ATK points are halved. This card gains ATK and DEF equal to the ATK and DEF of both monsters Special Summond by this effect combined.

 

 

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[spoiler=Effect]Clown Swordsman, Muncher Clown, Clown Gunman

This card can only be Summond by Fusion Summon. If "Deadly Circus" is on the field, you do not use "Polymerization". When Summond successfully, destroy all monsters on the field that does not have "Clown" in its name. Increase this card's ATK and DEF by each card destroyed by this effect x 800.

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Deadly Circus". This card's ATK is equal to the number of stars each monster with "Clown" in its name has on your field x 100. This card cannot be selected as an Attack Target while another monster with "Clown" in its name is on the field. Once per turn, you can half the ATK of a monster with "Clown" in its name for That monster can attack directly. If the selected monster inflicts 1500 or more points of damage to your opponent, destroy this card at the End Phase.

 

 

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[spoiler=Effect]You can only activate this card when "Deadly Circus" is on the field. Pay 1000 Life Points to activate this card. Destroy all monsters with 2500 or more ATK your opponent controls. All remaining monsters ATK points become 0. Select 1 of your opponent's monsters. The selected monsters ATK becomes the number of monsters on your opponent's side of the field x 800. The selected monster is now under your control. If this card is destroyed, destroy all cards on the field and inflict damage to your Life Points equal to the number of monsters destroyed by this effect x 100.

 

 

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[spoiler=Effect]This card cannot be Normal Summond or Set. This card can only be Special Summond by the effect of "Deadly Circus". When there are more than 5 monsters with "Clown" in your Graveyard and this is the only monster you control, you can discard your entire hand to Special Summon as many monsters as possable with "Clown" in your Graveyard to your field (effects are not activated at this time). All monsters Special Summoned by this card's effect DEF becomes 0. These monsters are treated as Zombie-Type monsters.

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from your hand or Deck except by Tributing 1 monster with "Clown" in its name on your side of the field. If "Deadly Circus" is on the field, this card cannot be destroyed by Battle (damage calculation still applies). Once per turn, you can send 1 "Deadly Circus" on your field to the Graveyard to search your Deck for 1 "Royal Circus" and add it to your hand. As long as this card remains in your Graveyard, you can pay 500 Life Points to destroy 1 Field Spell n the field.

 

 

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[spoiler=Effect]Activate this card when a monster with "Clown" in its name on your field is sent to the Graveyard by Card Effect. Destroy 1 monster your opponent controls and remove it from play.

 

 

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[spoiler=Effect]If you draw this card, destroy it and remove it from play. This card can only be placed in your hand by the effect of "The Clown Minis, Kids of First Michive". This card cnnot be destroy by Card Effect regardless of effect. If a monster with "Clown" or "Royal Clown" in its name is on the field, this card cannot be destroyed by playing another Field Spell. Once per turn, you can pay 1000 Life Points to Special Summon 1 monster with "Royal Clown" in its name to your field in Attack Position. You can pay 500 Life Points to redirect a Spell, Trap, or Monster Effect to another target. If the new target would have been destroyed, Special Summon 1 monster with "Royal Clown" in its name in Defence Position. During each of your Draw Phases, Tribute 1 monster you control. If you cannot, inflict 1000 direct damage to your Life Points and destroy this card.

 

 

[spoiler=More Royal Clowns]Coming Soon

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img credit

http://i239.photobucket.com/albums/ff197/draven3391/EvilClowns.jpg

http://uber-fiend.deviantart.com/art/The-Sinister-Clown-51055971

Swordsman entry: Chise Saiwa

http://www.compulsivecreativity.com/images/art/ab_clown.jpg

http://bethejam.squarespace.com/storage/evil-clown.jpg

King Jester

http://imagecache2.allposters.com/images/pic/SCR/1853~Evil-Clown-Posters.jpg

http://2.bp.blogspot.com/_X0VzD8L5qgE/SAiYr-tUriI/AAAAAAAAAFs/JXwTVxXf4K4/s320/Evil_Clown_by_namesjames.jpg

The Clown Prince

Circus Life

Circus Lights Addicted

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They seem OP, simply by paying 1000 LP (with circus) you can special summon your scary clown thing, and with his effect, special summon 2 more monsters (2000 and 26000 ATK) giving him an ATK of 4600/2= 2300 ATK) so in one turn and 1000 LP, thats 3 monsters all with 2000 or more ATK. Not forgetting hte fact that gunman is unnaffected by Spell cards.

They seem OP, simply by paying 1000 LP (with circus) you can special summon your scary clown thing, and with his effect, special summon 2 more monsters (2000 and 26000 ATK) giving him an ATK of 4600/2= 2300 ATK) so in one turn and 1000 LP, thats 3 monsters all with 2000 or more ATK. Not forgetting hte fact that gunman is unnaffected by Spell cards.

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actually pretty much all effects are OP, its essentially an OTK:

 

-Use field spell,

-pay 1000 Life points

-Summon 1 'clown muncher'

-with munchers effect, special summon 1 gunman and 1 swordsman.

-pay 1000 LP, activating gunman's effect, destroy your opponents monster.

-pay 500 LP (for swordsman.

-(now you have-2500 LP form your original Stat.)

-3 monsters (2000, 2300, 2600).

-next turn, pay 1000 LP and summon 'jester' having him have 7+7+4x100 (1800 ATK)

-direct attack with 2600 (gunman) destroy jester, ATK with other two cards (2000+2300)

 

that's the OTK i would use. but you could just special summon 2 munchers instead of one. having the tables turned,

 

the point is, within a simple 2500-3500 LP cost, you can have 3-4 monsters having really high attacks.

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