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Mods of YCM (in progress)


Juuzou

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[align=center]The Mods of YCM!

A few things about Mod cards:

 

• They cannot be normal summoned or set

• they can only be special summoned on your opponents side of the turn

• If another Mod is on your side of the field, they cannot be destroyed by a certain effect

 

Thanks Riku & Spire for OCG!

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[spoiler=The Legendary Frunk]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a Warrior-Type monster on your field is destroyed by battle. When a Warrior-Type monster on your side of the field is destroyed by battle, you can destroy 1 monster on your opponent's field. This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

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[spoiler=Legends are never forgotten]

This card can only be activated when a "The Legendary Frunk" on your field is targeted by a Spell or Trap Card. You can destroy "The legendary Frunk" to inflict 2000 damage to your opponent. Then discard the top card of your deck.

 

 

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[spoiler=JMax - Chibi King]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when your opponent activates a Spell Card. If the Spell Card targets a monster on your field, change the target to this card. As long as a Mod Monster is on your field, this card cannot be destroyed by a Trap Card.

 

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[spoiler=The Yankee Fan]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when you activate a Trap Card. This card gains 100 ATK for each monster on your opponent's field. While a Mod Monster is on the field, this card cannot be destroyed by a Trap Card.

 

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[spoiler=The Darkest Broward]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by removing from play the top 2 cards of your deck. While this card is on the field, all Mod Monsters gain 500 ATK. While a Mod Monster is on the field, this card cannot be destroyed by a Monster Effect.

 

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[spoiler=The Demon Crab Hat]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a Face-Up Defense-Position Monster is destroyed. As long as this card is on the field, all Level 3 or under monsters can attack your opponent directly. As long as a Mod Monster is on your field, this card cannot be destroyed by battle.

 

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[spoiler=Dripping Blood]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a DARK monster on your side of the field is destroyed by battle. You can remove this card from play in order to discard all cards on the field. then gain Life Points equal to the number of cards discarded by this card's effect x100. As long as a Mod Monster is on your field, this card cannot be destroyed by card effects.

 

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[spoiler=Master Hioco]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a monster on your opponent's side of the field is destroyed. This card gains ATK for every monster destroyed on your opponent's side of the field x100. When this cards ATK is 3000 or higher, reduce this card's ATK to 0. This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

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[spoiler=Beast of the Opal Moon]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a Spell Card is discarded. This card's ATK is equal to the number of Spell or Trap Cards on the field x500. This card cannot be destroyed by Warrior-Type monsters. While a Mod Monster is on the field, this card cannot be destroyed by a Monster Effect.

 

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[spoiler=Nitton the Ghost Mage]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a Quick-play Spell or Trap Card is activated. When this card is summoned, remove from play all Zombie-Type monsters on the field. This card gains ATK for each card removed from play x500. As long as a Mod Monster is on your field, this card cannot be destroyed.

 

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[spoiler=Chaotic Jesus]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a LIGHT monster is destroyed. You can discard 1 card in your hand to remove from play one non-LIGHT monster on the field. While a Mod Monster is on the field, this card cannot be destroyed by a Spell Card.

 

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[spoiler=Twins of Black Magic]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a Tuner Monster is destroyed.once per turn, When this card is destroyed by battle, Negate the attack. As long as a Mod Monster is on your field, this card cannot be destroyed by battle.

 

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[spoiler=Total Obelisk Cyber Dragon]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by discard two cards from your hand. As long as this card is on the field, no Machine-Type monsters can be played. This card cannot be destroyed by Spellcaster-Type monsters. As long as a Mod Monster is on your field, this card cannot be destroyed by battle.

 

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[spoiler=Osiris the Raver]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When 2 Effect monster are destroyed on the same turn. This card gains ATK for every monster on the field x500. decrease this card's ATK for every Spell and Trap card on the field x500. This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

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[spoiler= Glasstin - Fish of Loyalty]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a monster on your side of the field is destroyed by a monster with over 2000 ATK. As long as this card is on the field, all level 3 or under monsters gain 500 ATK. This card cannot be destroyed by battle when this card is the only card on the field. As long as a Mod Monster is on your field, this card cannot be destroyed by card effects.

 

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[spoiler=Icy Blue Warrior]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a WATER monster is destroyed. As long as this card is on the field, all monsters are treating as WATER. This card cannot be the target of your opponent's monster effects. As long as a Mod Monster is on your field, this card cannot be destroyed by battle.

 

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[spoiler=Kaze the God]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a Warrior-Type monster on your field is destroyed by battle. When this card is in your Graveyard, all monsters are treating as Zombie-Types. Once per turn, you can discard 1 card in your hand do discard one Spell or Trap card on the field. While a Mod Monster is on the field, this card cannot be destroyed by a Spell Card.

 

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[spoiler=Hellfire Dragon]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a FIRE monster is destroyed. When this monster is desroyed, Remove from play all cards on the field. When this card is destroyed, remove this card from play. As long as a Mod Monster is on your field, this card cannot be destroyed by battle.

 

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[spoiler=Mechanical Blood Rose]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a Face-Up Attack Position monster is destroyed. When this card is attacked by a non Machine-Type monster, discard it at the end of the turn. This card cannot be destroyed by Beast-Type monsters. As long as a Mod Monster is on your field, this card cannot be destroyed.

 

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[spoiler=Pizza of Hope]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn When a Mod Monster is destroyed. As long as this card is on the field, no monsters on your opponent's side of the field can attack. All Mod Monsters gain 500 ATK and DEF (excluding this card.) This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

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[spoiler=YCMaker - God of Mods]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by removing from play 3 Mod Monsters. As long as this card is on the field, all Mod monsters gain 500 ATK and DEF. All monster on your opponents side of the field lose 500 ATK and DEF. All monsters level 4 or under cannot attack. This card cannot be destroyed Except by battle.

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

The Former Mods of YCM!

Rules of Formers:

• They cannot be normal summoned or set

• They can only be special summoned by removing from play a monster with the same attribute as them

• When they are destroyed, you can discard the top card of your deck to special summon the card removed from play

 

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[spoiler=Slime Dragon]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. As long as this card remains on the field, all monsters on the field are treated as EARTH monsters.

 

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[spoiler=The Dark Guy]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 DARK monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. Once per turn, if this card is the only monster on your side of the field, Special Summon one monster from your graveyard.

 

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[spoiler=White Priest Jerry]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. You can discard one card in your hand in order to gain 300 Life Points.

 

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[spoiler=Danilus the Pentagram Dragon]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. When this card is destroyed, you can remove from play the top card of your deck to negate the attack. This card gains ATK for every card removed from play by this card's effect x500.

 

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[spoiler=Tea Leaf Fairy]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. Once per turn, You can Special Summon one Warrior-Type monster from your graveyard to the field. Discard the monster at the end of the turn. This card cannot be destroyed by battle.

 

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[spoiler=Star Battilion]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 DARK monster. When this card is destroyed, you can send the top card of your Deck to the Graveyard to Special Summon a monster removed from play by this card's effect. As long as this card is on the field, all Former Monsters gain 1000 ATK. When this card is attacked, Discard this card at the end of the turn.

 

Image Credit

What Do You Think~?

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a Warrior-Type monster on your field is destroyed by battle. When a Warrior-Type monster on your side of the field is destroyed by battle, you can destroy 1 monster on your opponent's field. This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

This card can only be activated when a "The Legendary Frunk" on your field is targeted by a Spell or Trap Card. You can destroy "The legendary Frunk" to inflict 2000 damage to your opponent. Then discard the top card of your deck.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when your opponent activates a Spell Card. If the Spell Card targets a monster on your field, change the target to this card. As long as a Mod Monster is on your field, this card cannot be destroyed by a Trap Card.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when you activate a Trap Card. This card gains 100 ATK for each monster on your opponent's field. While a Mod Monster is on the field, this card cannot be destroyed by a Trap Card.

 

Fix'd the OCG

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when a Warrior-Type monster on your field is destroyed by battle. When a Warrior-Type monster on your side of the field is destroyed by battle' date=' you can destroy 1 monster on your opponent's field. This card cannot be destroyed by a Spell or Trap Card as long as 1 face-up Mod Monster is on your field.

 

This card can only be activated when a "The Legendary Frunk" on your field is targeted by a Spell or Trap Card. You can destroy "The legendary Frunk" to inflict 2000 damage to your opponent. Then discard the top card of your deck.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when your opponent activates a Spell Card. If the Spell Card targets a monster on your field, change the target to this card. As long as a Mod Monster is on your field, this card cannot be destroyed by a Trap Card.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn when you activate a Trap Card. This card gains 100 ATK for each monster on your opponent's field. While a Mod Monster is on the field, this card cannot be destroyed by a Trap Card.

 

Fix'd the OCG

[/quote']

 

thanks, and any suggestions?

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Remove from play should not be cap'd.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by removing from play the top 2 cards of your deck. While this card is on the field, all Mod Monsters gain 500 ATK. While a Mod Monster is on the field, this card cannot be destroyed by a Monster Effect.

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Browarod - OCG is solid' date=' Pic has words T.T, 6/10

 

I request Crab and Bloodrun >=)

[/quote']

 

will make next, sorry for missing your other post D:

 

Remove from play should not be cap'd.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by removing from play the top 2 cards of your deck. While this card is on the field' date=' all Mod Monsters gain 500 ATK. While a Mod Monster is on the field, this card cannot be destroyed by a Monster Effect.

[/quote']

 

thanks again xD

 

Edit: The Demon Crab Hat is here, guess who he is =P

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Crab Helmet - OCG errors' date=' Crab Hat? I thought it was Helmet! =O, 7/10

 

Also,

 

JMax = J-Max

[/quote']

 

eh, i didn't want to put the - there because it looked bad =/

 

YCMaker should be done already. I'm upset by the quality of Darth Browarod's pic.

 

i am going to do him after bloodrun. for Darth's pic, i wanted to use a jedi that wasn't in the movies/shows and that was the only i could find

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Well' date=' I would put at least a space =']

 

Just noticed

 

Broward = Browarod

 

Bloodrun - 8/10

 

will change

 

You have an OCG error in Crab's card' date=' shame on you. Darth image should be better quality.

 

face-up should not be capitilised. Oh and for you seconed card Deck should be capitilised.

 

I like the idea though :D

[/quote']

 

you spelled capitalized wrong, and second. and thanks =D

 

Dripping blood and YCMaker added

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you spelled capitalized wrong' date=' and second. and thanks =D

 

Dripping blood and YCMaker added

[/quote']

 

So it seems.

 

But for your Dripping Blood card you used lifepoints instead of Life Points =D

 

you win xD

 

i will edit

 

Alright Hioco's up ;)

 

Hioco - 6/10. Good OCG' date=' the pic is good, name could be better :|

 

Nitton and Opalmoon, I request ;)

[/quote']

 

ok, will do next

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