Jump to content

BROKEN cards! XD


Recommended Posts

Tragoedia is the only one worth mentioning.

 

I suppose The big Saturn is alright' date=' but it's nowhere near as good as Tragoedia. Can Tragoedia miss the timing, though?

[/quote']

 

It's effect works the same as Gorz doesn't it?

 

With Gorz there are no cards on your field; with Tragoedia, the monster that is destroyed might have an effect. Say, Sangan. If your Sangan is destroyed by battle, you get a monster, but would Sangan's effect interfere with Tragoedia's?

Link to comment
Share on other sites

Tragoedia would make for an easy snatch-and-sac, or if it is a DAD, a game-turning issue. The fact that the steal is permanent hurts the balance too.

 

Second effect: Can be used to "reuse" non-tuner synchro bait, varying its level for the situation. This effect is not bad for the game though.

 

Overall: Tragoedia summons easy and provides for easy, permanent monster stealing power. It may not last long, but 1 turn is all it needs.

Link to comment
Share on other sites

Tragoedia would make for an easy snatch-and-sac' date=' or if it is a DAD, a game-turning issue. The fact that the steal is permanent hurts the balance too.

 

Second effect: Can be used to "reuse" non-tuner synchro bait, varying its level for the situation. This effect is not bad for the game though.

 

Overall: Tragoedia summons easy and provides for [b']easy[/b], permanent monster stealing power. It may not last long, but 1 turn is all it needs.

You need to have a monster in hand that is the same level as a monster your opponent has on the field. That is by no means easy.

Link to comment
Share on other sites

Tragoedia would make for an easy snatch-and-sac' date=' or if it is a DAD, a game-turning issue. The fact that the steal is permanent hurts the balance too.

 

Second effect: Can be used to "reuse" non-tuner synchro bait, varying its level for the situation. This effect is not bad for the game though.

 

Overall: Tragoedia summons easy and provides for [b']easy[/b], permanent monster stealing power. It may not last long, but 1 turn is all it needs.

You need to have a monster in hand that is the same level as a monster your opponent has on the field. That is by no means easy.

 

It's highly likely given that most monsters fall into level 3, 4, 6, or 8. Especially 4.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...